Player Matchup

Tiamat
Tiamat
PheonixofFire015
Tiamat
Level 18
God Stats
2W - 8L
1,467 SR
Queue Stats
10W - 17L
1,393 Elo+
Party 1
King Arthur
King Arthur
Slayerman51
King Arthur
Level 67
God Stats
0W - 1L
1,568 SR
Queue Stats
5W - 4L
1,572 Elo+
Party 1
Heimdallr
Heimdallr
cappsicle11
Heimdallr
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,402 Elo+
Party 1
Team Averages
Level 45
1,512 SR
1,456 Elo+

VS

Team Averages
Level 20
1,489 SR
1,257 Elo+
Kukulkan
Kukulkan
LegoSrAa
Kukulkan
Level 15
God Stats
1W - 1L
1,468 SR
Queue Stats
8W - 7L
1,310 Elo+
Party 2
Sun Wukong
Sun Wukong
TheSpencenaz
Sun Wukong
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,235 Elo+
Party 2
Yemoja
Yemoja
Trizeak
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 6
11,839
592
15,308
18,943
10,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Slayerman51
King Arthur
16
5 / 7 / 4
12,299
615
24,670
30,724
22,038
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
cappsicle11
Heimdallr
16
4 / 10 / 4
12,808
640
18,698
21,927
8,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LegoSrAa
Kukulkan
17
4 / 5 / 19
13,681
684
25,083
18,172
7,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TheSpencenaz
Sun Wukong
20
21 / 4 / 5
16,475
824
25,704
26,814
39,522
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Yemoja
Trizeak
Yemoja
17
2 / 2 / 21
14,391
720
10,953
24,272
30,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
72
11
Kills
27
27
Deaths
11
14
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
LegoSrAa
Kukulkan
4
5
19
2.7
L
2
10
6
0.5
L
King Arthur
Slayerman51
King Arthur
5
7
4
1
W
Sun Wukong
TheSpencenaz
Sun Wukong
21
4
5
5.88
W
Yemoja
Trizeak
Yemoja
2
2
21
6.25
L
Heimdallr
cappsicle11
Heimdallr
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,676
Damage
61,740
71,594
Taken
69,258
41,092
Mitigated
77,204
13,549
Healing
15,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
LegoSrAa
Kukulkan
25,083
3,090
1,755
2,443
18,172
7,333
1,646
2,853
15,073
71,996
0
L
15,308
1,117
105
2,086
18,943
10,284
58
9,050
9,893
45,584
0
L
King Arthur
Slayerman51
King Arthur
24,670
4,273
230
8,092
30,724
22,038
0
14,187
16,537
0
68,730
W
Sun Wukong
TheSpencenaz
Sun Wukong
25,704
6,086
0
1,970
26,814
39,522
1,739
7,489
18,747
0
48,959
W
Yemoja
Trizeak
Yemoja
10,953
2,622
4,226
5,509
24,272
30,349
408
4,005
19,781
32,304
0
L
Heimdallr
cappsicle11
Heimdallr
18,698
7,325
100
2,936
21,927
8,770
157
13,650
8,277
0
43,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,946
Gold Earned
44,547
198
Minions Killed
208
9
Camps Cleared
7
906,819
Distance Traveled
1,068,025
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,681
684
122
6
3
335,298
5
L
Tiamat
11,839
592
73
4
1
293,044
1
L
King Arthur
12,299
615
73
4
6
347,842
6
W
Sun Wukong
16,475
824
49
2
3
388,012
1
W
Yemoja
14,391
720
37
2
1
344,715
0
L
Heimdallr
12,808
640
52
3
2
265,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role