Player Matchup

Erlang Shen
Erlang Shen
DrowningN Sauce
Erlang Shen
Level 39
God Stats
1W - 3L
1,269 SR
Queue Stats
64W - 89L
1,285 Elo+
Party 3
Bellona
Bellona
Ghost Rider5538
Bellona
Level 64
God Stats
3W - 4L
1,210 SR
Queue Stats
237W - 264L
1,364 Elo+
Party 3
Danzaburou
Danzaburou
Ghostbusters550
Danzaburou
Level 28
God Stats
2W - 5L
1,237 SR
Queue Stats
51W - 80L
1,245 Elo+
Party 3
Ymir
Ymir
mathkolping17
Ymir
Level 5
God Stats
1W - 1L
1,195 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
waxedbanana
Nu Wa
Level 26
God Stats
30W - 30L
1,427 SR
Queue Stats
44W - 47L
1,282 Elo+
Solo
Team Averages
Level 32
1,268 SR
1,335 Elo+

VS

Team Averages
Level 13
1,420 SR
1,314 Elo+
Ra
Ra
ABCD123
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Elicruiser
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Mancieri
Sun Wukong
Level 17
God Stats
9W - 23L
1,199 SR
Queue Stats
10W - 30L
1,075 Elo+
Party 1
Mercury
Mercury
STA_fedemugzab
Mercury
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 54L
1,245 Elo+
Party 1
Danzaburou
Danzaburou
yayiyeyo
Danzaburou
Level 18
God Stats
18W - 20L
1,404 SR
Queue Stats
20W - 29L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrowningN Sauce
Erlang Shen
19
7 / 5 / 1
11,658
530
12,456
16,349
14,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
26 / 3 / 10
13,562
616
34,824
15,435
11,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Ghostbusters550
Danzaburou
17
8 / 10 / 10
11,518
524
13,548
18,972
7,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

2
0 / 0 / 0
6,188
281
0
0
0
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 1 / 10
11,635
529
18,932
10,033
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 14 / 4
9,163
417
6,227
16,516
5,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 9 / 3
11,431
520
9,048
24,897
30,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Mancieri
Sun Wukong
14
3 / 9 / 2
9,282
422
6,299
21,426
21,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 12 / 1
8,283
377
4,023
17,568
6,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
yayiyeyo
Danzaburou
14
7 / 9 / 2
10,075
458
9,382
16,086
5,115
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
29
53
Kills
17
19
Deaths
53
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
14
4
0.14
W
Erlang Shen
DrowningN Sauce
Erlang Shen
7
5
1
1.5
L
6
9
3
0.83
W
26
3
10
10.33
W
Danzaburou
Ghostbusters550
Danzaburou
8
10
10
1.3
L
Sun Wukong
Mancieri
Sun Wukong
3
9
2
0.44
L
1
12
1
0.13
W
0
0
0
0
W
12
1
10
17
L
Danzaburou
yayiyeyo
Danzaburou
7
9
2
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,760
Damage
34,979
60,789
Taken
96,493
37,314
Mitigated
67,993
14,113
Healing
6,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,227
1,630
369
1,946
16,516
5,327
1,257
3,466
13,050
50,361
0
W
Erlang Shen
DrowningN Sauce
Erlang Shen
12,456
5,859
0
5,369
16,349
14,290
1,954
2,620
12,832
0
79,927
L
9,048
1,481
0
1,209
24,897
30,245
446
4,265
20,632
28,015
0
W
34,824
19,106
0
3,640
15,435
11,390
486
5,195
9,926
0
92,889
W
Danzaburou
Ghostbusters550
Danzaburou
13,548
7,270
200
3,934
18,972
7,592
0
4,318
14,583
0
64,963
L
Sun Wukong
Mancieri
Sun Wukong
6,299
789
0
1,654
21,426
21,015
105
2,314
19,112
0
34,167
L
4,023
1,072
0
997
17,568
6,291
597
5,898
11,670
0
45,695
W
0
0
0
0
0
0
0
0
0
0
0
W
18,932
6,276
0
970
10,033
4,042
4,108
2,982
6,871
70,951
0
L
Danzaburou
yayiyeyo
Danzaburou
9,382
5,207
0
430
16,086
5,115
562
2,989
13,097
0
46,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,561
Gold Earned
48,234
417
Minions Killed
377
0
Camps Cleared
0
1,556,959
Distance Traveled
1,614,885
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,163
417
98
4
0
317,093
1
W
Erlang Shen
11,658
530
129
6
0
375,829
0
L
Ymir
11,431
520
48
2
0
326,508
2
W
Bellona
13,562
616
117
5
0
432,231
2
W
Danzaburou
11,518
524
73
3
0
361,923
0
L
Sun Wukong
9,282
422
54
2
0
320,911
1
L
Mercury
8,283
377
79
4
0
338,009
0
W
Ymir
6,188
281
0
0
0
27,473
0
W
Nu Wa
11,635
529
98
4
0
359,503
5
L
Danzaburou
10,075
458
98
4
0
312,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role