Player Matchup

Hun Batz
Hun Batz
PheonixofFire015
Hun Batz
Level 18
God Stats
1W - 1L
1,691 SR
Queue Stats
10W - 17L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
Slayerman51
Cthulhu
Level 67
God Stats
1W - 0L
1,607 SR
Queue Stats
5W - 4L
1,525 Elo+
Party 1
Baron Samedi
Baron Samedi
cappsicle11
Baron Samedi
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,324 Elo+
Party 1
Team Averages
Level 45
1,599 SR
1,396 Elo+

VS

Team Averages
Level 27
1,393 SR
1,148 Elo+
Set
Set
MagvinCZ
Set
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,199 Elo+
Party 2
Cu Chulainn
Cu Chulainn
jingD
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,199 Elo+
Party 2
Bacchus
Bacchus
thebeef2008
Bacchus
Level 26
God Stats
0W - 2L
1,179 SR
Queue Stats
9W - 24L
1,047 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 11
11,071
738
14,213
13,382
9,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
Slayerman51
Cthulhu
16
9 / 2 / 13
12,366
824
14,074
24,188
28,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
cappsicle11
Baron Samedi
14
9 / 3 / 10
11,132
742
11,057
11,707
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 9 / 3
10,839
723
17,456
18,844
11,547
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
jingD
Cu Chulainn
14
3 / 9 / 4
9,791
653
10,304
16,253
9,059
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
thebeef2008
Bacchus
13
2 / 6 / 4
9,862
657
6,204
16,669
22,535
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
24
Kills
9
9
Deaths
24
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
W
6
4
11
2.88
W
Cthulhu
Slayerman51
Cthulhu
9
2
13
7.75
W
Baron Samedi
cappsicle11
Baron Samedi
9
3
10
4.67
L
Cu Chulainn
jingD
Cu Chulainn
3
9
4
0.56
L
Bacchus
thebeef2008
Bacchus
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,344
Damage
33,964
49,277
Taken
51,766
43,688
Mitigated
43,141
16,363
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,456
7,813
0
2,128
18,844
11,547
0
9,953
8,891
0
42,787
W
14,213
3,770
0
754
13,382
9,215
922
1,264
11,722
0
33,614
W
Cthulhu
Slayerman51
Cthulhu
14,074
1,693
552
8,974
24,188
28,674
25
3,415
19,360
41,493
0
W
Baron Samedi
cappsicle11
Baron Samedi
11,057
2,826
2,618
3,465
11,707
5,799
1,100
2,152
9,555
31,054
0
L
Cu Chulainn
jingD
Cu Chulainn
10,304
4,271
422
1,614
16,253
9,059
0
8,318
7,935
0
27,288
L
Bacchus
thebeef2008
Bacchus
6,204
933
0
0
16,669
22,535
12
7,340
9,329
14,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,569
Gold Earned
30,492
147
Minions Killed
105
8
Camps Cleared
3
713,264
Distance Traveled
677,015
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,839
723
57
4
1
240,130
3
W
Hun Batz
11,071
738
48
3
2
244,293
1
W
Cthulhu
12,366
824
66
4
6
265,441
2
W
Baron Samedi
11,132
742
33
2
0
203,530
0
L
Cu Chulainn
9,791
653
32
2
2
231,319
3
L
Bacchus
9,862
657
16
1
0
205,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role