Player Matchup

Cernunnos
Cernunnos
MrHellaCrazy
Cernunnos
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
128W - 126L
1,440 Elo+
Solo
King Arthur
King Arthur
Thetiz
King Arthur
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,432 Elo+
Solo
Khepri
Khepri
bb29
Khepri
Level 27
God Stats
36W - 34L
1,602 SR
Queue Stats
77W - 85L
1,456 Elo+
Solo
Fenrir
Fenrir
filotimoWarrior
Fenrir
Level 28
God Stats
13W - 14L
1,524 SR
Queue Stats
177W - 177L
1,503 Elo+
Solo
Tiamat
Tiamat
syosetsu
Tiamat
Level 27
God Stats
14W - 24L
1,172 SR
Queue Stats
189W - 186L
1,585 Elo+
Solo
Team Averages
Level 26
1,459 SR
1,483 Elo+

VS

Team Averages
Level 26
1,479 SR
1,460 Elo+
Skadi
Skadi
 
Skadi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dayrayvin
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 54L
1,552 Elo+
Party 1
Yemoja
Yemoja
Rainefallz
Yemoja
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 264L
1,342 Elo+
Party 1
Tiamat
Tiamat
SkyRodent
Tiamat
Level 14
God Stats
3W - 2L
1,447 SR
Queue Stats
21W - 17L
1,483 Elo+
Party 1
Chaac
Chaac
thunderbullx
Chaac
Level 28
God Stats
41W - 40L
1,446 SR
Queue Stats
89W - 124L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MrHellaCrazy
Cernunnos
16
7 / 2 / 12
10,117
562
8,928
11,894
4,882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Thetiz
King Arthur
14
9 / 2 / 7
10,072
560
13,265
15,084
15,859
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
bb29
Khepri
14
2 / 1 / 15
9,634
535
4,137
13,769
12,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 4 / 3
10,509
584
5,581
14,312
9,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
syosetsu
Tiamat
15
6 / 3 / 7
10,336
574
14,577
11,909
7,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
6 / 6 / 2
9,421
523
13,118
11,313
3,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Dayrayvin
Mercury
13
2 / 5 / 3
8,376
465
4,993
13,401
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Rainefallz
Yemoja
11
1 / 5 / 7
7,980
443
4,762
10,753
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tiamat
SkyRodent
Tiamat
13
1 / 6 / 6
8,580
477
7,166
12,894
5,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 8 / 5
8,176
454
10,720
16,357
10,569
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
30
Kills
12
12
Deaths
30
44
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
6
6
2
1.17
L
Mercury
Dayrayvin
Mercury
2
5
3
0.7
W
Cernunnos
MrHellaCrazy
Cernunnos
7
2
12
6.5
L
Yemoja
Rainefallz
Yemoja
1
5
7
0.9
L
Tiamat
SkyRodent
Tiamat
1
6
6
0.67
W
King Arthur
Thetiz
King Arthur
9
2
7
6.25
W
Khepri
bb29
Khepri
2
1
15
9.5
W
6
4
3
1.88
W
Tiamat
syosetsu
Tiamat
6
3
7
3.17
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,488
Damage
40,759
66,968
Taken
64,718
50,368
Mitigated
35,730
17,506
Healing
10,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
13,118
7,043
0
1,606
11,313
3,426
1,039
3,062
8,117
0
55,832
L
Mercury
Dayrayvin
Mercury
4,993
2,397
0
1,539
13,401
5,788
0
2,118
11,169
0
50,547
W
Cernunnos
MrHellaCrazy
Cernunnos
8,928
5,355
0
3,152
11,894
4,882
4,024
2,074
9,671
0
74,088
L
Yemoja
Rainefallz
Yemoja
4,762
1,497
1,042
1,250
10,753
10,184
228
3,935
6,714
20,935
0
L
Tiamat
SkyRodent
Tiamat
7,166
785
77
2,716
12,894
5,763
288
5,375
7,252
40,720
0
W
King Arthur
Thetiz
King Arthur
13,265
2,100
0
1,945
15,084
15,859
189
2,506
12,421
14
39,776
W
Khepri
bb29
Khepri
4,137
244
2,273
4,091
13,769
12,713
1,041
3,863
9,776
18,669
0
W
5,581
234
0
1,443
14,312
9,460
1,772
1,692
12,524
97
79,242
W
Tiamat
syosetsu
Tiamat
14,577
1,211
0
4,602
11,909
7,454
518
2,364
9,365
57,806
0
L
10,720
1,669
0
2,027
16,357
10,569
184
3,709
12,514
3,363
36,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,668
Gold Earned
42,533
429
Minions Killed
366
0
Camps Cleared
0
1,715,782
Distance Traveled
1,587,082
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,421
523
92
5
0
309,867
6
L
Mercury
8,376
465
95
5
0
350,254
2
W
Cernunnos
10,117
562
115
6
0
277,057
5
L
Yemoja
7,980
443
29
2
0
287,440
8
L
Tiamat
8,580
477
82
5
0
315,957
4
W
King Arthur
10,072
560
66
4
0
334,663
5
W
Khepri
9,634
535
23
1
0
359,591
6
W
Fenrir
10,509
584
118
7
0
393,326
0
W
Tiamat
10,336
574
107
6
0
351,145
6
L
Chaac
8,176
454
68
4
0
323,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role