Player Matchup

Pele
Pele
 
Pele
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Cerveza Nd Cigs
Hachiman
Level 74
God Stats
15W - 17L
1,505 SR
Queue Stats
352W - 360L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
Tim_of_Timopia
Baron Samedi
Level 123
God Stats
36W - 21L
1,650 SR
Queue Stats
553W - 534L
1,401 Elo+
Party 2
Aphrodite
Aphrodite
VillaFernando19
Aphrodite
Level 138
God Stats
5W - 5L
1,538 SR
Queue Stats
348W - 331L
1,454 Elo+
Solo
Artio
Artio
anti-christ99
Artio
Level 121
God Stats
22W - 11L
1,655 SR
Queue Stats
562W - 552L
1,414 Elo+
Party 2
Team Averages
Level 115
1,570 SR
1,446 Elo+

VS

Team Averages
Level 75
1,461 SR
1,406 Elo+
Loki
Loki
Bloop5455
Loki
Level 81
God Stats
8W - 10L
1,450 SR
Queue Stats
504W - 543L
1,412 Elo+
Party 1
Hel
Hel
NightcoreJona297
Hel
Level 75
God Stats
0W - 4L
1,245 SR
Queue Stats
387W - 399L
1,437 Elo+
Solo
Neith
Neith
andreaclok
Neith
Level 97
God Stats
0W - 2L
1,496 SR
Queue Stats
3W - 6L
1,348 Elo+
Solo
Nike
Nike
iKreemManJoN
Nike
Level 69
God Stats
10W - 7L
1,481 SR
Queue Stats
378W - 414L
1,413 Elo+
Party 1
Poseidon
Poseidon
pepe lemus
Poseidon
Level 52
God Stats
24W - 14L
1,633 SR
Queue Stats
248W - 253L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
10 / 2 / 4
10,834
602
13,218
14,259
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
16
4 / 0 / 6
9,037
502
9,395
8,661
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Tim_of_Timopia
Baron Samedi
15
3 / 3 / 1
9,395
522
7,905
10,673
4,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
VillaFernando19
Aphrodite
15
2 / 0 / 6
9,623
535
6,308
10,207
4,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 3 / 5
9,484
527
13,084
19,465
16,654
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
1 / 5 / 4
8,093
450
5,214
15,517
5,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 2
7,973
443
5,166
11,357
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
13
1 / 5 / 1
7,578
421
7,799
12,232
4,747
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 7 / 5
7,663
426
8,813
16,525
6,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
pepe lemus
Poseidon
18
6 / 3 / 1
10,768
598
10,572
9,481
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
23
Kills
8
8
Deaths
23
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
10
2
4
6
L
Loki
1
5
4
0.6
W
Hachiman
4
0
6
7
L
0
3
2
0.33
W
Baron Samedi
Tim_of_Timopia
Baron Samedi
3
3
1
1.17
W
Aphrodite
VillaFernando19
Aphrodite
2
0
6
5
L
Neith
1
5
1
0.3
W
4
3
5
2.17
L
0
7
5
0.36
L
Poseidon
pepe lemus
Poseidon
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,910
Damage
37,564
63,265
Taken
65,112
33,783
Mitigated
28,429
34,077
Healing
20,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,218
3,018
0
2,218
14,259
4,821
0
4,307
9,856
0
85,902
L
Loki
5,214
892
0
5,083
15,517
5,377
0
5,342
10,175
0
47,298
W
Hachiman
9,395
4,951
0
3,990
8,661
2,769
872
1,598
7,057
0
60,690
L
5,166
418
3,151
6,486
11,357
8,249
0
3,583
7,774
42,111
0
W
Baron Samedi
Tim_of_Timopia
Baron Samedi
7,905
213
1,259
4,525
10,673
4,718
378
4,494
5,983
56,540
0
W
Aphrodite
VillaFernando19
Aphrodite
6,308
347
3,794
8,936
10,207
4,821
151
2,367
7,800
54,346
0
L
Neith
7,799
1,580
0
1,540
12,232
4,747
0
3,381
8,851
0
43,056
W
13,084
868
126
9,229
19,465
16,654
315
4,093
15,292
51,321
0
L
8,813
1,193
0
1,870
16,525
6,902
0
10,403
6,122
2,489
36,375
L
Poseidon
pepe lemus
Poseidon
10,572
1,599
88
1,909
9,481
3,154
0
4,588
4,893
76,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,373
Gold Earned
42,075
513
Minions Killed
462
0
Camps Cleared
0
1,726,205
Distance Traveled
1,635,723
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,834
602
132
7
0
394,229
1
L
Loki
8,093
450
96
5
0
352,060
1
W
Hachiman
9,037
502
98
5
0
320,164
4
L
Hel
7,973
443
54
3
0
305,643
4
W
Baron Samedi
9,395
522
110
6
0
323,666
3
W
Aphrodite
9,623
535
86
5
0
348,173
0
L
Neith
7,578
421
102
6
0
312,383
2
W
Artio
9,484
527
87
5
0
339,973
1
L
Nike
7,663
426
62
3
0
338,046
0
L
Poseidon
10,768
598
148
8
0
327,591
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role