Player Matchup

Danzaburou
Danzaburou
DonSmily
Danzaburou
Level 140
God Stats
16W - 12L
1,582 SR
Queue Stats
20W - 16L
1,567 Elo+
Party 1
Cliodhna
Cliodhna
LaiIah
Cliodhna
Level 126
God Stats
2W - 1L
1,847 SR
Queue Stats
21W - 17L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
ZloyMakak
Cthulhu
Level 127
God Stats
1W - 0L
1,888 SR
Queue Stats
7W - 4L
1,546 Elo+
Party 1
Team Averages
Level 131
1,772 SR
1,560 Elo+

VS

Team Averages
Level 70
1,493 SR
1,525 Elo+
Danzaburou
Danzaburou
EmmityKiller
Danzaburou
Level 64
God Stats
4W - 13L
1,350 SR
Queue Stats
119W - 137L
1,479 Elo+
Party 2
Nu Wa
Nu Wa
HopyHope
Nu Wa
Level 27
God Stats
7W - 11L
1,540 SR
Queue Stats
59W - 53L
1,562 Elo+
Solo
Xing Tian
Xing Tian
raftarafa5
Xing Tian
Level 119
God Stats
1W - 2L
1,590 SR
Queue Stats
71W - 64L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DonSmily
Danzaburou
14
4 / 3 / 15
10,295
686
14,282
12,717
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
LaiIah
Cliodhna
16
15 / 2 / 7
12,103
807
19,425
17,616
10,982
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
ZloyMakak
Cthulhu
15
5 / 0 / 17
11,275
752
11,836
16,418
17,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EmmityKiller
Danzaburou
13
0 / 7 / 1
8,427
562
6,934
13,270
4,449
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
HopyHope
Nu Wa
11
2 / 10 / 0
8,259
551
10,706
13,192
4,059
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
raftarafa5
Xing Tian
13
3 / 7 / 1
9,228
615
13,321
23,602
25,005
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
24
Kills
5
5
Deaths
24
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DonSmily
Danzaburou
4
3
15
3.83
L
Danzaburou
EmmityKiller
Danzaburou
0
7
1
0.07
L
Nu Wa
HopyHope
Nu Wa
2
10
0
0.2
W
Cliodhna
LaiIah
Cliodhna
15
2
7
9.25
W
Cthulhu
ZloyMakak
Cthulhu
5
0
17
13.5
L
Xing Tian
raftarafa5
Xing Tian
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,543
Damage
30,961
46,751
Taken
50,064
35,323
Mitigated
33,513
14,552
Healing
4,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DonSmily
Danzaburou
14,282
4,218
0
1,565
12,717
6,404
1,452
7,075
5,642
0
51,438
L
Danzaburou
EmmityKiller
Danzaburou
6,934
1,424
255
2,645
13,270
4,449
0
2,383
10,887
0
30,270
L
Nu Wa
HopyHope
Nu Wa
10,706
1,774
0
566
13,192
4,059
0
5,175
8,017
24,930
0
W
Cliodhna
LaiIah
Cliodhna
19,425
3,028
1,511
5,344
17,616
10,982
863
9,712
7,904
0
46,520
W
Cthulhu
ZloyMakak
Cthulhu
11,836
718
2,883
3,249
16,418
17,937
504
8,171
7,567
28,553
0
L
Xing Tian
raftarafa5
Xing Tian
13,321
874
0
1,484
23,602
25,005
0
4,833
18,769
37,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,673
Gold Earned
25,914
164
Minions Killed
143
6
Camps Cleared
9
840,385
Distance Traveled
719,028
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,295
686
85
6
1
256,092
16
L
Danzaburou
8,427
562
63
4
3
242,028
3
L
Nu Wa
8,259
551
31
2
4
211,159
3
W
Cliodhna
12,103
807
41
3
5
305,774
0
W
Cthulhu
11,275
752
38
3
0
278,519
3
L
Xing Tian
9,228
615
49
3
2
265,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role