Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
FlacoRdriguez
Tyr
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,544 Elo+
Party 3
Hel
Hel
KiFii-X
Hel
Level 146
God Stats
1W - 1L
1,251 SR
Queue Stats
42W - 38L
1,516 Elo+
Party 3
Thor
Thor
Maxikill3r_84
Thor
Level 154
God Stats
3W - 6L
1,548 SR
Queue Stats
327W - 318L
1,532 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wolf xUKx
Ah Muzen Cab
Level 128
God Stats
2W - 2L
1,584 SR
Queue Stats
73W - 66L
1,510 Elo+
Party 1
Team Averages
Level 141
1,476 SR
1,520 Elo+

VS

Team Averages
Level 116
1,564 SR
1,564 Elo+
Artio
Artio
Barbela
Artio
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 123L
1,535 Elo+
Solo
Yemoja
Yemoja
Iheud
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,700 Elo+
Solo
Medusa
Medusa
Nibonius
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 73L
1,551 Elo+
Party 2
Zeus
Zeus
uCkr
Zeus
Level 108
God Stats
6W - 7L
1,555 SR
Queue Stats
471W - 459L
1,495 Elo+
Solo
Hun Batz
Hun Batz
zehouba
Hun Batz
Level 157
God Stats
8W - 3L
1,767 SR
Queue Stats
104W - 97L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
4 / 2 / 11
10,555
754
16,078
11,882
5,355
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 3 / 12
10,330
738
12,872
25,310
21,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hel
18
5 / 2 / 9
10,632
759
10,000
15,157
13,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 3 / 12
9,886
706
11,179
9,839
4,279
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Wolf xUKx
Ah Muzen Cab
19
4 / 1 / 15
10,864
776
19,057
9,668
6,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Barbela
Artio
16
2 / 3 / 4
8,560
611
5,312
29,065
24,170
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Iheud
Yemoja
15
0 / 2 / 8
8,476
605
5,968
11,342
12,076
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Nibonius
Medusa
16
2 / 5 / 6
9,063
647
15,677
13,489
6,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
uCkr
Zeus
16
6 / 5 / 3
9,642
689
21,602
11,922
4,943
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
zehouba
Hun Batz
15
1 / 6 / 5
8,848
632
12,684
14,350
8,466
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
21
Kills
11
11
Deaths
21
59
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
11
4.75
L
Artio
Barbela
Artio
2
3
4
1.33
W
5
3
12
3.67
L
Yemoja
Iheud
Yemoja
0
2
8
2
W
Hel
5
2
9
4.75
W
3
3
12
3
L
Medusa
Nibonius
Medusa
2
5
6
1
W
Ah Muzen Cab
Wolf xUKx
Ah Muzen Cab
4
1
15
11.5
L
Zeus
uCkr
Zeus
6
5
3
1.5
L
Hun Batz
zehouba
Hun Batz
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,186
Damage
61,243
71,856
Taken
80,168
51,095
Mitigated
55,697
47,636
Healing
34,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,078
466
1,571
2,254
11,882
5,355
1,372
5,523
6,359
31,078
0
L
Artio
Barbela
Artio
5,312
467
1,171
8,898
29,065
24,170
189
10,017
19,048
12,718
0
W
12,872
2,159
1,680
7,135
25,310
21,680
346
10,106
15,204
790
17,827
L
Yemoja
Iheud
Yemoja
5,968
1,471
9,083
2,531
11,342
12,076
379
4,109
7,233
14,455
0
W
Hel
10,000
107
15,860
10,064
15,157
13,760
321
8,352
6,805
20,175
0
W
11,179
2,224
114
701
9,839
4,279
430
4,416
5,423
0
25,182
L
Medusa
Nibonius
Medusa
15,677
5,570
2,109
1,443
13,489
6,042
0
3,836
9,653
0
30,270
W
Ah Muzen Cab
Wolf xUKx
Ah Muzen Cab
19,057
5,637
2,932
5,325
9,668
6,021
2,911
4,485
5,183
0
45,480
L
Zeus
uCkr
Zeus
21,602
1,757
1,751
978
11,922
4,943
47
3,138
8,784
35,738
0
L
Hun Batz
zehouba
Hun Batz
12,684
2,901
3,457
2,780
14,350
8,466
638
5,429
8,921
0
25,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,267
Gold Earned
44,589
144
Minions Killed
142
0
Camps Cleared
0
1,348,341
Distance Traveled
1,199,157
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,555
754
30
2
0
284,514
0
L
Artio
8,560
611
18
1
0
262,527
3
W
Tyr
10,330
738
6
0
0
282,442
1
L
Yemoja
8,476
605
20
1
0
219,498
0
W
Hel
10,632
759
25
2
0
262,691
0
W
Thor
9,886
706
22
2
0
252,037
0
L
Medusa
9,063
647
27
2
0
258,851
0
W
Ah Muzen Cab
10,864
776
61
4
0
266,657
0
L
Zeus
9,642
689
44
3
0
204,942
3
L
Hun Batz
8,848
632
33
2
0
253,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role