Player Matchup

Sobek
Sobek
Platinum I
GLITCH x Draco
Sobek
Platinum I
Level 138
God Stats
7W - 4L
1,618 SR
Queue Stats
175W - 130L
2,045 MMR
Party 2
Mulan
Mulan
Gold I
NordSage
Mulan
Gold I
Level 128
God Stats
30W - 16L
1,699 SR
Queue Stats
125W - 89L
1,742 MMR
Party 2
Nox
Nox
Gold V
SpenceThePimp10
Nox
Gold V
Level 63
God Stats
2W - 1L
1,515 SR
Queue Stats
39W - 34L
1,418 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 110
1,610 SR
1,735 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,650 SR
1,698 MMR
Scylla
Scylla
Gold I
LaggyPoo
Scylla
Gold I
Level 137
God Stats
8W - 6L
1,621 SR
Queue Stats
50W - 38L
1,797 MMR
Party 1
Terra
Terra
Gold I
wagnerhouse
Terra
Gold I
Level 125
God Stats
49W - 28L
1,666 SR
Queue Stats
882W - 767L
1,430 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
zFenrirz
Cu Chulainn
Platinum V
Level 128
God Stats
4W - 5L
1,662 SR
Queue Stats
83W - 71L
1,868 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 10
11,497
676
13,112
18,131
18,147
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
NordSage
Mulan
16
9 / 0 / 4
12,177
716
22,337
20,186
18,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
2 / 2 / 8
10,793
635
9,830
8,901
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SolPersephoneMorgan Le FayGebAthena

VS

Bans
GilgameshChironAphroditeIzanamiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LaggyPoo
Scylla
15
3 / 3 / 0
10,478
616
14,801
7,958
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 4 / 3
10,403
612
8,378
20,710
23,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
zFenrirz
Cu Chulainn
12
0 / 7 / 1
9,085
534
11,297
22,475
18,692
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
3
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
Scylla
LaggyPoo
Scylla
3
3
0
1
W
Mulan
NordSage
Mulan
9
0
4
11
W
2
2
8
3
L
0
4
3
0.38
L
Cu Chulainn
zFenrirz
Cu Chulainn
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,279
Damage
34,476
47,218
Taken
51,143
40,134
Mitigated
45,392
19,424
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,112
708
760
5,604
18,131
18,147
563
9,773
8,358
34,002
0
L
Scylla
LaggyPoo
Scylla
14,801
1,438
0
891
7,958
3,161
0
3,905
3,750
54,641
0
W
Mulan
NordSage
Mulan
22,337
2,452
1,039
9,561
20,186
18,458
460
11,104
9,082
8,836
30,689
W
9,830
258
215
2,245
8,901
3,529
462
5,022
3,879
54,438
0
L
8,378
537
2,237
7,580
20,710
23,539
0
12,894
6,700
16,000
0
L
Cu Chulainn
zFenrirz
Cu Chulainn
11,297
1,851
0
3,435
22,475
18,692
0
9,633
11,523
6,604
20,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,467
Gold Earned
29,966
193
Minions Killed
156
6
Camps Cleared
7
1,006,382
Distance Traveled
935,033
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,497
676
39
2
3
336,681
3
L
Scylla
10,478
616
116
7
2
314,588
4
W
Mulan
12,177
716
47
3
1
353,502
2
W
Nox
10,793
635
107
6
2
316,199
2
L
Terra
10,403
612
10
1
2
322,826
3
L
Cu Chulainn
9,085
534
30
2
3
297,619
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role