Player Matchup

Hercules
Hercules
Badboyjoker
Hercules
Level 29
God Stats
2W - 1L
1,373 SR
Queue Stats
128W - 137L
1,380 Elo+
Solo
Neith
Neith
Cami30C
Neith
Level 66
God Stats
8W - 15L
1,323 SR
Queue Stats
208W - 238L
1,424 Elo+
Party 1
Ra
Ra
MonkeyErect
Ra
Level 5
God Stats
1W - 1L
1,276 SR
Queue Stats
6W - 2L
1,649 Elo+
Party 2
Ares
Ares
NiloDragon
Ares
Level 7
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 5L
1,293 Elo+
Party 1
Kali
Kali
RecentlyImproved
Kali
Level 57
God Stats
10W - 3L
1,404 SR
Queue Stats
94W - 106L
1,381 Elo+
Party 2
Team Averages
Level 33
1,418 SR
1,425 Elo+

VS

Team Averages
Level 26
1,497 SR
1,301 Elo+
Ra
Ra
AureliusOni7524
Ra
Level 8
God Stats
1W - 2L
1,461 SR
Queue Stats
3W - 5L
1,355 Elo+
Solo
Fenrir
Fenrir
Cesar092002
Fenrir
Level 8
God Stats
9W - 13L
1,292 SR
Queue Stats
70W - 77L
1,329 Elo+
Party 3
Cerberus
Cerberus
ElTuetue204
Cerberus
Level 68
God Stats
1W - 1L
1,606 SR
Queue Stats
74W - 87L
1,297 Elo+
Party 3
Arachne
Arachne
MR-_-CORNELIOUS
Arachne
Level 17
God Stats
1W - 2L
1,595 SR
Queue Stats
2W - 7L
1,128 Elo+
Solo
Anubis
Anubis
PharoahAkhenaten
Anubis
Level 28
God Stats
14W - 10L
1,533 SR
Queue Stats
59W - 73L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Badboyjoker
Hercules
19
9 / 0 / 9
12,590
547
13,395
24,071
24,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Cami30C
Neith
16
5 / 5 / 12
10,878
473
12,040
14,641
4,406
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
16 / 4 / 14
13,190
573
21,052
17,203
5,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 7 / 14
9,649
420
4,386
15,626
9,827
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
21 / 3 / 15
13,974
608
23,259
28,578
10,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
7,312
318
2,057
7,778
2,149
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
14
4 / 12 / 6
9,939
432
10,681
17,789
7,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
ElTuetue204
Cerberus
18
7 / 4 / 7
11,824
514
21,723
25,990
23,857
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 17 / 2
10,282
447
10,700
21,763
7,497
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 13 / 3
10,153
441
20,276
24,143
10,482
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
40
51
Kills
19
19
Deaths
52
64
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Hercules
Badboyjoker
Hercules
9
0
9
13.5
W
Neith
Cami30C
Neith
5
5
12
2.2
L
Fenrir
4
12
6
0.58
L
Cerberus
ElTuetue204
Cerberus
7
4
7
2.63
L
4
17
2
0.29
W
16
4
14
5.75
W
0
7
14
1
L
4
13
3
0.42
W
21
3
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,132
Damage
65,437
100,119
Taken
97,463
54,754
Mitigated
51,471
36,026
Healing
20,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,057
412
288
1,042
7,778
2,149
99
434
7,344
14,169
0
W
Hercules
Badboyjoker
Hercules
13,395
4,490
0
9,434
24,071
24,200
554
9,847
13,832
0
72,951
W
Neith
Cami30C
Neith
12,040
6,695
427
4,894
14,641
4,406
1,929
7,069
7,572
0
53,733
L
Fenrir
10,681
1,777
0
953
17,789
7,486
197
3,949
13,724
0
43,111
L
Cerberus
ElTuetue204
Cerberus
21,723
972
0
6,112
25,990
23,857
266
6,574
19,040
84,566
0
L
10,700
8,775
0
2,642
21,763
7,497
0
6,745
14,686
0
38,246
W
21,052
4,899
3,493
7,156
17,203
5,939
1,658
8,508
8,167
91,607
0
W
4,386
703
0
1,003
15,626
9,827
0
7,302
8,324
14,268
0
L
20,276
2,273
0
9,121
24,143
10,482
399
7,112
16,713
63,535
0
W
23,259
14,279
0
9,619
28,578
10,382
5,202
11,330
17,248
0
90,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,281
Gold Earned
49,510
522
Minions Killed
363
0
Camps Cleared
0
2,178,215
Distance Traveled
1,736,539
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,312
318
22
1
0
238,866
1
W
Hercules
12,590
547
119
5
0
460,087
1
W
Neith
10,878
473
95
4
0
418,936
5
L
Fenrir
9,939
432
61
3
0
407,785
0
L
Cerberus
11,824
514
126
5
0
409,209
2
L
Arachne
10,282
447
60
3
0
388,423
1
W
Ra
13,190
573
151
7
0
434,708
4
W
Ares
9,649
420
19
1
0
328,155
2
L
Anubis
10,153
441
94
4
0
292,256
5
W
Kali
13,974
608
138
6
0
536,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role