Player Matchup

Discordia
Discordia
 
Discordia
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Erick_RealG
Fenrir
Level 143
God Stats
0W - 1L
1,693 SR
Queue Stats
40W - 16L
1,717 Elo+
Party 2
Ganesha
Ganesha
susuyuma
Ganesha
Level 28
God Stats
0W - 1L
1,553 SR
Queue Stats
12W - 26L
1,256 Elo+
Solo
Team Averages
Level 62
1,582 SR
1,491 Elo+

VS

Team Averages
Level 73
1,724 SR
1,609 Elo+
Ares
Ares
DFIxEnforcer
Ares
Level 4
God Stats
1W - 0L
1,863 SR
Queue Stats
4W - 3L
1,705 Elo+
Party 1
Charybdis
Charybdis
GeneralongJohn
Charybdis
Level 109
God Stats
5W - 10L
1,611 SR
Queue Stats
151W - 154L
1,576 Elo+
Party 1
Chang'e
Chang'e
elmatahebo
Chang'e
Level 105
God Stats
7W - 2L
1,698 SR
Queue Stats
149W - 146L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 5 / 1
6,682
742
10,168
6,555
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
9
1 / 5 / 0
6,026
670
2,640
8,494
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
susuyuma
Ganesha
9
0 / 7 / 2
6,532
726
3,108
10,500
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 11
8,738
971
5,946
11,337
11,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
GeneralongJohn
Charybdis
13
8 / 1 / 9
8,386
932
10,369
6,430
2,425
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
elmatahebo
Chang'e
12
3 / 1 / 14
7,604
845
6,204
7,255
3,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
17
17
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
5
1
0.3
W
6
0
11
11.5
L
Fenrir
1
5
0
0.2
W
Charybdis
GeneralongJohn
Charybdis
8
1
9
12.5
W
Chang'e
elmatahebo
Chang'e
3
1
14
10
L
Ganesha
susuyuma
Ganesha
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,916
Damage
22,519
25,549
Taken
25,022
14,353
Mitigated
17,507
2,123
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
10,168
483
74
332
6,555
2,104
0
3,125
3,430
31,476
0
W
5,946
540
0
3,315
11,337
11,395
365
5,201
6,136
16,134
0
L
Fenrir
2,640
198
0
848
8,494
3,026
0
4,874
3,370
0
7,856
W
Charybdis
GeneralongJohn
Charybdis
10,369
5,468
0
1,121
6,430
2,425
2,015
4,533
1,897
0
40,917
W
Chang'e
elmatahebo
Chang'e
6,204
561
3,503
4,011
7,255
3,687
474
4,327
2,928
23,688
0
L
Ganesha
susuyuma
Ganesha
3,108
213
0
869
10,500
9,223
0
3,519
6,599
10,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,240
Gold Earned
24,728
83
Minions Killed
114
0
Camps Cleared
9
479,754
Distance Traveled
561,586
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,682
742
53
6
0
158,979
2
W
Ares
8,738
971
22
2
3
196,688
0
L
Fenrir
6,026
670
29
3
0
178,426
4
W
Charybdis
8,386
932
47
5
4
181,680
1
W
Chang'e
7,604
845
45
5
2
183,218
2
L
Ganesha
6,532
726
1
0
0
142,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role