Player Matchup

Hou Yi
Hou Yi
MRN1X0N
Hou Yi
Level 127
God Stats
6W - 7L
1,488 SR
Queue Stats
526W - 525L
1,540 Elo+
Solo
Jormungandr
Jormungandr
Ruthless_Beast_0
Jormungandr
Level 144
God Stats
11W - 13L
1,643 SR
Queue Stats
328W - 337L
1,461 Elo+
Solo
Ao Kuang
Ao Kuang
SirGIocky
Ao Kuang
Level 36
God Stats
8W - 3L
1,672 SR
Queue Stats
12W - 8L
1,484 Elo+
Solo
Tiamat
Tiamat
kakashidlv
Tiamat
Level 122
God Stats
14W - 14L
1,561 SR
Queue Stats
646W - 658L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
vontewiaz
Sun Wukong
Level 113
God Stats
15W - 15L
1,542 SR
Queue Stats
218W - 214L
1,446 Elo+
Solo
Team Averages
Level 108
1,581 SR
1,479 Elo+

VS

Team Averages
Level 85
1,405 SR
1,429 Elo+
Odin
Odin
Bearded__Giant
Odin
Level 125
God Stats
6W - 1L
1,600 SR
Queue Stats
54W - 45L
1,492 Elo+
Solo
Ares
Ares
DaydreamerRonin
Ares
Level 99
God Stats
0W - 1L
1,321 SR
Queue Stats
137W - 142L
1,471 Elo+
Solo
Neith
Neith
KingMidas0088
Neith
Level 39
God Stats
1W - 5L
1,228 SR
Queue Stats
9W - 22L
1,299 Elo+
Solo
Sol
Sol
rimolo21
Sol
Level 119
God Stats
1W - 9L
1,289 SR
Queue Stats
228W - 228L
1,512 Elo+
Solo
Da Ji
Da Ji
savitarfr_ftp
Da Ji
Level 42
God Stats
0W - 2L
1,589 SR
Queue Stats
64W - 84L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
MRN1X0N
Hou Yi
16
3 / 3 / 3
9,939
523
10,843
12,576
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Ruthless_Beast_0
Jormungandr
15
3 / 0 / 5
9,710
511
5,552
13,180
9,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
SirGIocky
Ao Kuang
15
5 / 3 / 4
9,650
508
8,028
14,348
6,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiamat
kakashidlv
Tiamat
17
3 / 1 / 3
10,072
530
7,144
9,895
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
vontewiaz
Sun Wukong
15
6 / 1 / 3
9,825
517
11,821
17,041
9,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
8,619
454
6,920
14,009
8,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 3 / 3
8,475
446
7,934
12,611
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 3 / 0
8,190
431
5,385
10,569
2,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 0
8,069
425
8,140
9,333
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 8 / 3
7,649
403
5,874
14,644
5,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
20
Kills
7
8
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
2
3
3
1.17
L
3
3
0
1
W
Hou Yi
MRN1X0N
Hou Yi
3
3
3
1.5
W
Jormungandr
Ruthless_Beast_0
Jormungandr
3
0
5
5.5
W
Ao Kuang
SirGIocky
Ao Kuang
5
3
4
2.33
W
Tiamat
kakashidlv
Tiamat
3
1
3
4.5
L
1
3
0
0.33
L
0
8
3
0.19
W
Sun Wukong
vontewiaz
Sun Wukong
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,388
Damage
34,253
67,040
Taken
61,166
36,029
Mitigated
30,745
26,276
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,920
1,040
0
1,631
14,009
8,570
0
6,053
7,792
9,183
39,800
L
7,934
108
0
1,167
12,611
10,105
0
2,743
9,868
29,660
0
L
5,385
2,124
283
4,070
10,569
2,589
0
2,524
8,045
0
48,592
W
Hou Yi
MRN1X0N
Hou Yi
10,843
5,229
0
5,592
12,576
5,516
314
4,142
8,434
0
84,419
W
Jormungandr
Ruthless_Beast_0
Jormungandr
5,552
2,054
0
6,423
13,180
9,063
360
4,937
8,243
42,988
0
W
Ao Kuang
SirGIocky
Ao Kuang
8,028
2,429
646
5,248
14,348
6,469
428
3,731
10,471
64,700
12,500
W
Tiamat
kakashidlv
Tiamat
7,144
374
0
2,920
9,895
5,855
560
3,155
6,619
66,809
0
L
8,140
870
0
3,615
9,333
3,585
0
2,870
6,323
58,455
4,366
L
5,874
1,324
0
2,214
14,644
5,896
0
5,428
9,048
0
42,045
W
Sun Wukong
vontewiaz
Sun Wukong
11,821
2,538
0
5,447
17,041
9,126
0
5,664
10,735
0
59,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,196
Gold Earned
41,002
572
Minions Killed
404
0
Camps Cleared
0
1,806,664
Distance Traveled
1,698,331
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,619
454
102
5
0
350,541
1
L
Ares
8,475
446
33
2
0
329,502
3
L
Neith
8,190
431
93
5
0
305,474
0
W
Hou Yi
9,939
523
128
7
0
318,991
4
W
Jormungandr
9,710
511
83
4
0
356,429
6
W
Ao Kuang
9,650
508
126
7
0
379,900
0
W
Tiamat
10,072
530
132
7
0
387,795
4
L
Sol
8,069
425
115
6
0
350,925
8
L
Da Ji
7,649
403
61
3
0
361,889
1
W
Sun Wukong
9,825
517
103
5
0
363,549
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role