Player Matchup

Neith
Neith
C H E F2645
Neith
Level 69
God Stats
96W - 64L
1,620 SR
Queue Stats
167W - 136L
1,649 Elo+
Party 1
Ymir
Ymir
huardisaac
Ymir
Level 23
God Stats
59W - 27L
1,745 SR
Queue Stats
65W - 32L
1,721 Elo+
Party 1
Ra
Ra
xQCxgabmeumeu
Ra
Level 66
God Stats
1W - 4L
1,638 SR
Queue Stats
69W - 94L
1,349 Elo+
Party 1
Team Averages
Level 53
1,668 SR
1,573 Elo+

VS

Team Averages
Level 76
1,731 SR
1,564 Elo+
Guan Yu
Guan Yu
Mushypotato1
Guan Yu
Level 116
God Stats
48W - 18L
1,748 SR
Queue Stats
243W - 175L
1,635 Elo+
Party 2
Aphrodite
Aphrodite
Ryan4801
Aphrodite
Level 14
God Stats
6W - 3L
1,806 SR
Queue Stats
8W - 8L
1,545 Elo+
Party 2
Medusa
Medusa
emperor spider
Medusa
Level 97
God Stats
11W - 4L
1,638 SR
Queue Stats
41W - 40L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
8,368
644
12,379
9,438
2,928
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 4
8,377
644
9,366
13,971
11,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 4 / 4
7,811
601
6,486
7,160
1,881
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mushypotato1
Guan Yu
14
6 / 0 / 5
9,547
734
13,805
17,215
17,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
Ryan4801
Aphrodite
12
0 / 3 / 9
8,429
648
2,743
13,579
6,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
5 / 2 / 5
9,601
739
11,719
10,045
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
11
11
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Guan Yu
Mushypotato1
Guan Yu
6
0
5
8.5
W
Aphrodite
Ryan4801
Aphrodite
0
3
9
1.5
W
5
2
5
3.75
L
1
4
4
0.75
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,231
Damage
28,267
30,569
Taken
40,839
16,587
Mitigated
27,664
10,181
Healing
17,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,379
3,629
0
1,987
9,438
2,928
603
962
8,476
0
26,243
W
Guan Yu
Mushypotato1
Guan Yu
13,805
1,431
2,305
2,988
17,215
17,377
750
6,847
10,368
8,330
26,451
W
Aphrodite
Ryan4801
Aphrodite
2,743
121
4,213
5,408
13,579
6,104
295
6,693
6,886
20,461
0
W
11,719
2,985
846
1,889
10,045
4,183
1,776
3,302
6,743
0
53,520
L
9,366
620
346
3,067
13,971
11,778
0
3,052
10,919
22,338
0
L
6,486
1,623
2,881
1,900
7,160
1,881
0
1,246
5,914
27,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,556
Gold Earned
27,577
128
Minions Killed
152
4
Camps Cleared
8
660,965
Distance Traveled
800,226
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,368
644
29
2
1
224,377
1
W
Guan Yu
9,547
734
39
3
3
286,592
5
W
Aphrodite
8,429
648
35
3
2
258,334
0
W
Medusa
9,601
739
78
6
3
255,300
0
L
Ymir
8,377
644
27
2
1
235,073
5
L
Ra
7,811
601
72
6
2
201,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role