Player Matchup

Yemoja
Yemoja
IluuVaTaR
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
Syphario
Hel
Level 29
God Stats
0W - 1L
1,370 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
comicalstork8
Sol
Level 26
God Stats
0W - 2L
1,342 SR
Queue Stats
20W - 28L
1,299 Elo+
Party 3
Amaterasu
Amaterasu
dinamittt
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,304 Elo+
Party 3
Neith
Neith
phau
Neith
Level 3
God Stats
0W - 1L
1,185 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 16
1,379 SR
1,421 Elo+

VS

Team Averages
Level 8
1,461 SR
1,355 Elo+
Kali
Kali
ItachiUchiha947
Kali
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,358 Elo+
Party 1
Sylvanus
Sylvanus
ProtectiveCase
Sylvanus
Level 6
God Stats
7W - 4L
1,615 SR
Queue Stats
33W - 25L
1,500 Elo+
Solo
Susano
Susano
StanKench
Susano
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 23L
1,188 Elo+
Party 1
Nox
Nox
eaqt
Nox
Level 14
God Stats
2W - 3L
1,191 SR
Queue Stats
8W - 13L
1,229 Elo+
Party 1
Neith
Neith
kamikadzus11
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IluuVaTaR
Yemoja
9
0 / 6 / 1
6,519
343
1,533
11,196
3,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 7 / 1
7,536
397
2,537
9,179
4,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 7 / 5
9,271
488
10,407
12,645
5,698
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amaterasu
dinamittt
Amaterasu
14
9 / 9 / 2
9,241
486
11,970
14,347
9,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
phau
Neith
12
1 / 11 / 2
7,863
414
5,928
11,790
2,674
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 6
8,890
468
4,616
12,287
4,164
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
20
18 / 0 / 5
12,845
676
15,945
13,659
15,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
StanKench
Susano
14
7 / 4 / 6
9,127
480
12,887
13,514
4,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
eaqt
Nox
13
5 / 6 / 4
8,947
471
6,797
10,819
3,771
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
5 / 3 / 7
7,810
411
4,853
5,074
1,727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
18
Kills
40
40
Deaths
18
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yemoja
IluuVaTaR
Yemoja
0
6
1
0.08
W
5
5
6
1.6
W
Sylvanus
18
0
5
20.5
W
Susano
StanKench
Susano
7
4
6
2.5
L
2
7
1
0.36
L
6
7
5
1.21
L
Amaterasu
dinamittt
Amaterasu
9
9
2
1.11
W
Nox
eaqt
Nox
5
6
4
1.17
W
5
3
7
2.83
L
Neith
phau
Neith
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,375
Damage
45,098
59,157
Taken
55,353
26,436
Mitigated
30,080
7,790
Healing
18,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
IluuVaTaR
Yemoja
1,533
588
40
1,990
11,196
3,544
245
2,440
8,756
23,366
0
W
4,616
2,750
0
3,920
12,287
4,164
1,262
2,250
10,037
0
29,692
W
Sylvanus
15,945
5,185
1,553
9,019
13,659
15,605
56
2,336
11,323
83,905
22,285
W
Susano
StanKench
Susano
12,887
3,607
0
2,184
13,514
4,813
817
3,207
10,307
0
45,930
L
2,537
272
370
1,731
9,179
4,804
152
5,567
3,612
23,262
0
L
10,407
2,651
0
1,248
12,645
5,698
705
4,610
8,035
40,418
0
L
Amaterasu
dinamittt
Amaterasu
11,970
6,315
0
1,214
14,347
9,716
435
2,109
12,238
0
17,910
W
Nox
eaqt
Nox
6,797
656
0
825
10,819
3,771
833
5,137
5,682
35,611
0
W
4,853
2,391
0
1,080
5,074
1,727
311
1,547
3,527
0
21,191
L
Neith
phau
Neith
5,928
3,693
0
1,197
11,790
2,674
498
6,971
4,819
0
38,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,430
Gold Earned
47,619
254
Minions Killed
397
0
Camps Cleared
0
1,495,147
Distance Traveled
1,364,557
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,519
343
45
2
0
258,064
2
W
Kali
8,890
468
57
3
0
287,233
0
W
Sylvanus
12,845
676
159
8
0
303,876
3
W
Susano
9,127
480
72
4
0
322,708
0
L
Hel
7,536
397
44
2
0
336,829
4
L
Sol
9,271
488
66
3
0
281,788
2
L
Amaterasu
9,241
486
11
1
0
293,552
0
W
Nox
8,947
471
66
3
0
303,301
0
W
Neith
7,810
411
43
2
0
147,439
4
L
Neith
7,863
414
88
5
0
324,914
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role