Player Matchup

Zhong Kui
Zhong Kui
Filbo Baggin
Zhong Kui
Level 68
God Stats
50W - 43L
1,538 SR
Queue Stats
371W - 406L
1,474 Elo+
Party 1
Thor
Thor
MrMayes77
Thor
Level 104
God Stats
3W - 5L
1,382 SR
Queue Stats
105W - 103L
1,478 Elo+
Solo
Ra
Ra
OffensiveMid
Ra
Level 121
God Stats
6W - 5L
1,632 SR
Queue Stats
195W - 181L
1,548 Elo+
Party 1
Nike
Nike
SaintVT
Nike
Level 79
God Stats
2W - 4L
1,284 SR
Queue Stats
480W - 462L
1,499 Elo+
Party 1
Sol
Sol
crispy pancake
Sol
Level 76
God Stats
4W - 3L
1,500 SR
Queue Stats
84W - 89L
1,386 Elo+
Party 1
Team Averages
Level 90
1,467 SR
1,477 Elo+

VS

Team Averages
Level 106
1,535 SR
1,518 Elo+
Artemis
Artemis
BeastMode21004
Artemis
Level 65
God Stats
36W - 27L
1,594 SR
Queue Stats
115W - 99L
1,528 Elo+
Solo
Athena
Athena
DisabledPupy
Athena
Level 70
God Stats
4W - 7L
1,416 SR
Queue Stats
108W - 83L
1,522 Elo+
Solo
Ra
Ra
HashManJim
Ra
Level 109
God Stats
0W - 1L
1,615 SR
Queue Stats
39W - 26L
1,554 Elo+
Party 2
Thanatos
Thanatos
MATATUDO_CHEJUS
Thanatos
Level 160
God Stats
3W - 3L
1,552 SR
Queue Stats
502W - 504L
1,473 Elo+
Solo
Cliodhna
Cliodhna
Pistolgrip84
Cliodhna
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 122L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Filbo Baggin
Zhong Kui
15
10 / 1 / 8
9,063
533
9,961
10,344
9,580
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
15
5 / 4 / 8
9,353
550
8,068
12,953
5,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 2 / 9
10,812
636
13,175
10,942
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
SaintVT
Nike
15
4 / 0 / 12
9,438
555
8,390
11,497
6,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
2 / 1 / 10
8,507
500
6,688
7,883
3,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
8,506
500
6,799
8,780
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
1 / 7 / 3
7,448
438
4,921
20,794
13,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 4
8,618
507
8,113
10,674
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
12
0 / 8 / 0
7,521
442
4,445
12,872
4,301
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
Pistolgrip84
Cliodhna
12
4 / 7 / 1
8,599
506
6,092
11,908
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
30
Kills
8
8
Deaths
30
47
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Athena
1
7
3
0.36
W
Zhong Kui
Filbo Baggin
Zhong Kui
10
1
8
14
L
1
5
4
0.6
L
Thanatos
0
8
0
0
W
Thor
5
4
8
2.25
W
9
2
9
6.75
L
Cliodhna
Pistolgrip84
Cliodhna
4
7
1
0.64
W
Nike
SaintVT
Nike
4
0
12
10
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,282
Damage
30,370
53,619
Taken
65,028
30,595
Mitigated
29,007
23,976
Healing
18,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,799
1,740
0
2,573
8,780
3,019
0
3,552
5,228
0
59,838
L
Athena
4,921
1,372
406
4,544
20,794
13,369
0
12,101
8,477
28,416
0
W
Zhong Kui
Filbo Baggin
Zhong Kui
9,961
1,287
619
5,416
10,344
9,580
2,064
2,069
8,203
37,811
0
L
8,113
809
652
4,208
10,674
3,770
0
4,913
5,523
60,303
0
L
Thanatos
4,445
1,299
0
5,416
12,872
4,301
0
2,870
9,954
0
42,778
W
Thor
8,068
2,066
0
1,941
12,953
5,932
0
2,456
10,405
0
64,682
W
13,175
1,205
2,939
6,513
10,942
5,124
1,480
4,222
6,496
77,661
0
L
Cliodhna
Pistolgrip84
Cliodhna
6,092
647
0
915
11,908
4,548
0
5,467
6,311
0
36,302
W
Nike
SaintVT
Nike
8,390
1,498
0
3,130
11,497
6,364
0
2,585
8,772
1,265
46,261
W
6,688
1,470
171
3,247
7,883
3,595
1,913
1,106
6,709
39,622
5,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,173
Gold Earned
40,692
479
Minions Killed
386
0
Camps Cleared
0
1,525,243
Distance Traveled
1,510,613
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,506
500
89
5
0
298,084
2
L
Athena
7,448
438
43
3
0
305,622
5
W
Zhong Kui
9,063
533
50
3
0
285,830
2
L
Ra
8,618
507
121
7
0
319,226
4
L
Thanatos
7,521
442
72
4
0
281,866
4
W
Thor
9,353
550
98
6
0
309,935
0
W
Ra
10,812
636
149
9
0
334,078
5
L
Cliodhna
8,599
506
61
4
0
305,815
0
W
Nike
9,438
555
94
6
0
305,950
7
W
Sol
8,507
500
88
5
0
289,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role