Player Matchup

Ra
Ra
BEANO69
Ra
Level 127
God Stats
0W - 4L
1,410 SR
Queue Stats
157W - 148L
1,579 Elo+
Party 1
Hun Batz
Hun Batz
Got Rockz
Hun Batz
Level 128
God Stats
7W - 5L
1,806 SR
Queue Stats
377W - 311L
1,634 Elo+
Party 1
Janus
Janus
Imspecial420697
Janus
Level 88
God Stats
1W - 3L
1,465 SR
Queue Stats
175W - 217L
1,449 Elo+
Solo
Fafnir
Fafnir
Lucifer135
Fafnir
Level 148
God Stats
0W - 4L
1,351 SR
Queue Stats
81W - 70L
1,609 Elo+
Party 1
Artio
Artio
U Smoke Mids420
Artio
Level 107
God Stats
4W - 4L
1,450 SR
Queue Stats
166W - 139L
1,620 Elo+
Party 1
Team Averages
Level 120
1,496 SR
1,578 Elo+

VS

Team Averages
Level 113
1,418 SR
1,491 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BeejNdiP306
Ah Puch
Level 124
God Stats
8W - 3L
1,603 SR
Queue Stats
218W - 220L
1,469 Elo+
Solo
Horus
Horus
JohnyCarr1234
Horus
Level 106
God Stats
1W - 2L
1,171 SR
Queue Stats
272W - 242L
1,523 Elo+
Solo
Merlin
Merlin
Styrkin
Merlin
Level 72
God Stats
4W - 3L
1,268 SR
Queue Stats
138W - 132L
1,510 Elo+
Solo
Kumbhakarna
Kumbhakarna
svenmoney51089
Kumbhakarna
Level 107
God Stats
8W - 6L
1,548 SR
Queue Stats
198W - 202L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 7
9,408
627
12,235
12,873
5,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Got Rockz
Hun Batz
15
2 / 6 / 5
9,111
607
16,740
15,286
13,663
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 6 / 5
9,319
621
13,283
15,077
5,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Lucifer135
Fafnir
16
4 / 3 / 5
9,365
624
7,903
18,580
25,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 6 / 7
9,699
647
7,419
22,640
30,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
5 / 5 / 16
10,672
711
14,726
23,149
31,437
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
BeejNdiP306
Ah Puch
18
4 / 0 / 12
10,929
729
23,281
10,535
5,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 2 / 17
11,800
787
12,387
18,201
20,865
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Styrkin
Merlin
19
7 / 2 / 13
11,714
781
17,078
13,697
7,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
svenmoney51089
Kumbhakarna
17
1 / 1 / 21
10,259
684
6,163
16,619
17,264
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
103
10
Kills
24
24
Deaths
10
29
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
5
5
16
2.6
L
2
3
7
1.83
W
Ah Puch
BeejNdiP306
Ah Puch
4
0
12
10
L
Hun Batz
Got Rockz
Hun Batz
2
6
5
0.75
L
1
6
5
0.58
W
7
2
17
7.75
L
Fafnir
Lucifer135
Fafnir
4
3
5
2.17
W
Merlin
Styrkin
Merlin
7
2
13
6.75
L
1
6
7
0.75
W
Kumbhakarna
svenmoney51089
Kumbhakarna
1
1
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,580
Damage
73,635
84,456
Taken
82,201
81,484
Mitigated
82,245
37,760
Healing
44,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
14,726
2,147
2,930
3,737
23,149
31,437
427
9,793
12,836
20,100
0
L
12,235
447
10,577
5,961
12,873
5,643
0
10,616
2,257
34,927
0
W
Ah Puch
BeejNdiP306
Ah Puch
23,281
557
2,221
3,653
10,535
5,335
1,158
6,064
4,284
44,018
0
L
Hun Batz
Got Rockz
Hun Batz
16,740
2,969
2,304
823
15,286
13,663
0
9,763
5,523
0
34,565
L
13,283
385
624
4,173
15,077
5,946
196
12,409
2,668
27,712
0
W
12,387
4,784
11,408
8,893
18,201
20,865
448
7,801
9,992
0
25,349
L
Fafnir
Lucifer135
Fafnir
7,903
1,764
1,187
4,100
18,580
25,793
0
14,148
4,432
11,684
0
W
Merlin
Styrkin
Merlin
17,078
950
245
2,969
13,697
7,344
2,338
5,993
7,572
52,125
0
L
7,419
330
3,916
4,095
22,640
30,439
28
14,312
8,328
13,954
0
W
Kumbhakarna
svenmoney51089
Kumbhakarna
6,163
393
4,530
3,785
16,619
17,264
459
9,651
6,677
11,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,902
Gold Earned
55,374
167
Minions Killed
149
0
Camps Cleared
0
1,315,349
Distance Traveled
1,422,121
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,672
711
11
1
0
248,436
0
L
Ra
9,408
627
56
4
0
294,965
0
W
Ah Puch
10,929
729
48
3
0
312,501
3
L
Hun Batz
9,111
607
43
3
0
254,594
0
L
Janus
9,319
621
37
2
0
242,591
0
W
Horus
11,800
787
21
1
0
302,704
0
L
Fafnir
9,365
624
21
1
0
266,160
1
W
Merlin
11,714
781
53
4
0
260,415
1
L
Artio
9,699
647
10
1
0
257,039
0
W
Kumbhakarna
10,259
684
16
1
0
298,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role