Player Matchup

He Bo
He Bo
 
He Bo
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
McGriddle999
Neith
Level 19
God Stats
12W - 8L
1,691 SR
Queue Stats
45W - 26L
1,622 Elo+
Party 3
Vamana
Vamana
SmiteRankedLMAO
Vamana
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 5L
1,786 Elo+
Party 1
Yemoja
Yemoja
StealthyJIT
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,723 Elo+
Party 3
Janus
Janus
TheeeColossus
Janus
Level 26
God Stats
5W - 4L
1,510 SR
Queue Stats
36W - 24L
1,681 Elo+
Solo
Team Averages
Level 18
1,540 SR
1,662 Elo+

VS

Team Averages
Level 14
1,523 SR
1,637 Elo+
Nemesis
Nemesis
COSMOsssss
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Party 2
Artemis
Artemis
Diegofnd403
Artemis
Level 27
God Stats
11W - 4L
1,682 SR
Queue Stats
121W - 114L
1,569 Elo+
Solo
Agni
Agni
Kakabadze
Agni
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 66L
1,667 Elo+
Solo
Bakasura
Bakasura
KayZerMLG
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,729 Elo+
Party 2
Odin
Odin
smellmybootie
Odin
Level 17
God Stats
2W - 5L
1,435 SR
Queue Stats
36W - 40L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
9 / 2 / 2
7,444
744
6,655
5,473
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 5 / 0
4,867
487
1,668
6,109
1,254
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
12 / 0 / 4
8,454
845
9,074
9,028
5,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
7
0 / 3 / 1
5,044
504
855
4,755
2,313
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 2
5,967
597
513
4,995
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
COSMOsssss
Nemesis
6
0 / 7 / 2
4,494
449
2,194
6,046
1,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Artemis
Diegofnd403
Artemis
12
9 / 2 / 0
7,301
730
8,362
6,881
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Agni
11
3 / 3 / 1
6,385
639
6,072
5,606
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
KayZerMLG
Bakasura
5
0 / 7 / 1
4,530
453
735
6,121
1,979
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

3
0 / 3 / 0
3,879
388
628
3,912
1,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
22
Kills
12
12
Deaths
22
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
2
2
5
L
Nemesis
COSMOsssss
Nemesis
0
7
2
0.14
L
Artemis
Diegofnd403
Artemis
9
2
0
4.5
L
Agni
3
3
1
1.17
L
Bakasura
KayZerMLG
Bakasura
0
7
1
0.07
W
1
5
0
0.2
W
12
0
4
14
W
Yemoja
0
3
1
0.17
W
0
2
2
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,765
Damage
17,991
30,360
Taken
28,566
11,932
Mitigated
9,579
10,013
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,655
1,143
0
2,286
5,473
1,366
0
1,945
3,434
33,684
0
L
Nemesis
COSMOsssss
Nemesis
2,194
979
0
656
6,046
1,981
0
311
5,735
0
9,695
L
Artemis
Diegofnd403
Artemis
8,362
4,185
0
1,552
6,881
2,371
633
1,533
5,348
0
36,306
L
Agni
6,072
378
0
750
5,606
1,756
0
2,377
3,207
34,650
0
L
Bakasura
KayZerMLG
Bakasura
735
373
0
563
6,121
1,979
0
2,447
3,634
0
10,339
W
1,668
339
0
1,238
6,109
1,254
0
375
5,698
0
24,892
W
9,074
5,123
0
5,016
9,028
5,694
600
1,352
7,550
0
46,938
W
Yemoja
855
388
211
612
4,755
2,313
0
361
4,388
5,857
0
W
513
42
0
650
4,995
1,305
594
2,021
2,826
32,883
0
L
628
139
0
930
3,912
1,492
0
1,293
2,619
0
3,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,776
Gold Earned
26,589
307
Minions Killed
189
0
Camps Cleared
0
1,010,597
Distance Traveled
928,669
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,444
744
73
7
0
225,457
1
L
Nemesis
4,494
449
18
2
0
231,896
0
L
Artemis
7,301
730
72
7
0
177,841
1
L
Agni
6,385
639
72
7
0
199,897
2
L
Bakasura
4,530
453
24
2
0
226,331
0
W
Neith
4,867
487
42
4
0
173,600
4
W
Vamana
8,454
845
101
10
0
241,707
1
W
Yemoja
5,044
504
14
1
0
156,217
0
W
Janus
5,967
597
77
8
0
213,616
1
L
Odin
3,879
388
3
0
0
92,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role