Player Matchup

Hera
Hera
Bleu1998
Hera
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,518 Elo+
Solo
Danzaburou
Danzaburou
KΔpΦ
Danzaburou
Level 21
God Stats
0W - 4L
1,159 SR
Queue Stats
76W - 67L
1,499 Elo+
Solo
Camazotz
Camazotz
LilDaris
Camazotz
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,615 Elo+
Solo
Ymir
Ymir
PifflePlayer
Ymir
Level 7
God Stats
7W - 5L
1,495 SR
Queue Stats
14W - 9L
1,423 Elo+
Party 1
Bellona
Bellona
Vorlianes
Bellona
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
76W - 80L
1,395 Elo+
Party 1
Team Averages
Level 14
1,431 SR
1,490 Elo+

VS

Team Averages
Level 26
1,563 SR
1,450 Elo+
Nemesis
Nemesis
DarkEdgelord
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,405 Elo+
Party 3
Neith
Neith
JustFF15
Neith
Level 29
God Stats
2W - 2L
1,786 SR
Queue Stats
57W - 61L
1,458 Elo+
Party 2
Janus
Janus
NickTroll403
Janus
Level 26
God Stats
22W - 27L
1,603 SR
Queue Stats
92W - 100L
1,507 Elo+
Solo
Odin
Odin
NordicBjonBear
Odin
Level 18
God Stats
2W - 1L
1,392 SR
Queue Stats
10W - 11L
1,421 Elo+
Party 3
Terra
Terra
TastyPotatoesFF
Terra
Level 28
God Stats
2W - 2L
1,533 SR
Queue Stats
34W - 39L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 6 / 0
7,445
438
6,397
8,314
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
KΔpΦ
Danzaburou
10
0 / 4 / 1
6,695
394
5,729
10,322
2,427
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
LilDaris
Camazotz
13
3 / 3 / 0
8,096
476
7,398
15,338
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

10
0 / 7 / 0
6,729
396
1,864
11,927
8,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Vorlianes
Bellona
14
1 / 5 / 1
8,346
491
10,937
14,715
12,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkEdgelord
Nemesis
17
11 / 2 / 5
10,295
606
8,024
10,913
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
JustFF15
Neith
14
6 / 0 / 9
9,051
532
11,031
6,537
2,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
4 / 0 / 4
10,604
624
7,419
9,643
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 5
7,937
467
6,769
11,778
13,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 1 / 13
9,005
530
7,223
10,068
11,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
4
Kills
25
25
Deaths
4
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hera
0
6
0
0
W
Nemesis
DarkEdgelord
Nemesis
11
2
5
6.75
W
Neith
JustFF15
Neith
6
0
9
10.5
L
Danzaburou
KΔpΦ
Danzaburou
0
4
1
0.13
L
Camazotz
LilDaris
Camazotz
3
3
0
1
W
4
0
4
6
W
1
1
5
3.5
L
0
7
0
0
W
3
1
13
9.5
L
Bellona
Vorlianes
Bellona
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,325
Damage
40,466
60,616
Taken
48,939
31,559
Mitigated
36,404
15,506
Healing
18,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
6,397
2,007
0
121
8,314
2,748
270
4,447
3,623
37,273
0
W
Nemesis
DarkEdgelord
Nemesis
8,024
3,145
0
4,351
10,913
5,720
0
1,247
9,582
0
62,698
W
Neith
JustFF15
Neith
11,031
6,601
0
2,512
6,537
2,906
1,364
907
5,622
0
51,798
L
Danzaburou
KΔpΦ
Danzaburou
5,729
2,870
254
3,257
10,322
2,427
734
2,758
7,564
0
36,098
L
Camazotz
LilDaris
Camazotz
7,398
2,415
0
6,139
15,338
4,874
0
1,618
13,531
0
63,567
W
7,419
363
0
4,043
9,643
3,343
0
3,605
5,824
82,937
0
W
6,769
2,699
0
833
11,778
13,414
386
0
11,778
333
24,465
L
1,864
32
0
1,548
11,927
8,934
145
3,320
8,535
11,055
0
W
7,223
930
3,282
3,152
10,068
11,021
0
2,053
7,872
23,959
0
L
Bellona
Vorlianes
Bellona
10,937
5,267
0
4,187
14,715
12,576
46
2,133
11,683
0
55,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,311
Gold Earned
46,892
359
Minions Killed
428
0
Camps Cleared
0
1,494,090
Distance Traveled
1,722,750
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,445
438
78
5
0
314,716
3
W
Nemesis
10,295
606
91
5
0
371,294
0
W
Neith
9,051
532
95
6
0
290,504
3
L
Danzaburou
6,695
394
60
4
0
269,951
1
L
Camazotz
8,096
476
102
6
0
362,085
4
W
Janus
10,604
624
184
11
0
395,176
5
W
Odin
7,937
467
38
2
0
313,780
0
L
Ymir
6,729
396
14
1
0
261,800
0
W
Terra
9,005
530
20
1
0
351,996
5
L
Bellona
8,346
491
105
6
0
285,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role