Player Matchup

Bellona
Bellona
Albendinger
Bellona
Level 15
God Stats
7W - 8L
1,474 SR
Queue Stats
12W - 17L
1,366 Elo+
Solo
Ares
Ares
Arkadiy_15
Ares
Level 27
God Stats
9W - 6L
1,476 SR
Queue Stats
150W - 149L
1,423 Elo+
Solo
Danzaburou
Danzaburou
Getcarried6443
Danzaburou
Level 27
God Stats
2W - 1L
1,214 SR
Queue Stats
17W - 12L
1,434 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
THEHOMIEFREE
Ah Muzen Cab
Level 28
God Stats
5W - 5L
1,649 SR
Queue Stats
57W - 55L
1,425 Elo+
Party 2
Loki
Loki
aplhakiller465
Loki
Level 15
God Stats
1W - 5L
1,184 SR
Queue Stats
25W - 25L
1,411 Elo+
Solo
Team Averages
Level 22
1,399 SR
1,412 Elo+

VS

Team Averages
Level 35
1,540 SR
1,411 Elo+
Kuzenbo
Kuzenbo
Boricuatempo
Kuzenbo
Level 29
God Stats
2W - 2L
1,499 SR
Queue Stats
70W - 73L
1,412 Elo+
Solo
Cu Chulainn
Cu Chulainn
Cremosi dls
Cu Chulainn
Level 18
God Stats
1W - 3L
1,418 SR
Queue Stats
32W - 41L
1,409 Elo+
Solo
Artemis
Artemis
DoctorDeymien
Artemis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 103L
1,381 Elo+
Party 1
Pele
Pele
ItsTheJester989
Pele
Level 88
God Stats
14W - 12L
1,481 SR
Queue Stats
331W - 336L
1,402 Elo+
Party 1
Olorun
Olorun
RedSyndicate53
Olorun
Level 15
God Stats
10W - 9L
1,801 SR
Queue Stats
25W - 24L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Albendinger
Bellona
15
0 / 4 / 3
9,289
516
6,832
11,438
10,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 1 / 6
9,554
531
9,343
17,683
20,829
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Getcarried6443
Danzaburou
16
9 / 2 / 5
10,958
609
12,111
13,313
5,243
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ah Muzen Cab
THEHOMIEFREE
Ah Muzen Cab
16
4 / 5 / 7
10,623
590
13,296
12,268
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
8 / 6 / 7
10,399
578
12,743
14,436
6,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Boricuatempo
Kuzenbo
14
2 / 6 / 2
8,910
495
9,012
15,585
18,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Cremosi dls
Cu Chulainn
16
3 / 2 / 2
9,626
535
9,793
17,238
15,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Artemis
11
0 / 6 / 0
6,832
380
6,750
10,117
2,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
13 / 5 / 2
11,511
640
15,964
14,102
6,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 9 / 7
7,974
443
3,729
16,808
11,757
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
27
Kills
18
18
Deaths
28
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
Albendinger
Bellona
0
4
3
0.38
W
6
1
6
9
L
Kuzenbo
Boricuatempo
Kuzenbo
2
6
2
0.5
L
Cu Chulainn
Cremosi dls
Cu Chulainn
3
2
2
2
L
Artemis
0
6
0
0
W
Danzaburou
Getcarried6443
Danzaburou
9
2
5
5.75
L
13
5
2
2.8
L
0
9
7
0.39
W
Ah Muzen Cab
THEHOMIEFREE
Ah Muzen Cab
4
5
7
1.5
W
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,325
Damage
45,248
69,138
Taken
73,850
47,183
Mitigated
54,828
17,728
Healing
16,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Albendinger
Bellona
6,832
1,704
0
3,310
11,438
10,400
93
1,812
8,735
9,199
54,128
W
9,343
602
0
968
17,683
20,829
144
5,384
12,299
43,719
0
L
Kuzenbo
Boricuatempo
Kuzenbo
9,012
2,010
0
2,235
15,585
18,212
268
5,524
10,061
36,959
0
L
Cu Chulainn
Cremosi dls
Cu Chulainn
9,793
735
0
6,755
17,238
15,440
266
781
16,457
13,121
54,584
L
Artemis
6,750
3,036
0
890
10,117
2,951
855
2,657
7,460
0
35,647
W
Danzaburou
Getcarried6443
Danzaburou
12,111
5,238
0
3,847
13,313
5,243
802
3,861
9,452
173
66,738
L
15,964
3,824
0
3,046
14,102
6,468
0
1,438
12,664
0
74,649
L
3,729
1,893
215
3,141
16,808
11,757
0
205
16,603
33,299
0
W
Ah Muzen Cab
THEHOMIEFREE
Ah Muzen Cab
13,296
6,678
0
4,740
12,268
4,201
1,020
2,093
10,079
0
73,422
W
12,743
4,705
0
4,863
14,436
6,510
0
2,484
11,776
0
74,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,823
Gold Earned
44,853
542
Minions Killed
444
0
Camps Cleared
0
1,667,439
Distance Traveled
1,619,938
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,289
516
137
8
0
331,635
0
W
Ares
9,554
531
54
3
0
347,839
1
L
Kuzenbo
8,910
495
59
3
0
335,801
6
L
Cu Chulainn
9,626
535
137
8
0
348,381
3
L
Artemis
6,832
380
59
3
0
302,000
1
W
Danzaburou
10,958
609
113
6
0
346,766
5
L
Pele
11,511
640
121
7
0
391,013
6
L
Olorun
7,974
443
68
4
0
242,743
3
W
Ah Muzen Cab
10,623
590
131
7
0
322,038
5
W
Loki
10,399
578
107
6
0
319,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role