Player Matchup

Da Ji
Da Ji
GameGuy796
Da Ji
Level 103
God Stats
1W - 1L
1,251 SR
Queue Stats
37W - 36L
1,554 Elo+
Party 1
Danzaburou
Danzaburou
Glacier1998
Danzaburou
Level 44
God Stats
12W - 20L
1,497 SR
Queue Stats
25W - 35L
1,433 Elo+
Party 2
Nox
Nox
IsaiahDaBeanie
Nox
Level 122
God Stats
1W - 2L
1,191 SR
Queue Stats
81W - 81L
1,534 Elo+
Party 1
King Arthur
King Arthur
LordKillReaper
King Arthur
Level 69
God Stats
1W - 1L
1,382 SR
Queue Stats
70W - 72L
1,554 Elo+
Party 1
Tiamat
Tiamat
iah920
Tiamat
Level 29
God Stats
0W - 2L
1,247 SR
Queue Stats
5W - 7L
1,260 Elo+
Party 2
Team Averages
Level 73
1,314 SR
1,467 Elo+

VS

Team Averages
Level 89
1,533 SR
1,449 Elo+
Gilgamesh
Gilgamesh
Ceez739
Gilgamesh
Level 44
God Stats
59W - 71L
1,486 SR
Queue Stats
259W - 261L
1,456 Elo+
Solo
Mercury
Mercury
IAmJonnieB
Mercury
Level 87
God Stats
13W - 17L
1,421 SR
Queue Stats
156W - 170L
1,423 Elo+
Party 3
Izanami
Izanami
Quantumangel1
Izanami
Level 127
God Stats
10W - 6L
1,456 SR
Queue Stats
325W - 336L
1,444 Elo+
Solo
Eset
Eset
jsizzle1007
Eset
Level 110
God Stats
16W - 6L
1,675 SR
Queue Stats
152W - 152L
1,477 Elo+
Party 3
Xing Tian
Xing Tian
thoughtdog
Xing Tian
Level 78
God Stats
10W - 4L
1,625 SR
Queue Stats
165W - 205L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
2 / 6 / 3
9,400
940
8,766
13,298
5,513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Glacier1998
Danzaburou
15
2 / 6 / 2
9,641
964
8,322
12,217
4,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 2 / 2
8,955
896
9,435
6,407
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
LordKillReaper
King Arthur
15
0 / 6 / 4
9,273
927
4,837
16,259
18,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
iah920
Tiamat
15
0 / 2 / 4
8,834
883
6,579
6,885
4,467
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

157

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ceez739
Gilgamesh
17
4 / 0 / 15
10,779
1,078
11,880
10,183
9,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
IAmJonnieB
Mercury
17
4 / 2 / 13
9,978
998
11,284
9,655
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
16
5 / 3 / 11
10,714
1,071
11,342
7,997
3,110
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 0 / 14
10,154
1,015
8,782
3,941
1,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
thoughtdog
Xing Tian
17
5 / 0 / 14
10,956
1,096
7,594
11,249
9,653
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
89
5
Kills
22
22
Deaths
5
15
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ceez739
Gilgamesh
4
0
15
11.5
L
Da Ji
2
6
3
0.58
L
Danzaburou
Glacier1998
Danzaburou
2
6
2
0.5
W
Mercury
IAmJonnieB
Mercury
4
2
13
5.25
L
1
2
2
1
L
King Arthur
LordKillReaper
King Arthur
0
6
4
0.33
W
Izanami
5
3
11
3.5
L
Tiamat
iah920
Tiamat
0
2
4
1
W
4
0
14
11
W
Xing Tian
thoughtdog
Xing Tian
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,939
Damage
50,882
55,066
Taken
43,025
36,146
Mitigated
28,341
2,983
Healing
16,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ceez739
Gilgamesh
11,880
3,282
1,780
1,641
10,183
9,024
0
4,110
5,887
2,097
24,155
L
Da Ji
8,766
3,179
0
110
13,298
5,513
0
3,545
9,753
0
16,654
L
Danzaburou
Glacier1998
Danzaburou
8,322
1,658
0
605
12,217
4,853
0
4,710
7,507
0
36,341
W
Mercury
IAmJonnieB
Mercury
11,284
7,631
145
1,155
9,655
4,936
0
2,716
6,607
0
25,871
L
9,435
339
0
183
6,407
2,489
0
2,139
4,268
22,922
0
L
King Arthur
LordKillReaper
King Arthur
4,837
654
0
881
16,259
18,824
0
5,590
10,669
0
14,386
W
Izanami
11,342
7,695
183
1,439
7,997
3,110
0
1,968
5,967
0
43,248
L
Tiamat
iah920
Tiamat
6,579
567
0
1,204
6,885
4,467
0
1,425
5,460
26,371
0
W
8,782
303
1,884
746
3,941
1,618
0
735
3,144
22,702
0
W
Xing Tian
thoughtdog
Xing Tian
7,594
682
3,471
3,567
11,249
9,653
0
5,801
5,182
15,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,103
Gold Earned
52,581
197
Minions Killed
215
6
Camps Cleared
10
943,983
Distance Traveled
1,001,145
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,779
1,078
39
4
0
215,498
0
L
Da Ji
9,400
940
13
1
2
199,518
0
L
Danzaburou
9,641
964
61
6
3
186,943
0
W
Mercury
9,978
998
24
2
9
221,262
1
L
Nox
8,955
896
58
6
1
176,714
2
L
King Arthur
9,273
927
14
1
0
195,730
1
W
Izanami
10,714
1,071
96
10
1
176,691
0
L
Tiamat
8,834
883
51
5
0
185,078
0
W
Eset
10,154
1,015
42
4
0
175,432
0
W
Xing Tian
10,956
1,096
14
1
0
212,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role