Player Matchup

Gilgamesh
Gilgamesh
Chapa2k
Gilgamesh
Level 27
God Stats
7W - 10L
1,486 SR
Queue Stats
24W - 38L
1,388 Elo+
Party 1
Chaac
Chaac
EXOTICsplash242
Chaac
Level 65
God Stats
3W - 2L
1,592 SR
Queue Stats
58W - 79L
1,404 Elo+
Party 1
Bacchus
Bacchus
ll Xent ll1436
Bacchus
Level 67
God Stats
2W - 0L
1,369 SR
Queue Stats
22W - 28L
1,406 Elo+
Party 1
Team Averages
Level 53
1,482 SR
1,399 Elo+

VS

Team Averages
Level 15
1,443 SR
1,307 Elo+
Hachiman
Hachiman
CaDaMO
Hachiman
Level 5
God Stats
1W - 2L
1,386 SR
Queue Stats
1W - 3L
1,338 Elo+
Solo
Anubis
Anubis
Snailer59
Anubis
Level 14
God Stats
2W - 6L
1,511 SR
Queue Stats
20W - 34L
1,310 Elo+
Solo
Ganesha
Ganesha
TakahashiJones
Ganesha
Level 27
God Stats
0W - 4L
1,431 SR
Queue Stats
61W - 92L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chapa2k
Gilgamesh
8
4 / 1 / 0
5,228
1,046
2,147
3,114
975
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 3 / 4
4,511
902
1,883
5,122
3,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

7
0 / 1 / 5
4,633
927
726
4,353
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CaDaMO
Hachiman
1
0 / 0 / 0
1,956
391
0
0
0
Anubis
Snailer59
Anubis
5
1 / 2 / 1
4,017
803
1,499
1,555
522
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
4 / 3 / 0
5,008
1,002
2,092
4,454
2,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
5
5
Deaths
5
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CaDaMO
Hachiman
0
0
0
0
W
Gilgamesh
Chapa2k
Gilgamesh
4
1
0
4
W
1
3
4
1
L
Anubis
Snailer59
Anubis
1
2
1
0.75
L
4
3
0
1.33
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,756
Damage
3,591
12,589
Taken
6,009
6,561
Mitigated
2,889
2,144
Healing
526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CaDaMO
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Chapa2k
Gilgamesh
2,147
586
0
33
3,114
975
0
1,332
1,782
0
10,453
W
1,883
307
0
1,566
5,122
3,292
8
1,648
3,474
0
10,026
L
Anubis
Snailer59
Anubis
1,499
111
0
70
1,555
522
0
248
1,229
3,784
0
L
2,092
268
0
456
4,454
2,367
0
478
3,777
8,473
0
W
726
112
0
545
4,353
2,294
300
1,065
3,288
2,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,372
Gold Earned
10,981
37
Minions Killed
15
3
Camps Cleared
0
276,066
Distance Traveled
136,746
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
1,956
391
0
0
0
0
0
W
Gilgamesh
5,228
1,046
20
4
1
87,436
0
W
Chaac
4,511
902
14
3
2
93,252
0
L
Anubis
4,017
803
7
1
0
40,920
0
L
Ganesha
5,008
1,002
8
2
0
95,826
2
W
Bacchus
4,633
927
3
1
0
95,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role