Player Matchup

Loki
Loki
CmanHub
Loki
Level 69
God Stats
14W - 7L
1,722 SR
Queue Stats
40W - 35L
1,541 Elo+
Party 3
Sol
Sol
MinuteMaidPunch
Sol
Level 123
God Stats
2W - 6L
1,533 SR
Queue Stats
253W - 250L
1,531 Elo+
Party 2
Janus
Janus
StatesideVermin
Janus
Level 92
God Stats
2W - 1L
1,698 SR
Queue Stats
294W - 295L
1,490 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheDevil_Is_aLie
Kumbhakarna
Level 86
God Stats
2W - 3L
1,299 SR
Queue Stats
57W - 53L
1,512 Elo+
Party 2
Guan Yu
Guan Yu
llTaoll
Guan Yu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 87
1,551 SR
1,515 Elo+

VS

Team Averages
Level 111
1,449 SR
1,490 Elo+
Chaac
Chaac
Binetiikz
Chaac
Level 108
God Stats
5W - 4L
1,581 SR
Queue Stats
113W - 102L
1,505 Elo+
Solo
Sylvanus
Sylvanus
DrakeDragons101
Sylvanus
Level 106
God Stats
4W - 8L
1,326 SR
Queue Stats
217W - 202L
1,545 Elo+
Solo
Izanami
Izanami
Everyday_Scumbag
Izanami
Level 99
God Stats
3W - 2L
1,497 SR
Queue Stats
290W - 293L
1,445 Elo+
Party 1
Da Ji
Da Ji
LockedDoorPiper
Da Ji
Level 120
God Stats
3W - 2L
1,337 SR
Queue Stats
643W - 641L
1,477 Elo+
Party 1
Freya
Freya
itspayso
Freya
Level 122
God Stats
31W - 38L
1,503 SR
Queue Stats
633W - 619L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CmanHub
Loki
15
2 / 4 / 3
8,951
527
4,084
10,333
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 2
8,024
472
11,937
9,293
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 8 / 2
7,607
447
4,339
10,372
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
TheDevil_Is_aLie
Kumbhakarna
10
1 / 6 / 5
7,148
420
4,601
15,036
11,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
llTaoll
Guan Yu
12
1 / 5 / 0
7,394
435
6,218
12,411
9,000
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Binetiikz
Chaac
16
4 / 0 / 6
9,645
567
10,883
11,254
12,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
12
1 / 1 / 10
8,296
488
5,572
10,807
6,192
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
2 / 4 / 3
8,303
488
4,704
10,934
3,945
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
14 / 2 / 3
10,217
601
12,728
11,151
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
itspayso
Freya
15
6 / 2 / 9
9,757
574
9,577
10,790
7,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
9
Kills
27
27
Deaths
9
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
Binetiikz
Chaac
4
0
6
7
L
Loki
CmanHub
Loki
2
4
3
0.88
W
Sylvanus
1
1
10
6
W
2
4
3
0.88
W
14
2
3
7.75
L
4
4
2
1.25
L
1
8
2
0.25
L
Kumbhakarna
TheDevil_Is_aLie
Kumbhakarna
1
6
5
0.58
W
Freya
itspayso
Freya
6
2
9
5.25
L
Guan Yu
llTaoll
Guan Yu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,179
Damage
43,464
57,445
Taken
54,936
31,499
Mitigated
34,516
8,371
Healing
24,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Binetiikz
Chaac
10,883
1,562
0
6,107
11,254
12,129
286
664
10,547
10,473
52,104
L
Loki
CmanHub
Loki
4,084
886
0
1,177
10,333
4,338
0
1,411
8,922
0
62,226
W
Sylvanus
5,572
2,167
3,942
5,129
10,807
6,192
288
4,499
6,266
27,362
0
W
4,704
3,034
0
1,294
10,934
3,945
0
6,879
4,055
0
64,590
W
12,728
3,183
0
3,606
11,151
4,311
0
2,289
8,862
0
51,516
L
11,937
4,142
0
2,937
9,293
3,030
1,108
3,413
5,880
42,823
5,284
L
4,339
219
0
44
10,372
3,476
0
4,219
6,153
40,988
0
L
Kumbhakarna
TheDevil_Is_aLie
Kumbhakarna
4,601
346
0
2,476
15,036
11,655
162
4,914
10,122
11,961
0
W
Freya
itspayso
Freya
9,577
3,493
0
4,342
10,790
7,939
750
5,103
5,456
53,026
7,308
L
Guan Yu
llTaoll
Guan Yu
6,218
735
204
1,533
12,411
9,000
0
2,282
10,129
0
36,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,124
Gold Earned
46,218
390
Minions Killed
449
0
Camps Cleared
0
1,539,552
Distance Traveled
1,575,266
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,645
567
119
7
0
325,142
1
L
Loki
8,951
527
122
7
0
360,512
3
W
Sylvanus
8,296
488
32
2
0
284,576
2
W
Izanami
8,303
488
108
6
0
294,985
7
W
Da Ji
10,217
601
86
5
0
340,896
6
L
Sol
8,024
472
94
6
0
282,057
5
L
Janus
7,607
447
98
6
0
278,165
4
L
Kumbhakarna
7,148
420
8
0
0
310,793
0
W
Freya
9,757
574
104
6
0
329,667
4
L
Guan Yu
7,394
435
68
4
0
308,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role