Player Matchup

Chaac
Chaac
EGGH3AD MHW
Chaac
Level 51
God Stats
14W - 4L
1,554 SR
Queue Stats
71W - 100L
1,291 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jekz2600
Morgan Le Fay
Level 88
God Stats
16W - 13L
1,554 SR
Queue Stats
342W - 349L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
whodatt2016
Cthulhu
Level 160
God Stats
15W - 3L
1,624 SR
Queue Stats
213W - 221L
1,461 Elo+
Party 1
Team Averages
Level 100
1,577 SR
1,402 Elo+

VS

Team Averages
Level 100
1,600 SR
1,380 Elo+
Aphrodite
Aphrodite
SpazzKadet
Aphrodite
Level 61
God Stats
5W - 5L
1,493 SR
Queue Stats
90W - 86L
1,422 Elo+
Solo
Arachne
Arachne
TCUKDetricX
Arachne
Level 137
God Stats
14W - 14L
1,431 SR
Queue Stats
280W - 420L
1,323 Elo+
Solo
Bacchus
Bacchus
TheGhost023
Bacchus
Level 101
God Stats
3W - 1L
1,877 SR
Queue Stats
458W - 592L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 17
13,292
738
21,504
24,740
32,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Jekz2600
Morgan Le Fay
16
10 / 8 / 8
13,208
734
20,601
15,065
6,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
whodatt2016
Cthulhu
17
10 / 3 / 15
13,627
757
16,816
21,632
22,065
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SpazzKadet
Aphrodite
14
3 / 10 / 7
11,426
635
9,572
21,594
14,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
TCUKDetricX
Arachne
14
7 / 13 / 3
11,644
647
17,193
23,501
8,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
TheGhost023
Bacchus
15
3 / 5 / 8
11,437
635
14,015
21,411
25,666
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
31
28
Kills
13
15
Deaths
28
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
4
17
4.13
W
Morgan Le Fay
Jekz2600
Morgan Le Fay
10
8
8
1.75
L
Aphrodite
SpazzKadet
Aphrodite
3
10
7
0.65
L
Arachne
TCUKDetricX
Arachne
7
13
3
0.65
L
Bacchus
TheGhost023
Bacchus
3
5
8
1.4
W
Cthulhu
whodatt2016
Cthulhu
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,921
Damage
40,780
61,437
Taken
66,506
61,201
Mitigated
48,727
14,430
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,504
3,244
1,722
6,928
24,740
32,486
993
8,040
16,700
0
43,046
W
Morgan Le Fay
Jekz2600
Morgan Le Fay
20,601
1,420
37
1,725
15,065
6,650
1,021
6,489
8,576
54,956
0
L
Aphrodite
SpazzKadet
Aphrodite
9,572
2,837
4,066
7,171
21,594
14,189
0
11,775
8,852
36,254
0
L
Arachne
TCUKDetricX
Arachne
17,193
12,497
0
3,047
23,501
8,872
0
13,257
9,136
0
29,489
L
Bacchus
TheGhost023
Bacchus
14,015
1,055
0
189
21,411
25,666
0
11,321
8,895
35,446
0
W
Cthulhu
whodatt2016
Cthulhu
16,816
1,876
1,741
2,277
21,632
22,065
395
9,823
11,809
42,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,127
Gold Earned
34,507
190
Minions Killed
127
9
Camps Cleared
4
1,024,180
Distance Traveled
911,078
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,292
738
56
3
1
355,330
1
W
Morgan Le Fay
13,208
734
82
5
6
294,858
0
L
Aphrodite
11,426
635
60
3
1
262,214
2
L
Arachne
11,644
647
32
2
2
304,812
0
L
Bacchus
11,437
635
35
2
1
344,052
1
W
Cthulhu
13,627
757
52
3
2
373,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role