Player Matchup

Kali
Kali
MorphineHigh
Kali
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 81L
1,559 Elo+
Party 1
Neith
Neith
Oramon
Neith
Level 156
God Stats
0W - 1L
1,864 SR
Queue Stats
114W - 76L
1,621 Elo+
Party 1
Chang'e
Chang'e
Ravosh
Chang'e
Level 124
God Stats
1W - 2L
1,535 SR
Queue Stats
105W - 73L
1,596 Elo+
Party 1
Ne Zha
Ne Zha
Zt0p
Ne Zha
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,524 Elo+
Party 1
Jormungandr
Jormungandr
deadpanmarmalade
Jormungandr
Level 147
God Stats
3W - 1L
1,797 SR
Queue Stats
158W - 115L
1,574 Elo+
Party 1
Team Averages
Level 130
1,639 SR
1,575 Elo+

VS

Team Averages
Level 141
1,354 SR
1,590 Elo+
Ra
Ra
Ciucmoq
Ra
Level 149
God Stats
4W - 6L
1,507 SR
Queue Stats
321W - 298L
1,641 Elo+
Party 2
Merlin
Merlin
Faltyk
Merlin
Level 131
God Stats
1W - 2L
1,295 SR
Queue Stats
216W - 199L
1,634 Elo+
Party 2
Xing Tian
Xing Tian
Glorendel
Xing Tian
Level 154
God Stats
5W - 4L
1,498 SR
Queue Stats
672W - 687L
1,602 Elo+
Solo
Zhong Kui
Zhong Kui
Raffix
Zhong Kui
Level 124
God Stats
1W - 1L
1,248 SR
Queue Stats
87W - 90L
1,500 Elo+
Party 2
Ravana
Ravana
Reverber8
Ravana
Level 147
God Stats
2W - 2L
1,220 SR
Queue Stats
290W - 294L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 14 / 10
11,950
520
8,308
24,987
16,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Oramon
Neith
20
6 / 4 / 12
14,675
638
47,503
24,641
11,927
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Ravosh
Chang'e
20
4 / 3 / 16
14,452
628
31,569
21,081
12,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Zt0p
Ne Zha
20
5 / 12 / 7
13,195
574
21,361
27,899
18,717
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
deadpanmarmalade
Jormungandr
20
4 / 8 / 10
13,799
600
24,696
31,249
48,832
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 20
17,050
741
24,286
31,320
20,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Faltyk
Merlin
20
4 / 1 / 27
15,168
659
28,616
23,784
11,861
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Glorendel
Xing Tian
20
5 / 7 / 27
14,853
646
19,967
37,762
61,486
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zhong Kui
Raffix
Zhong Kui
20
11 / 4 / 20
15,568
677
22,220
33,254
25,008
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Reverber8
Ravana
20
6 / 5 / 22
15,021
653
24,259
25,635
21,070
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
156
20
Kills
40
41
Deaths
20
55
Assists
116
Player
Kills
Deaths
Assists
KDA
W
14
3
20
8
W
Merlin
Faltyk
Merlin
4
1
27
17.5
W
Xing Tian
Glorendel
Xing Tian
5
7
27
2.64
L
1
14
10
0.43
L
Neith
Oramon
Neith
6
4
12
3
W
Zhong Kui
Raffix
Zhong Kui
11
4
20
5.25
L
Chang'e
Ravosh
Chang'e
4
3
16
4
W
Ravana
Reverber8
Ravana
6
5
22
3.4
L
Ne Zha
Zt0p
Ne Zha
5
12
7
0.71
L
Jormungandr
deadpanmarmalade
Jormungandr
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,437
Damage
119,348
129,857
Taken
151,755
108,083
Mitigated
139,459
46,499
Healing
79,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,286
1,538
40,444
18,665
31,320
20,034
1,336
12,012
19,086
67,258
0
W
Merlin
Faltyk
Merlin
28,616
1,452
3,297
3,750
23,784
11,861
1,978
11,032
12,518
81,093
0
W
Xing Tian
Glorendel
Xing Tian
19,967
534
378
2,332
37,762
61,486
93
9,637
27,481
27,601
0
L
8,308
2,397
1,411
2,773
24,987
16,259
0
18,715
5,878
0
18,180
L
Neith
Oramon
Neith
47,503
12,622
561
7,745
24,641
11,927
288
16,040
8,254
0
92,251
W
Zhong Kui
Raffix
Zhong Kui
22,220
2,437
336
7,474
33,254
25,008
1,302
12,109
20,749
43,794
0
L
Chang'e
Ravosh
Chang'e
31,569
1,131
15,359
11,436
21,081
12,348
232
18,447
2,353
47,828
0
W
Ravana
Reverber8
Ravana
24,259
1,978
722
2,149
25,635
21,070
1,428
9,639
15,656
0
35,693
L
Ne Zha
Zt0p
Ne Zha
21,361
2,486
575
3,067
27,899
18,717
234
21,733
5,562
0
42,601
L
Jormungandr
deadpanmarmalade
Jormungandr
24,696
2,108
1,484
2,088
31,249
48,832
0
18,220
12,721
61,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,071
Gold Earned
77,660
241
Minions Killed
257
0
Camps Cleared
0
1,932,787
Distance Traveled
2,099,896
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
17,050
741
73
3
0
464,450
0
W
Merlin
15,168
659
88
4
0
413,026
1
W
Xing Tian
14,853
646
17
1
0
402,032
1
L
Kali
11,950
520
20
1
0
359,042
0
L
Neith
14,675
638
95
4
0
416,510
3
W
Zhong Kui
15,568
677
56
2
0
399,256
5
L
Chang'e
14,452
628
41
2
0
456,067
1
W
Ravana
15,021
653
23
1
0
421,132
1
L
Ne Zha
13,195
574
21
1
0
346,439
1
L
Jormungandr
13,799
600
64
3
0
354,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role