Player Matchup

Chaac
Chaac
Diamond II
 
Chaac
Diamond II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond I
Jaydeeezzz
Izanami
Diamond I
Level 151
God Stats
5W - 6L
1,869 SR
Queue Stats
154W - 141L
2,411 MMR
Party 1
Ymir
Ymir
Diamond II
OneFluffyPanda2
Ymir
Diamond II
Level 158
God Stats
10W - 9L
1,629 SR
Queue Stats
208W - 192L
2,340 MMR
Party 1
Set
Set
Masters
Vuhrgin
Set
Masters
Level 150
God Stats
6W - 2L
1,717 SR
Queue Stats
115W - 59L
3,031 MMR
Solo
Scylla
Scylla
Diamond III
waytrеn
Scylla
Diamond III
Level 88
God Stats
5W - 3L
1,848 SR
Queue Stats
23W - 10L
2,478 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,712 SR
2,352 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,647 SR
2,579 MMR
Agni
Agni
Diamond I
CptDownBad
Agni
Diamond I
Level 124
God Stats
9W - 7L
1,540 SR
Queue Stats
436W - 416L
2,336 MMR
Solo
Medusa
Medusa
Diamond III
Hopeyouhavepeel
Medusa
Diamond III
Level 160
God Stats
58W - 51L
1,692 SR
Queue Stats
1,074W - 1,078L
2,326 MMR
Solo
Ganesha
Ganesha
Masters
LTHP_Frenzystarz
Ganesha
Masters
Level 155
God Stats
3W - 2L
1,748 SR
Queue Stats
336W - 299L
2,845 MMR
Solo
Osiris
Osiris
Diamond II
ThreadingAxe82
Osiris
Diamond II
Level 151
God Stats
2W - 5L
1,614 SR
Queue Stats
280W - 281L
2,364 MMR
Solo
Loki
Loki
Masters
derpuhbaer
Loki
Masters
Level 129
God Stats
8W - 8L
1,638 SR
Queue Stats
335W - 297L
3,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
1 / 0 / 0
4,188
698
1,478
3,083
1,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Jaydeeezzz
Izanami
7
0 / 1 / 0
4,108
685
1,648
3,662
721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
1 / 0 / 1
3,958
660
1,209
3,337
1,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Set
7
1 / 2 / 3
4,414
736
1,723
4,414
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
waytrеn
Scylla
7
3 / 0 / 2
4,547
758
2,392
3,000
728
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GebSolArtioOlorun

VS

Bans
TiamatOdinAthenaNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,186
698
2,849
1,653
444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 0
4,022
670
1,703
2,343
542
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 1 / 2
3,696
616
635
4,800
1,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
3,378
563
1,678
2,218
1,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 3 / 2
3,882
647
2,435
3,410
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
3
3
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
L
1
1
0
1
L
1
0
0
1
W
Izanami
Jaydeeezzz
Izanami
0
1
0
0
L
0
1
2
1
W
1
0
1
1.5
L
0
1
0
0
W
Set
1
2
3
1.25
L
1
3
2
0.67
W
Scylla
waytrеn
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,450
Damage
9,300
17,496
Taken
14,424
5,630
Mitigated
5,018
7,339
Healing
4,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,478
277
0
2,153
3,083
1,497
0
31
3,040
0
16,850
L
2,849
177
0
340
1,653
444
0
744
835
19,699
0
L
1,703
687
0
1,078
2,343
542
0
41
2,302
0
20,096
W
Izanami
Jaydeeezzz
Izanami
1,648
1,328
0
1,619
3,662
721
0
398
3,264
0
27,949
L
635
106
101
2,506
4,800
1,790
0
1,627
3,085
7,586
0
W
1,209
307
0
747
3,337
1,409
0
328
2,967
7,800
0
L
1,678
566
0
290
2,218
1,173
0
167
1,848
0
7,856
W
Set
1,723
942
0
1,812
4,414
1,275
0
1,474
2,848
0
19,781
L
2,435
848
0
466
3,410
1,069
0
845
2,524
0
18,032
W
Scylla
waytrеn
Scylla
2,392
301
0
1,008
3,000
728
0
1,043
1,893
16,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,215
Gold Earned
19,164
216
Minions Killed
171
0
Camps Cleared
0
638,870
Distance Traveled
612,332
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,188
698
46
8
0
135,066
2
L
Agni
4,186
698
54
9
0
133,734
3
L
Medusa
4,022
670
65
11
0
115,250
3
W
Izanami
4,108
685
60
10
0
114,426
0
L
Ganesha
3,696
616
0
0
0
116,540
1
W
Ymir
3,958
660
18
3
0
120,110
1
L
Osiris
3,378
563
14
2
0
109,287
1
W
Set
4,414
736
51
9
0
135,579
3
L
Loki
3,882
647
38
6
0
137,521
1
W
Scylla
4,547
758
41
7
0
133,689
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role