Player Matchup

Janus
Janus
 
Janus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AzRoX---4960
Zeus
Level 27
God Stats
7W - 14L
1,353 SR
Queue Stats
63W - 65L
1,394 Elo+
Party 2
Izanami
Izanami
Docteur Ciel
Izanami
Level 25
God Stats
32W - 33L
1,540 SR
Queue Stats
82W - 91L
1,362 Elo+
Party 1
Ne Zha
Ne Zha
JoyFactoryFR
Ne Zha
Level 29
God Stats
1W - 5L
1,618 SR
Queue Stats
144W - 120L
1,529 Elo+
Party 1
Chaac
Chaac
Nosd3brass
Chaac
Level 56
God Stats
23W - 15L
1,624 SR
Queue Stats
171W - 155L
1,407 Elo+
Party 2
Team Averages
Level 52
1,527 SR
1,438 Elo+

VS

Team Averages
Level 64
1,468 SR
1,376 Elo+
Cerberus
Cerberus
AGTrixx
Cerberus
Level 61
God Stats
23W - 23L
1,491 SR
Queue Stats
298W - 401L
1,378 Elo+
Party 3
He Bo
He Bo
JJshaqattack
He Bo
Level 64
God Stats
6W - 11L
1,423 SR
Queue Stats
369W - 466L
1,358 Elo+
Party 3
Sol
Sol
JNROPS
Sol
Level 66
God Stats
8W - 13L
1,384 SR
Queue Stats
359W - 438L
1,372 Elo+
Party 3
Thanatos
Thanatos
alvinisag
Thanatos
Level 46
God Stats
22W - 22L
1,549 SR
Queue Stats
160W - 222L
1,404 Elo+
Party 3
Cernunnos
Cernunnos
strslay
Cernunnos
Level 81
God Stats
13W - 22L
1,495 SR
Queue Stats
305W - 400L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 5 / 2
6,320
575
3,684
5,509
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 4 / 0
4,303
391
618
2,497
503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Docteur Ciel
Izanami
10
0 / 3 / 2
5,654
514
827
5,772
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
10
5 / 4 / 1
6,535
594
6,530
7,535
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
12
4 / 4 / 1
6,853
623
7,614
9,455
3,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AGTrixx
Cerberus
10
3 / 0 / 2
6,655
605
3,362
7,291
5,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 4 / 6
5,715
520
3,379
6,300
1,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
JNROPS
Sol
12
4 / 2 / 1
6,905
628
5,753
6,232
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
alvinisag
Thanatos
11
9 / 3 / 3
7,084
644
6,110
8,119
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
strslay
Cernunnos
12
2 / 2 / 0
6,864
624
3,809
5,921
1,571
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
11
Kills
19
20
Deaths
11
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
2
0.6
W
Cerberus
AGTrixx
Cerberus
3
0
2
4
L
0
4
0
0
L
Izanami
Docteur Ciel
Izanami
0
3
2
0.33
W
1
4
6
1
W
Sol
JNROPS
Sol
4
2
1
2.25
L
Ne Zha
5
4
1
1.38
L
Chaac
4
4
1
1.13
W
Thanatos
alvinisag
Thanatos
9
3
3
3.5
W
Cernunnos
strslay
Cernunnos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,273
Damage
22,413
30,768
Taken
33,863
9,526
Mitigated
12,276
5,724
Healing
13,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,684
213
0
647
5,509
1,302
444
3,444
2,065
31,069
0
W
Cerberus
AGTrixx
Cerberus
3,362
337
0
1,496
7,291
5,401
186
1,357
5,744
23,290
0
L
618
71
0
100
2,497
503
155
775
1,722
6,171
0
L
Izanami
Docteur Ciel
Izanami
827
463
0
104
5,772
1,978
0
537
5,235
0
26,244
W
3,379
371
0
948
6,300
1,001
301
1,189
4,977
20,269
0
W
Sol
JNROPS
Sol
5,753
2,406
0
2,421
6,232
1,938
876
664
5,414
33,019
3,689
L
Ne Zha
6,530
2,516
0
2,402
7,535
2,088
0
2,343
5,192
0
25,238
L
Chaac
7,614
2,433
0
2,471
9,455
3,655
639
4,841
4,614
0
37,841
W
Thanatos
alvinisag
Thanatos
6,110
1,165
0
6,304
8,119
2,365
587
580
7,505
0
24,376
W
Cernunnos
strslay
Cernunnos
3,809
1,712
0
2,291
5,921
1,571
682
0
5,921
0
51,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,665
Gold Earned
33,223
235
Minions Killed
284
0
Camps Cleared
0
909,741
Distance Traveled
1,047,859
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,320
575
44
4
0
184,717
0
W
Cerberus
6,655
605
50
5
0
206,266
3
L
Zeus
4,303
391
18
2
0
95,160
0
L
Izanami
5,654
514
59
5
0
180,797
2
W
He Bo
5,715
520
34
3
0
204,040
4
W
Sol
6,905
628
70
6
0
209,984
0
L
Ne Zha
6,535
594
44
4
0
228,569
2
L
Chaac
6,853
623
70
6
0
220,498
2
W
Thanatos
7,084
644
40
4
0
236,108
2
W
Cernunnos
6,864
624
90
8
0
191,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role