Player Matchup

Artemis
Artemis
EarthDuchess73
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,312 Elo+
Solo
Odin
Odin
Smelly 0ld Lady
Odin
Level 28
God Stats
2W - 1L
1,720 SR
Queue Stats
94W - 112L
1,461 Elo+
Solo
Rama
Rama
dðnâvãn
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,541 Elo+
Party 1
Scylla
Scylla
milkiebiddies
Scylla
Level 29
God Stats
0W - 1L
1,709 SR
Queue Stats
98W - 102L
1,462 Elo+
Party 1
Fenrir
Fenrir
vozdon
Fenrir
Level 132
God Stats
7W - 5L
1,746 SR
Queue Stats
236W - 243L
1,460 Elo+
Party 1
Team Averages
Level 39
1,635 SR
1,447 Elo+

VS

Team Averages
Level 18
1,452 SR
1,453 Elo+
Ares
Ares
GordotheBeast231
Ares
Level 29
God Stats
1W - 0L
1,346 SR
Queue Stats
73W - 69L
1,490 Elo+
Party 3
Sol
Sol
Kheprui
Sol
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 117L
1,432 Elo+
Solo
Tsukuyomi
Tsukuyomi
MonsteR_Fay
Tsukuyomi
Level 15
God Stats
10W - 12L
1,412 SR
Queue Stats
23W - 26L
1,397 Elo+
Party 2
Heimdallr
Heimdallr
UrAdoptedSon-_-
Heimdallr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,482 Elo+
Party 3
Agni
Agni
amir_dz_92
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 1
5,091
364
2,005
8,679
2,139
11
3 / 5 / 8
7,398
528
6,603
9,078
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
6 / 7 / 1
8,055
575
10,472
11,734
3,662
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 7 / 4
7,976
570
6,867
10,098
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
vozdon
Fenrir
11
3 / 3 / 3
7,200
514
4,194
10,877
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
7,967
569
4,615
10,423
8,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
14
5 / 3 / 6
8,367
598
7,452
8,410
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
MonsteR_Fay
Tsukuyomi
12
10 / 3 / 4
8,165
583
6,964
9,958
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
UrAdoptedSon-_-
Heimdallr
11
3 / 4 / 3
6,755
483
3,189
6,948
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
8 / 8 / 5
7,992
571
9,776
9,589
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
18
Kills
30
32
Deaths
19
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
4
1
7
7.5
W
Sol
5
3
6
2.67
W
Tsukuyomi
MonsteR_Fay
Tsukuyomi
10
3
4
4
L
3
5
8
1.4
W
Heimdallr
UrAdoptedSon-_-
Heimdallr
3
4
3
1.13
W
8
8
5
1.31
L
6
7
1
0.93
L
6
7
4
1.14
L
Fenrir
vozdon
Fenrir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,141
Damage
31,996
50,466
Taken
45,328
15,770
Mitigated
20,316
6,568
Healing
10,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,005
841
0
0
8,679
2,139
0
3,643
4,840
0
8,753
W
4,615
982
0
1,293
10,423
8,326
0
1,179
9,244
22,074
0
W
Sol
7,452
3,071
0
5,062
8,410
3,182
1,110
723
7,687
44,041
5,349
W
Tsukuyomi
MonsteR_Fay
Tsukuyomi
6,964
1,735
0
2,014
9,958
3,582
854
1,489
8,469
0
28,605
L
6,603
1,603
0
836
9,078
3,179
88
4,208
4,670
0
25,483
W
Heimdallr
UrAdoptedSon-_-
Heimdallr
3,189
2,143
0
830
6,948
2,521
470
2,347
4,601
0
20,059
W
9,776
1,096
0
842
9,589
2,705
417
1,129
8,460
27,016
0
L
10,472
7,332
0
2,553
11,734
3,662
1,271
5,386
6,274
0
46,184
L
6,867
1,227
0
1,308
10,098
2,296
413
3,560
6,378
34,836
0
L
Fenrir
vozdon
Fenrir
4,194
1,695
0
1,871
10,877
4,494
0
3,745
7,100
0
19,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
39,246
228
Minions Killed
246
0
Camps Cleared
0
1,244,653
Distance Traveled
1,293,307
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,091
364
11
1
0
213,801
0
W
Ares
7,967
569
32
2
0
258,043
0
W
Sol
8,367
598
77
6
0
279,634
2
W
Tsukuyomi
8,165
583
51
4
0
296,780
0
L
Odin
7,398
528
43
3
0
314,039
0
W
Heimdallr
6,755
483
30
2
0
212,279
1
W
Agni
7,992
571
56
4
0
246,571
1
L
Rama
8,055
575
82
6
0
226,806
1
L
Scylla
7,976
570
62
4
0
225,441
0
L
Fenrir
7,200
514
30
2
0
264,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role