Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
Elnefardo
Ra
Gold IV
Level 117
God Stats
7W - 9L
1,448 SR
Queue Stats
247W - 252L
1,256 MMR
Solo
Ares
Ares
Gold V
HandsomeBeast1
Ares
Gold V
Level 157
God Stats
193W - 206L
1,575 SR
Queue Stats
1,284W - 1,294L
1,355 MMR
Solo
Jormungandr
Jormungandr
Silver V
THG djsoria
Jormungandr
Silver V
Level 148
God Stats
4W - 0L
1,516 SR
Queue Stats
33W - 30L
1,227 MMR
Solo
Thanatos
Thanatos
Gold V
UnknownDeathszz
Thanatos
Gold V
Level 105
God Stats
3W - 2L
1,691 SR
Queue Stats
43W - 47L
1,208 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,546 SR
1,309 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,413 SR
1,251 MMR
Scylla
Scylla
Silver I
Cobort3
Scylla
Silver I
Level 106
God Stats
4W - 2L
1,495 SR
Queue Stats
59W - 70L
1,138 MMR
Solo
Artio
Artio
Gold V
GENARO MORALES
Artio
Gold V
Level 129
God Stats
21W - 24L
1,482 SR
Queue Stats
975W - 1,002L
1,256 MMR
Solo
Odin
Odin
Gold IV
NightWalker0001
Odin
Gold IV
Level 148
God Stats
1W - 5L
1,349 SR
Queue Stats
324W - 338L
1,378 MMR
Solo
Susano
Susano
Silver I
moldy58nugget
Susano
Silver I
Level 106
God Stats
0W - 2L
1,556 SR
Queue Stats
162W - 170L
1,342 MMR
Solo
Hou Yi
Hou Yi
Silver III
titoalvey972
Hou Yi
Silver III
Level 102
God Stats
0W - 3L
1,181 SR
Queue Stats
46W - 57L
1,139 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 1 / 4
11,883
566
9,297
8,953
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 4 / 6
10,930
520
7,899
11,543
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 8
11,070
527
8,757
19,313
19,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
THG djsoria
Jormungandr
18
1 / 1 / 9
11,618
553
11,371
12,430
14,011
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
18
9 / 3 / 3
11,641
554
12,280
15,277
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
GebMorgan Le FayAthenaGilgameshTiamat

VS

Bans
PersephoneSetSolDanzaburouAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cobort3
Scylla
9
0 / 5 / 4
6,740
321
3,191
5,835
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 5
7,818
372
2,935
15,364
10,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
5 / 6 / 2
10,416
496
9,454
16,767
7,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 4 / 3
9,264
441
6,485
15,766
15,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
16
3 / 4 / 1
10,049
479
9,636
13,807
4,195
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
22
Kills
10
11
Deaths
22
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
4
8
L
Scylla
Cobort3
Scylla
0
5
4
0.4
W
3
4
6
1.5
L
0
3
5
0.83
W
3
2
8
3.5
L
5
6
2
1
W
Jormungandr
THG djsoria
Jormungandr
1
1
9
5.5
W
Thanatos
9
3
3
3.5
L
2
4
3
0.88
L
Hou Yi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,604
Damage
31,701
67,516
Taken
67,539
48,040
Mitigated
38,926
31,060
Healing
15,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,297
2,842
0
2,777
8,953
3,974
3,786
527
8,426
0
83,787
L
Scylla
Cobort3
Scylla
3,191
504
0
350
5,835
1,803
82
3,994
1,779
21,396
0
W
7,899
469
1,828
4,893
11,543
4,440
1,106
1,341
10,202
72,711
0
L
2,935
380
747
5,063
15,364
10,098
0
6,818
8,280
16,043
0
W
8,757
443
0
4,966
19,313
19,347
960
1,927
17,386
55,888
0
L
9,454
3,386
0
2,795
16,767
7,137
122
5,467
11,130
0
67,788
W
Jormungandr
THG djsoria
Jormungandr
11,371
1,867
0
2,251
12,430
14,011
470
1,447
10,983
71,887
0
W
Thanatos
12,280
3,926
0
14,345
15,277
6,268
3,353
1,001
14,276
0
67,653
L
6,485
1,036
0
2,819
15,766
15,693
0
7,606
7,955
117
52,536
L
Hou Yi
9,636
6,197
0
3,616
13,807
4,195
0
3,435
10,368
0
68,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,142
Gold Earned
44,287
574
Minions Killed
400
0
Camps Cleared
0
2,028,292
Distance Traveled
1,668,953
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,883
566
130
6
0
387,244
3
L
Scylla
6,740
321
25
1
0
206,010
1
W
Ra
10,930
520
122
6
0
410,931
2
L
Artio
7,818
372
30
1
0
324,369
0
W
Ares
11,070
527
73
3
0
387,287
6
L
Odin
10,416
496
120
6
0
384,266
2
W
Jormungandr
11,618
553
138
7
0
390,673
0
W
Thanatos
11,641
554
111
5
0
452,157
3
L
Susano
9,264
441
94
4
0
399,801
4
L
Hou Yi
10,049
479
131
6
0
354,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role