Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond IV
Bănuț
Sol
Diamond IV
Level 159
God Stats
8W - 3L
1,857 SR
Queue Stats
341W - 317L
2,163 MMR
Solo
Cthulhu
Cthulhu
Masters
DrBokz
Cthulhu
Masters
Level 150
God Stats
1W - 3L
1,583 SR
Queue Stats
208W - 197L
2,262 MMR
Solo
Loki
Loki
Masters
razeac
Loki
Masters
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 132L
2,334 MMR
Party 1
Thor
Thor
Diamond III
royEX123
Thor
Diamond III
Level 148
God Stats
6W - 8L
1,540 SR
Queue Stats
173W - 179L
2,156 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,596 SR
2,083 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,620 SR
1,979 MMR
Odin
Odin
Platinum I
 
Odin
Platinum I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
 
Ullr
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond III
AkiraWay
Sylvanus
Diamond III
Level 102
God Stats
13W - 6L
1,760 SR
Queue Stats
81W - 60L
2,344 MMR
Solo
Chang'e
Chang'e
Masters
LastSun
Chang'e
Masters
Level 145
God Stats
19W - 11L
1,840 SR
Queue Stats
149W - 134L
2,317 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
Priden
Ao Kuang
Diamond IV
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
320W - 319L
2,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
5 / 3 / 4
9,202
511
9,067
8,525
3,052
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
17
3 / 4 / 2
9,887
549
13,536
12,983
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
DrBokz
Cthulhu
16
1 / 2 / 0
9,285
516
6,870
14,114
15,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Loki
razeac
Loki
15
3 / 4 / 4
9,049
503
7,410
12,452
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
9
2 / 4 / 3
7,287
405
3,935
8,854
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
TiamatMorgan Le FayGebSetArtio

VS

Bans
AthenaAnhurCamazotzHeimdallrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
0 / 1 / 5
10,236
569
5,214
9,676
8,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
 
Ullr
16
3 / 3 / 4
10,090
561
9,101
13,272
4,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
AkiraWay
Sylvanus
13
0 / 3 / 10
9,040
502
3,752
13,968
11,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
LastSun
Chang'e
15
3 / 6 / 4
9,635
535
7,329
13,455
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
Priden
Ao Kuang
19
11 / 1 / 3
12,139
674
10,467
16,138
12,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
14
Kills
17
17
Deaths
14
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
3
4
2.33
W
Odin
 
Odin
0
1
5
2.5
W
Ullr
 
Ullr
3
3
4
1.67
W
Sylvanus
AkiraWay
Sylvanus
0
3
10
1.67
L
Sol
3
4
2
1
L
Cthulhu
DrBokz
Cthulhu
1
2
0
0.5
W
Chang'e
LastSun
Chang'e
3
6
4
0.83
W
Ao Kuang
Priden
Ao Kuang
11
1
3
12.5
L
Loki
razeac
Loki
3
4
4
1.25
L
Thor
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,818
Damage
35,863
56,928
Taken
66,509
31,355
Mitigated
42,102
16,927
Healing
35,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
9,067
1,400
93
1,677
8,525
3,052
0
5,979
2,546
52,971
0
W
Odin
 
Odin
5,214
924
0
3,332
9,676
8,135
238
5,147
3,766
13,966
53,625
W
Ullr
 
Ullr
9,101
3,445
0
3,709
13,272
4,530
1,980
6,717
6,462
0
72,565
W
Sylvanus
AkiraWay
Sylvanus
3,752
1,269
5,576
4,958
13,968
11,800
731
6,217
7,709
18,627
0
L
Sol
13,536
5,657
0
5,469
12,983
4,340
1,355
3,076
9,907
76,807
10,219
L
Cthulhu
DrBokz
Cthulhu
6,870
907
0
4,082
14,114
15,698
0
5,583
8,531
65,513
0
W
Chang'e
LastSun
Chang'e
7,329
123
4,221
5,080
13,455
4,997
728
5,606
7,590
67,064
0
W
Ao Kuang
Priden
Ao Kuang
10,467
1,547
0
9,079
16,138
12,640
1,358
5,351
10,523
80,384
11,044
L
Loki
razeac
Loki
7,410
1,619
0
3,262
12,452
4,310
0
4,429
8,023
0
54,900
L
Thor
3,935
1,075
415
1,929
8,854
3,955
0
4,353
4,501
0
24,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,710
Gold Earned
51,140
514
Minions Killed
525
0
Camps Cleared
0
1,532,555
Distance Traveled
1,756,761
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,202
511
100
6
0
257,789
3
W
Odin
10,236
569
141
8
0
366,416
5
W
Ullr
10,090
561
114
6
0
305,538
6
W
Sylvanus
9,040
502
29
2
0
333,710
6
L
Sol
9,887
549
140
8
0
307,989
8
L
Cthulhu
9,285
516
146
8
0
369,323
3
W
Chang'e
9,635
535
97
5
0
344,621
3
W
Ao Kuang
12,139
674
144
8
0
406,476
3
L
Loki
9,049
503
93
5
0
384,878
2
L
Thor
7,287
405
35
2
0
212,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role