Player Matchup

Sylvanus
Sylvanus
Cοncept
Sylvanus
Level 117
God Stats
16W - 9L
1,710 SR
Queue Stats
50W - 37L
1,642 Elo+
Party 1
Da Ji
Da Ji
EmojiDaddy
Da Ji
Level 160
God Stats
1W - 0L
1,567 SR
Queue Stats
376W - 190L
1,757 Elo+
Party 1
Chronos
Chronos
MusicalMatthew
Chronos
Level 47
God Stats
2W - 0L
1,640 SR
Queue Stats
46W - 16L
1,753 Elo+
Party 1
Cthulhu
Cthulhu
Orthho
Cthulhu
Level 157
God Stats
9W - 2L
1,921 SR
Queue Stats
238W - 156L
1,654 Elo+
Party 1
Ra
Ra
SuunMoon
Ra
Level 154
God Stats
1W - 1L
1,103 SR
Queue Stats
277W - 162L
1,766 Elo+
Party 1
Team Averages
Level 127
1,588 SR
1,714 Elo+

VS

Team Averages
Level 59
1,677 SR
1,581 Elo+
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
ErgorMe
Bellona
Level 48
God Stats
60W - 61L
1,519 SR
Queue Stats
148W - 175L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
NutAnhurChest
Zhong Kui
Level 28
God Stats
3W - 2L
1,883 SR
Queue Stats
128W - 108L
1,637 Elo+
Party 2
Bastet
Bastet
RimCreamer69
Bastet
Level 37
God Stats
20W - 8L
1,768 SR
Queue Stats
120W - 86L
1,660 Elo+
Party 2
Janus
Janus
juanpa0919
Janus
Level 31
God Stats
1W - 2L
1,713 SR
Queue Stats
117W - 94L
1,653 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cοncept
Sylvanus
14
2 / 0 / 12
8,511
532
5,772
8,868
8,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
17
12 / 1 / 5
10,279
642
11,473
9,483
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 4 / 1
8,934
558
7,385
14,387
7,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Orthho
Cthulhu
16
4 / 1 / 3
9,472
592
8,433
10,891
11,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 2 / 4
8,931
558
7,598
8,820
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
3 / 2 / 0
8,344
522
4,567
12,575
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
ErgorMe
Bellona
12
0 / 5 / 1
7,235
452
6,114
11,835
8,952
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
NutAnhurChest
Zhong Kui
10
1 / 8 / 3
6,622
414
8,000
14,570
7,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bastet
11
2 / 6 / 2
7,121
445
8,832
10,779
3,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
13
2 / 4 / 2
8,438
527
6,267
8,904
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
25
Kills
8
8
Deaths
25
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
2
0
1.5
W
Sylvanus
Cοncept
Sylvanus
2
0
12
8
W
Da Ji
12
1
5
14.5
L
Bellona
ErgorMe
Bellona
0
5
1
0.1
W
4
4
1
1.13
L
Zhong Kui
NutAnhurChest
Zhong Kui
1
8
3
0.31
W
Cthulhu
Orthho
Cthulhu
4
1
3
5.5
L
Bastet
2
6
2
0.5
W
3
2
4
2.5
L
Janus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,661
Damage
33,780
52,449
Taken
58,663
35,101
Mitigated
25,211
20,303
Healing
13,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,567
3,704
0
6,580
12,575
4,044
0
4,343
8,232
0
62,955
W
Sylvanus
Cοncept
Sylvanus
5,772
1,849
915
3,472
8,868
8,746
329
5,334
3,534
19,339
0
W
Da Ji
11,473
3,799
0
4,090
9,483
3,691
0
1,434
8,049
0
80,280
L
Bellona
ErgorMe
Bellona
6,114
2,835
0
1,811
11,835
8,952
633
7,813
4,022
0
36,926
W
7,385
4,155
0
4,980
14,387
7,451
576
2,493
11,894
63,779
0
L
Zhong Kui
NutAnhurChest
Zhong Kui
8,000
1,764
0
3,503
14,570
7,053
69
8,478
6,092
35,132
0
W
Cthulhu
Orthho
Cthulhu
8,433
1,059
437
2,618
10,891
11,629
0
554
10,337
58,442
0
L
Bastet
8,832
1,679
0
1,122
10,779
3,012
468
5,339
5,440
0
30,924
W
7,598
955
557
3,234
8,820
3,584
646
4,452
4,368
75,415
0
L
Janus
6,267
533
0
976
8,904
2,150
0
3,215
5,689
49,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,127
Gold Earned
37,760
589
Minions Killed
393
0
Camps Cleared
0
1,610,559
Distance Traveled
1,518,009
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,344
522
112
7
0
305,674
3
W
Sylvanus
8,511
532
30
2
0
306,964
1
W
Da Ji
10,279
642
143
9
0
388,395
2
L
Bellona
7,235
452
86
5
0
314,722
1
W
Chronos
8,934
558
134
8
0
269,669
4
L
Zhong Kui
6,622
414
54
3
0
260,424
1
W
Cthulhu
9,472
592
134
8
0
299,066
1
L
Bastet
7,121
445
48
3
0
314,432
2
W
Ra
8,931
558
148
9
0
346,465
3
L
Janus
8,438
527
93
6
0
322,757
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role