Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Yevgeney
Hun Batz
Level 26
God Stats
3W - 3L
1,103 SR
Queue Stats
114W - 158L
1,298 Elo+
Solo
Ra
Ra
Алан557
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,234 Elo+
Party 2
Team Averages
Level 39
1,368 SR
1,344 Elo+

VS

Team Averages
Level 54
1,502 SR
1,375 Elo+
Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DeadKiller644
Cupid
Level 11
God Stats
3W - 1L
1,471 SR
Queue Stats
3W - 4L
1,266 Elo+
Party 1
Bellona
Bellona
toysoldier9831
Bellona
Level 15
God Stats
2W - 1L
1,537 SR
Queue Stats
26W - 37L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 6 / 0
6,026
670
3,708
9,424
5,505
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
Yevgeney
Hun Batz
4
0 / 0 / 0
5,091
566
0
0
0
11
1 / 5 / 2
6,179
687
1,930
7,298
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 7
7,455
828
6,623
5,675
1,682
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 4
6,514
724
475
5,009
1,478
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
7 / 0 / 3
7,917
880
6,759
6,931
3,951
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
11
11
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
0
0.17
W
Sol
 
Sol
3
1
7
6.5
W
1
2
4
1.5
L
Hun Batz
Yevgeney
Hun Batz
0
0
0
0
W
7
0
3
8.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,638
Damage
13,857
16,722
Taken
17,615
8,223
Mitigated
7,111
1,999
Healing
1,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,708
1,080
0
370
9,424
5,505
0
3,656
5,768
0
10,687
W
Sol
 
Sol
6,623
1,971
0
1,502
5,675
1,682
1,517
351
5,296
34,592
0
W
475
147
0
161
5,009
1,478
620
958
4,025
0
21,963
L
Hun Batz
Yevgeney
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
6,759
2,047
0
132
6,931
3,951
483
892
5,941
0
15,930
L
1,930
184
295
1,334
7,298
2,718
0
3,191
4,107
23,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,296
Gold Earned
21,886
69
Minions Killed
113
2
Camps Cleared
6
279,640
Distance Traveled
513,310
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,026
670
24
3
1
149,957
1
W
Sol
7,455
828
59
7
4
172,253
1
W
Cupid
6,514
724
36
4
2
154,592
2
L
Hun Batz
5,091
566
0
0
0
0
0
W
Bellona
7,917
880
18
2
0
186,465
0
L
Ra
6,179
687
45
5
1
129,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role