Player Matchup

Susano
Susano
ARESONOFZEUS
Susano
Level 28
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
Revenantt3
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,418 Elo+
Party 3
Bellona
Bellona
Sinisaaa69
Bellona
Level 16
God Stats
5W - 3L
1,682 SR
Queue Stats
9W - 9L
1,446 Elo+
Party 3
Kuzenbo
Kuzenbo
UrGrans2Dead
Kuzenbo
Level 29
God Stats
17W - 21L
1,503 SR
Queue Stats
148W - 122L
1,596 Elo+
Solo
Artemis
Artemis
gladyo0816
Artemis
Level 4
God Stats
0W - 1L
1,248 SR
Queue Stats
1W - 1L
1,605 Elo+
Party 1
Team Averages
Level 17
1,436 SR
1,513 Elo+

VS

Team Averages
Level 25
1,660 SR
1,610 Elo+
Fenrir
Fenrir
DunkDaddy69
Fenrir
Level 29
God Stats
2W - 0L
1,782 SR
Queue Stats
83W - 69L
1,609 Elo+
Solo
Nu Wa
Nu Wa
DunkDaddy91
Nu Wa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,707 Elo+
Party 2
Hercules
Hercules
NewbieTrainer
Hercules
Level 20
God Stats
1W - 0L
1,699 SR
Queue Stats
10W - 3L
1,614 Elo+
Party 2
Sol
Sol
pabculerocky72
Sol
Level 26
God Stats
3W - 6L
1,617 SR
Queue Stats
134W - 122L
1,506 Elo+
Solo
Odin
Odin
shalip
Odin
Level 24
God Stats
2W - 0L
1,703 SR
Queue Stats
10W - 3L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
4 / 6 / 2
6,980
499
6,946
10,949
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
Revenantt3
Mercury
11
0 / 4 / 2
6,433
460
4,098
10,496
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Sinisaaa69
Bellona
7
0 / 5 / 1
5,112
365
2,377
8,868
4,287
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
UrGrans2Dead
Kuzenbo
11
1 / 3 / 3
6,557
468
5,193
11,497
12,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
gladyo0816
Artemis
9
2 / 10 / 1
6,180
441
3,725
10,546
3,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
13 / 0 / 0
9,927
709
5,735
7,804
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 0 / 11
9,004
643
13,781
5,690
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
NewbieTrainer
Hercules
13
8 / 2 / 8
7,970
569
10,716
13,396
12,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 3 / 1
8,666
619
4,347
9,139
2,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
shalip
Odin
12
4 / 2 / 3
7,091
507
4,016
7,859
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
28
28
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Susano
4
6
2
0.83
W
Fenrir
13
0
0
13
W
1
0
11
6.5
W
Hercules
NewbieTrainer
Hercules
8
2
8
6
L
Mercury
Revenantt3
Mercury
0
4
2
0.25
L
Bellona
Sinisaaa69
Bellona
0
5
1
0.1
L
Kuzenbo
UrGrans2Dead
Kuzenbo
1
3
3
0.83
L
Artemis
gladyo0816
Artemis
2
10
1
0.25
W
2
3
1
0.83
W
Odin
shalip
Odin
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,339
Damage
38,595
52,356
Taken
43,888
27,382
Mitigated
28,319
5,278
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
6,946
1,827
0
816
10,949
3,519
0
5,137
5,286
0
28,663
W
Fenrir
5,735
1,553
0
5,266
7,804
3,234
0
307
7,497
0
64,327
W
13,781
1,495
48
1,727
5,690
2,170
776
619
5,071
72,041
0
W
Hercules
NewbieTrainer
Hercules
10,716
1,781
373
4,230
13,396
12,539
436
1,246
12,150
9,419
18,214
L
Mercury
Revenantt3
Mercury
4,098
1,393
0
1,407
10,496
3,917
0
3,365
6,806
0
42,662
L
Bellona
Sinisaaa69
Bellona
2,377
780
0
802
8,868
4,287
0
3,521
4,811
0
12,505
L
Kuzenbo
UrGrans2Dead
Kuzenbo
5,193
1,892
0
1,542
11,497
12,615
0
5,426
5,574
22,062
0
L
Artemis
gladyo0816
Artemis
3,725
2,486
0
711
10,546
3,044
612
2,927
6,836
0
19,091
W
4,347
1,621
0
4,033
9,139
2,640
2,328
2,422
6,717
71,086
0
W
Odin
shalip
Odin
4,016
775
0
1,305
7,859
7,736
104
599
7,260
0
23,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
42,658
226
Minions Killed
466
0
Camps Cleared
0
1,244,747
Distance Traveled
1,417,456
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,980
499
49
4
0
263,311
1
W
Fenrir
9,927
709
125
9
0
320,721
4
W
Nu Wa
9,004
643
133
10
0
281,400
5
W
Hercules
7,970
569
41
3
0
302,074
1
L
Mercury
6,433
460
79
6
0
306,446
4
L
Bellona
5,112
365
27
2
0
213,876
0
L
Kuzenbo
6,557
468
34
2
0
266,129
1
L
Artemis
6,180
441
37
3
0
194,985
0
W
Sol
8,666
619
124
9
0
236,188
1
W
Odin
7,091
507
43
3
0
277,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role