Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Flequillosa
Sylvanus
Level 160
God Stats
10W - 6L
1,609 SR
Queue Stats
441W - 323L
1,698 Elo+
Party 1
Janus
Janus
N_I_belik
Janus
Level 29
God Stats
2W - 2L
1,465 SR
Queue Stats
59W - 73L
1,456 Elo+
Solo
Freya
Freya
papaya777gamerHD
Freya
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,768 Elo+
Party 1
Team Averages
Level 105
1,515 SR
1,584 Elo+

VS

Team Averages
Level 76
1,423 SR
1,494 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
BarettaESP
Hercules
Level 124
God Stats
0W - 1L
1,250 SR
Queue Stats
16W - 19L
1,538 Elo+
Party 3
Tyr
Tyr
Skafox59
Tyr
Level 29
God Stats
1W - 1L
1,366 SR
Queue Stats
18W - 20L
1,441 Elo+
Party 2
Persephone
Persephone
Takipril
Persephone
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,524 Elo+
Party 3
Ganesha
Ganesha
Unkuta
Ganesha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
15 / 1 / 16
11,063
1,006
24,543
11,111
5,634
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
 
Cthulhu
14
3 / 3 / 23
8,752
796
10,852
11,037
12,172
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
Flequillosa
Sylvanus
15
3 / 2 / 24
9,040
822
7,511
13,279
13,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
N_I_belik
Janus
17
2 / 0 / 23
9,660
878
13,255
6,701
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
9 / 2 / 22
10,377
943
17,314
11,502
5,280
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
5 / 5 / 3
9,330
848
8,057
18,512
23,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
BarettaESP
Hercules
14
1 / 5 / 4
7,739
704
6,975
14,412
15,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 7 / 4
7,253
659
6,496
20,245
16,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
Takipril
Persephone
13
1 / 5 / 2
7,880
716
9,772
8,749
3,272
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Unkuta
Ganesha
12
0 / 10 / 5
7,380
671
8,884
16,484
11,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
26
32
Kills
8
8
Deaths
32
108
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
15
1
16
23
W
Cthulhu
 
Cthulhu
3
3
23
4.83
L
Guan Yu
 
Guan Yu
5
5
3
1.3
L
Hercules
BarettaESP
Hercules
1
5
4
0.6
W
Sylvanus
Flequillosa
Sylvanus
3
2
24
7.5
W
Janus
N_I_belik
Janus
2
0
23
13.5
L
1
7
4
0.43
L
Persephone
Takipril
Persephone
1
5
2
0.4
L
Ganesha
Unkuta
Ganesha
0
10
5
0.25
W
9
2
22
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,475
Damage
40,184
53,630
Taken
78,402
39,546
Mitigated
70,060
32,356
Healing
24,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
24,543
9,190
455
3,614
11,111
5,634
2,456
3,016
7,788
0
37,614
W
Cthulhu
 
Cthulhu
10,852
469
2,480
2,002
11,037
12,172
340
3,278
7,369
21,956
0
L
Guan Yu
 
Guan Yu
8,057
911
3,635
6,902
18,512
23,247
0
10,191
7,785
0
12,786
L
Hercules
BarettaESP
Hercules
6,975
2,056
818
4,797
14,412
15,509
0
9,027
4,763
0
15,465
W
Sylvanus
Flequillosa
Sylvanus
7,511
1,915
8,819
5,251
13,279
13,858
563
5,448
7,379
12,469
1,445
W
Janus
N_I_belik
Janus
13,255
1,269
1,482
2,086
6,701
2,602
677
2,383
4,130
30,367
0
L
6,496
1,239
687
4,120
20,245
16,612
0
10,665
8,937
0
11,657
L
Persephone
Takipril
Persephone
9,772
356
444
1,024
8,749
3,272
0
5,868
2,692
25,189
0
L
Ganesha
Unkuta
Ganesha
8,884
380
1,142
571
16,484
11,420
0
10,027
6,019
15,688
0
W
17,314
6,296
1,306
4,861
11,502
5,280
1,112
3,865
7,342
29,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,892
Gold Earned
39,582
124
Minions Killed
105
0
Camps Cleared
0
1,029,131
Distance Traveled
885,146
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,063
1,006
22
2
0
193,750
0
W
Cthulhu
8,752
796
24
2
0
210,583
1
L
Guan Yu
9,330
848
12
1
0
174,634
0
L
Hercules
7,739
704
34
3
0
181,130
2
W
Sylvanus
9,040
822
10
1
0
194,429
0
W
Janus
9,660
878
49
4
0
236,994
0
L
Tyr
7,253
659
13
1
0
177,580
1
L
Persephone
7,880
716
42
4
0
201,713
0
L
Ganesha
7,380
671
4
0
0
150,089
0
W
Freya
10,377
943
19
2
0
193,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role