Player Matchup

Fenrir
Fenrir
Ashbash619
Fenrir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,596 Elo+
Solo
Persephone
Persephone
FriendlyGuyHeHe
Persephone
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 54L
1,704 Elo+
Solo
Nemesis
Nemesis
PorotusTwig
Nemesis
Level 29
God Stats
7W - 8L
1,450 SR
Queue Stats
93W - 87L
1,563 Elo+
Solo
Yemoja
Yemoja
TaxiAdi23
Yemoja
Level 28
God Stats
3W - 0L
1,632 SR
Queue Stats
83W - 62L
1,686 Elo+
Solo
Anhur
Anhur
ThoonderBolt
Anhur
Level 29
God Stats
16W - 7L
1,721 SR
Queue Stats
34W - 14L
1,698 Elo+
Solo
Team Averages
Level 23
1,561 SR
1,650 Elo+

VS

Team Averages
Level 18
1,456 SR
1,445 Elo+
Pele
Pele
BomBastiiick
Pele
Level 27
God Stats
10W - 9L
1,381 SR
Queue Stats
85W - 73L
1,451 Elo+
Party 1
Ares
Ares
ChopperX1
Ares
Level 8
God Stats
11W - 8L
1,561 SR
Queue Stats
24W - 23L
1,467 Elo+
Party 1
Cupid
Cupid
Gruen14
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,420 Elo+
Party 1
Scylla
Scylla
Nethvimer
Scylla
Level 25
God Stats
1W - 5L
1,340 SR
Queue Stats
24W - 31L
1,437 Elo+
Party 1
Sol
Sol
ShiniMMR
Sol
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ashbash619
Fenrir
15
6 / 5 / 9
10,430
579
7,915
13,271
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
FriendlyGuyHeHe
Persephone
19
15 / 7 / 5
13,242
736
21,791
15,056
5,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
PorotusTwig
Nemesis
18
5 / 4 / 9
11,168
620
8,165
14,283
10,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
TaxiAdi23
Yemoja
15
3 / 4 / 17
10,569
587
7,379
18,609
17,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
10 / 2 / 6
12,280
682
11,812
11,124
3,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 8 / 4
10,285
571
18,173
19,469
8,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
12
2 / 4 / 7
7,818
434
6,300
14,457
12,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Gruen14
Cupid
12
1 / 8 / 6
7,618
423
4,781
10,012
2,646
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Nethvimer
Scylla
12
1 / 10 / 8
7,899
439
4,226
13,348
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 9 / 5
8,963
498
8,868
16,069
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
52
39
Kills
22
22
Deaths
39
46
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ashbash619
Fenrir
6
5
9
2.1
L
15
8
4
2.13
L
Ares
2
4
7
1.38
W
Persephone
FriendlyGuyHeHe
Persephone
15
7
5
2.5
L
Cupid
Gruen14
Cupid
1
8
6
0.5
L
Scylla
Nethvimer
Scylla
1
10
8
0.5
W
Nemesis
PorotusTwig
Nemesis
5
4
9
2.38
L
3
9
5
0.61
W
Yemoja
TaxiAdi23
Yemoja
3
4
17
2.88
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,062
Damage
42,348
72,343
Taken
73,355
41,560
Mitigated
33,316
23,119
Healing
13,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ashbash619
Fenrir
7,915
2,900
0
3,052
13,271
4,419
73
4,975
8,296
0
47,310
L
18,173
4,133
0
2,866
19,469
8,371
0
9,273
10,000
0
58,125
L
Ares
6,300
522
0
3,036
14,457
12,870
0
4,434
9,965
24,564
0
W
Persephone
FriendlyGuyHeHe
Persephone
21,791
1,131
412
4,298
15,056
5,504
1,389
4,459
10,590
94,189
0
L
Cupid
Gruen14
Cupid
4,781
2,625
288
1,067
10,012
2,646
0
2,737
7,233
0
37,238
L
Scylla
Nethvimer
Scylla
4,226
322
0
1,486
13,348
3,945
0
7,295
5,735
34,822
0
W
Nemesis
PorotusTwig
Nemesis
8,165
3,176
0
3,154
14,283
10,497
1,450
2,879
11,404
0
60,850
L
8,868
2,976
0
5,041
16,069
5,484
1,139
4,683
11,252
35,210
8,021
W
Yemoja
TaxiAdi23
Yemoja
7,379
1,629
3,108
3,627
18,609
17,463
785
3,542
15,067
26,204
0
W
11,812
6,515
0
5,468
11,124
3,677
3,210
2,530
8,594
0
99,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,689
Gold Earned
42,583
542
Minions Killed
337
0
Camps Cleared
0
1,678,513
Distance Traveled
1,514,668
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,430
579
68
4
0
357,447
1
L
Pele
10,285
571
86
5
0
315,633
1
L
Ares
7,818
434
30
2
0
344,924
0
W
Persephone
13,242
736
174
10
0
331,621
7
L
Cupid
7,618
423
71
4
0
286,012
2
L
Scylla
7,899
439
71
4
0
279,278
3
W
Nemesis
11,168
620
111
6
0
336,831
4
L
Sol
8,963
498
79
4
0
288,821
0
W
Yemoja
10,569
587
32
2
0
320,506
4
W
Anhur
12,280
682
157
9
0
332,108
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role