Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
MUTUMBU96
Cthulhu
Level 126
God Stats
1W - 6L
1,076 SR
Queue Stats
801W - 909L
1,407 Elo+
Party 2
Arachne
Arachne
SaikoNo5cHn1Tz
Arachne
Level 157
God Stats
1W - 3L
1,299 SR
Queue Stats
92W - 83L
1,507 Elo+
Solo
Horus
Horus
jalaamo42
Horus
Level 104
God Stats
13W - 16L
1,434 SR
Queue Stats
186W - 216L
1,460 Elo+
Party 2
Olorun
Olorun
taker1990
Olorun
Level 105
God Stats
10W - 13L
1,388 SR
Queue Stats
720W - 816L
1,429 Elo+
Party 2
Team Averages
Level 113
1,340 SR
1,461 Elo+

VS

Team Averages
Level 68
1,543 SR
1,458 Elo+
Artemis
Artemis
Conroder
Artemis
Level 43
God Stats
1W - 2L
1,576 SR
Queue Stats
25W - 36L
1,400 Elo+
Party 3
Bacchus
Bacchus
Lord_Kurayami
Bacchus
Level 57
God Stats
19W - 14L
1,437 SR
Queue Stats
236W - 197L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
Memowlery
Nu Wa
Level 55
God Stats
4W - 4L
1,683 SR
Queue Stats
259W - 249L
1,525 Elo+
Party 1
Mercury
Mercury
Mr_Moo_52
Mercury
Level 38
God Stats
4W - 5L
1,505 SR
Queue Stats
21W - 30L
1,372 Elo+
Party 3
Hercules
Hercules
iLxige
Hercules
Level 145
God Stats
12W - 30L
1,513 SR
Queue Stats
290W - 242L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
7 / 0 / 5
10,003
556
11,778
6,452
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
MUTUMBU96
Cthulhu
17
2 / 0 / 2
10,280
571
11,528
8,870
11,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 1 / 3
9,818
545
7,874
15,197
5,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
jalaamo42
Horus
13
2 / 1 / 10
8,683
482
7,466
11,147
10,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Olorun
taker1990
Olorun
15
4 / 2 / 6
9,948
553
7,577
10,234
7,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Conroder
Artemis
12
0 / 5 / 3
7,520
418
5,600
10,279
2,979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
12
1 / 2 / 2
6,959
387
5,482
13,128
6,761
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nu Wa
Memowlery
Nu Wa
11
0 / 6 / 2
6,919
384
5,365
12,920
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Mr_Moo_52
Mercury
14
1 / 6 / 2
8,348
464
5,734
13,534
4,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
iLxige
Hercules
15
2 / 0 / 1
9,420
523
5,574
13,966
9,696
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
19
Kills
4
4
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
0
5
9.5
L
Artemis
Conroder
Artemis
0
5
3
0.3
L
Bacchus
1
2
2
1
W
Cthulhu
MUTUMBU96
Cthulhu
2
0
2
3
L
Nu Wa
Memowlery
Nu Wa
0
6
2
0.17
L
Mercury
Mr_Moo_52
Mercury
1
6
2
0.33
W
4
1
3
5.5
L
Hercules
iLxige
Hercules
2
0
1
2.5
W
Horus
jalaamo42
Horus
2
1
10
7
W
Olorun
taker1990
Olorun
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,223
Damage
27,755
51,900
Taken
63,827
38,136
Mitigated
27,550
23,447
Healing
18,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
11,778
178
0
1,177
6,452
3,350
486
1,640
4,812
71,106
0
L
Artemis
Conroder
Artemis
5,600
2,078
103
1,798
10,279
2,979
777
5,529
4,744
0
47,018
L
Bacchus
5,482
437
771
4,093
13,128
6,761
0
5,398
7,524
25,253
0
W
Cthulhu
MUTUMBU96
Cthulhu
11,528
628
316
3,608
8,870
11,178
282
760
8,110
79,326
0
L
Nu Wa
Memowlery
Nu Wa
5,365
1,697
380
3,907
12,920
3,533
0
5,706
6,802
36,557
0
L
Mercury
Mr_Moo_52
Mercury
5,734
2,706
0
0
13,534
4,581
0
4,398
8,803
0
69,869
W
7,874
5,869
0
9,897
15,197
5,948
115
3,362
11,835
0
72,966
L
Hercules
iLxige
Hercules
5,574
2,309
0
7,497
13,966
9,696
0
7,546
5,071
0
61,615
W
Horus
jalaamo42
Horus
7,466
2,601
851
3,004
11,147
10,483
124
3,094
8,053
0
18,514
W
Olorun
taker1990
Olorun
7,577
3,194
538
4,056
10,234
7,177
1,794
1,991
8,243
64,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,732
Gold Earned
39,166
582
Minions Killed
466
0
Camps Cleared
0
1,831,743
Distance Traveled
1,708,258
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,003
556
121
7
0
381,522
3
L
Artemis
7,520
418
90
5
0
301,569
1
L
Bacchus
6,959
387
39
2
0
356,888
1
W
Cthulhu
10,280
571
177
10
0
380,067
2
L
Nu Wa
6,919
384
66
4
0
267,866
3
L
Mercury
8,348
464
107
6
0
421,884
5
W
Arachne
9,818
545
126
7
0
399,678
5
L
Hercules
9,420
523
164
9
0
360,051
2
W
Horus
8,683
482
24
1
0
335,163
3
W
Olorun
9,948
553
134
7
0
335,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role