Player Matchup

Gilgamesh
Gilgamesh
Eisenhauer66
Gilgamesh
Level 47
God Stats
15W - 17L
1,436 SR
Queue Stats
220W - 329L
1,332 Elo+
Party 1
Ymir
Ymir
RSondors2
Ymir
Level 18
God Stats
1W - 1L
1,184 SR
Queue Stats
38W - 60L
1,268 Elo+
Solo
Heimdallr
Heimdallr
oBananaZo
Heimdallr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 65L
1,247 Elo+
Party 1
Team Averages
Level 23
1,373 SR
1,283 Elo+

VS

Team Averages
Level 56
1,468 SR
1,400 Elo+
Geb
Geb
MichaelJ1972
Geb
Level 124
God Stats
0W - 1L
1,295 SR
Queue Stats
4W - 5L
1,387 Elo+
Solo
Anhur
Anhur
Miguevillena
Anhur
Level 4
God Stats
0W - 1L
1,370 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Merlin
Merlin
Rip dumb5654
Merlin
Level 41
God Stats
1W - 2L
1,738 SR
Queue Stats
77W - 112L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Eisenhauer66
Gilgamesh
13
7 / 3 / 3
9,074
756
13,889
12,454
6,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
12
1 / 2 / 4
7,810
651
4,075
10,989
7,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
oBananaZo
Heimdallr
12
2 / 2 / 3
7,880
657
2,697
6,487
1,752
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
8,214
685
5,281
8,461
7,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 4 / 4
8,469
706
10,432
9,202
3,403
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
12
3 / 4 / 3
8,404
700
6,872
8,584
3,198
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
10
Kills
7
7
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Eisenhauer66
Gilgamesh
7
3
3
2.83
L
1
2
5
1.75
L
3
4
4
1.25
W
Ymir
1
2
4
1.5
L
Merlin
3
4
3
1.13
W
Heimdallr
oBananaZo
Heimdallr
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,661
Damage
22,585
29,930
Taken
26,247
15,534
Mitigated
14,174
2,613
Healing
4,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Eisenhauer66
Gilgamesh
13,889
4,137
0
308
12,454
6,308
0
5,872
6,582
0
25,668
L
5,281
306
0
706
8,461
7,573
0
970
7,491
14,692
0
L
10,432
6,566
296
1,458
9,202
3,403
788
1,325
7,877
0
26,735
W
Ymir
4,075
491
0
2,068
10,989
7,474
0
4,489
6,500
26,000
0
L
Merlin
6,872
593
190
1,515
8,584
3,198
381
2,398
6,186
26,743
0
W
Heimdallr
oBananaZo
Heimdallr
2,697
886
0
237
6,487
1,752
575
2,100
4,387
0
15,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,764
Gold Earned
25,087
116
Minions Killed
105
5
Camps Cleared
4
656,407
Distance Traveled
632,529
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,074
756
38
3
1
231,688
0
L
Geb
8,214
685
11
1
0
256,754
6
L
Anhur
8,469
706
56
5
1
183,537
0
W
Ymir
7,810
651
47
4
3
220,606
5
L
Merlin
8,404
700
38
3
3
192,238
1
W
Heimdallr
7,880
657
31
3
1
204,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role