Player Matchup

Bacchus
Bacchus
IxF Nova
Bacchus
Level 55
God Stats
2W - 0L
1,859 SR
Queue Stats
3W - 0L
1,686 Elo+
Party 1
Zeus
Zeus
JuLexX01 HB
Zeus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,347 Elo+
Party 1
Artemis
Artemis
Kvreq
Artemis
Level 38
God Stats
3W - 2L
1,515 SR
Queue Stats
43W - 46L
1,421 Elo+
Party 1
Team Averages
Level 59
1,625 SR
1,485 Elo+

VS

Team Averages
Level 54
1,508 SR
1,266 Elo+
Guan Yu
Guan Yu
KasperVnes
Guan Yu
Level 65
God Stats
7W - 5L
1,598 SR
Queue Stats
36W - 40L
1,274 Elo+
Party 2
Neith
Neith
elitespider21
Neith
Level 37
God Stats
7W - 6L
1,485 SR
Queue Stats
26W - 28L
1,279 Elo+
Party 2
Aphrodite
Aphrodite
odakadoo
Aphrodite
Level 59
God Stats
1W - 2L
1,440 SR
Queue Stats
37W - 43L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IxF Nova
Bacchus
16
3 / 6 / 14
13,185
628
13,829
24,356
17,073
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

19
12 / 4 / 5
14,835
706
42,180
14,883
5,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Kvreq
Artemis
17
3 / 1 / 13
13,332
635
23,889
9,293
4,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KasperVnes
Guan Yu
17
6 / 4 / 4
13,159
627
10,848
33,505
50,783
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 6 / 7
12,414
591
13,357
24,947
9,213
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
odakadoo
Aphrodite
15
3 / 8 / 6
12,612
601
10,521
27,415
18,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
18
Kills
11
11
Deaths
18
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
IxF Nova
Bacchus
3
6
14
1.67
W
12
4
5
3.63
L
Guan Yu
KasperVnes
Guan Yu
6
4
4
2
W
Artemis
Kvreq
Artemis
3
1
13
9.5
L
2
6
7
0.92
L
Aphrodite
odakadoo
Aphrodite
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,898
Damage
34,726
48,532
Taken
85,867
27,152
Mitigated
78,504
15,018
Healing
51,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
IxF Nova
Bacchus
13,829
642
388
5,607
24,356
17,073
391
5,359
18,997
26,241
0
W
42,180
2,703
849
4,193
14,883
5,427
658
2,764
12,119
104,766
0
L
Guan Yu
KasperVnes
Guan Yu
10,848
757
7,337
15,837
33,505
50,783
128
19,502
13,115
0
27,436
W
Artemis
Kvreq
Artemis
23,889
9,222
680
3,301
9,293
4,652
1,969
2,669
6,624
0
68,637
L
13,357
5,772
0
6,013
24,947
9,213
984
15,969
8,480
0
55,889
L
Aphrodite
odakadoo
Aphrodite
10,521
1,331
11,016
11,015
27,415
18,508
742
19,157
7,638
39,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,352
Gold Earned
38,185
250
Minions Killed
199
8
Camps Cleared
5
990,308
Distance Traveled
1,042,856
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,185
628
27
1
0
326,698
0
W
Zeus
14,835
706
125
6
6
320,210
1
L
Guan Yu
13,159
627
35
2
0
421,928
0
W
Artemis
13,332
635
98
5
2
343,400
3
L
Neith
12,414
591
104
5
4
291,725
5
L
Aphrodite
12,612
601
60
3
1
329,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role