Player Matchup

Ymir
Ymir
HIM_214
Ymir
Level 25
God Stats
15W - 16L
1,384 SR
Queue Stats
29W - 27L
1,378 Elo+
Party 1
Nemesis
Nemesis
Heavenly_Hotdog
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,410 Elo+
Solo
Anhur
Anhur
SuaveiPapi
Anhur
Level 24
God Stats
21W - 16L
1,434 SR
Queue Stats
31W - 26L
1,402 Elo+
Party 1
Ah Puch
Ah Puch
TAP55922963
Ah Puch
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 29L
1,397 Elo+
Solo
Nu Wa
Nu Wa
michaelv429
Nu Wa
Level 8
God Stats
23W - 19L
1,459 SR
Queue Stats
24W - 23L
1,413 Elo+
Solo
Team Averages
Level 16
1,455 SR
1,400 Elo+

VS

Team Averages
Level 26
1,345 SR
1,377 Elo+
Horus
Horus
Cturner280297
Horus
Level 29
God Stats
1W - 13L
1,073 SR
Queue Stats
41W - 97L
1,288 Elo+
Solo
Geb
Geb
FaithfulWinner
Geb
Level 28
God Stats
36W - 31L
1,473 SR
Queue Stats
187W - 235L
1,442 Elo+
Solo
Ravana
Ravana
JoustinJ
Ravana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 78L
1,402 Elo+
Solo
Chaac
Chaac
SayuMunchkin04
Chaac
Level 29
God Stats
26W - 15L
1,620 SR
Queue Stats
108W - 115L
1,419 Elo+
Solo
Thor
Thor
TopShotaa00
Thor
Level 18
God Stats
0W - 7L
1,061 SR
Queue Stats
67W - 79L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HIM_214
Ymir
7
1 / 1 / 7
5,393
539
2,629
7,030
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
3 / 1 / 1
6,057
606
4,156
6,162
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
8
3 / 1 / 6
5,637
564
6,002
4,566
1,322
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
TAP55922963
Ah Puch
9
4 / 1 / 2
5,853
585
7,293
4,934
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
1 / 2 / 2
4,771
477
2,919
3,591
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 4 / 1
4,609
461
2,111
5,901
1,599
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 3 / 3
5,044
504
2,956
9,265
3,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
JoustinJ
Ravana
7
1 / 3 / 1
4,899
490
2,074
6,670
2,034
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 1
6,450
645
4,642
5,100
3,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 2 / 1
5,045
505
1,602
6,346
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
6
6
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
3
3
0.83
W
Ymir
HIM_214
Ymir
1
1
7
4.5
W
3
1
1
3.5
L
Ravana
JoustinJ
Ravana
1
3
1
0.5
L
2
0
1
2.5
W
Anhur
3
1
6
6
W
Ah Puch
TAP55922963
Ah Puch
4
1
2
5
L
1
2
1
0.75
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,999
Damage
13,385
26,283
Taken
33,282
10,690
Mitigated
12,714
6,862
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,111
1,084
842
956
5,901
1,599
0
2,162
3,633
0
14,527
L
2,956
161
0
420
9,265
3,778
0
3,628
5,533
10,145
0
W
Ymir
HIM_214
Ymir
2,629
869
0
1,567
7,030
4,696
125
1,370
5,523
11,421
0
W
4,156
1,383
0
2,246
6,162
2,527
0
586
5,452
0
32,650
L
Ravana
JoustinJ
Ravana
2,074
800
0
1,272
6,670
2,034
0
2,827
3,767
0
14,471
L
4,642
484
0
1,219
5,100
3,496
380
1,464
3,502
1,510
28,180
W
Anhur
6,002
3,982
0
622
4,566
1,322
744
1,023
3,543
0
18,407
W
Ah Puch
TAP55922963
Ah Puch
7,293
335
0
1,982
4,934
1,388
354
368
4,521
32,609
0
L
1,602
120
0
2,091
6,346
1,807
0
2,274
4,006
0
18,712
W
2,919
712
0
445
3,591
757
636
533
2,904
15,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,711
Gold Earned
26,047
210
Minions Killed
192
0
Camps Cleared
0
948,412
Distance Traveled
983,953
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,609
461
29
3
0
211,555
0
L
Geb
5,044
504
9
1
0
217,082
3
W
Ymir
5,393
539
23
2
0
173,137
0
W
Nemesis
6,057
606
70
7
0
199,134
2
L
Ravana
4,899
490
25
3
0
176,929
0
L
Chaac
6,450
645
83
8
0
198,157
3
W
Anhur
5,637
564
23
2
0
185,436
1
W
Ah Puch
5,853
585
53
5
0
204,327
1
L
Thor
5,045
505
46
5
0
180,230
0
W
Nu Wa
4,771
477
41
4
0
186,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role