Player Matchup

Ne Zha
Ne Zha
JinRCC
Ne Zha
Level 89
God Stats
0W - 2L
1,273 SR
Queue Stats
125W - 152L
1,386 Elo+
Solo
Chang'e
Chang'e
it_was_him2
Chang'e
Level 101
God Stats
0W - 3L
1,413 SR
Queue Stats
47W - 53L
1,422 Elo+
Party 1
Horus
Horus
sonofthedragon88
Horus
Level 89
God Stats
0W - 3L
1,423 SR
Queue Stats
78W - 79L
1,449 Elo+
Party 1
Team Averages
Level 93
1,370 SR
1,419 Elo+

VS

Team Averages
Level 76
1,508 SR
1,469 Elo+
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BreadHulk
Danzaburou
Level 84
God Stats
3W - 5L
1,523 SR
Queue Stats
186W - 240L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
JinRCC
Ne Zha
11
3 / 10 / 2
9,027
602
7,055
12,633
3,863
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
it_was_him2
Chang'e
15
3 / 1 / 6
10,105
674
14,576
13,880
9,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 5
9,625
642
8,381
19,036
15,672
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
6 / 2 / 4
10,088
673
19,823
19,962
14,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
 
Ao Kuang
12
1 / 5 / 6
8,747
583
8,219
11,960
6,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
BreadHulk
Danzaburou
15
5 / 2 / 6
10,191
679
10,844
6,102
2,327
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
9
Kills
12
12
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
4
4
W
Ao Kuang
 
Ao Kuang
1
5
6
0.8
W
Danzaburou
BreadHulk
Danzaburou
5
2
6
4
L
Ne Zha
JinRCC
Ne Zha
3
10
2
0.4
L
Chang'e
it_was_him2
Chang'e
3
1
6
6
L
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,012
Damage
38,886
45,549
Taken
38,024
28,876
Mitigated
23,461
18,322
Healing
11,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
19,823
3,138
207
7,677
19,962
14,380
0
7,252
12,180
0
48,502
W
Ao Kuang
 
Ao Kuang
8,219
1,995
94
2,302
11,960
6,754
0
4,339
7,237
19,216
3,934
W
Danzaburou
BreadHulk
Danzaburou
10,844
1,970
0
1,195
6,102
2,327
1,076
2,649
3,331
0
42,235
L
Ne Zha
JinRCC
Ne Zha
7,055
2,191
0
245
12,633
3,863
0
2,034
10,599
0
19,936
L
Chang'e
it_was_him2
Chang'e
14,576
1,274
3,252
4,505
13,880
9,341
469
2,879
11,001
41,459
0
L
8,381
3,981
3,541
6,779
19,036
15,672
140
3,257
15,779
0
20,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,757
Gold Earned
29,026
136
Minions Killed
166
4
Camps Cleared
10
751,096
Distance Traveled
792,262
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,088
673
55
4
5
275,492
1
W
Ao Kuang
8,747
583
25
2
5
262,506
2
W
Danzaburou
10,191
679
86
6
0
254,264
2
L
Ne Zha
9,027
602
25
2
2
191,190
4
L
Chang'e
10,105
674
82
5
2
260,780
4
L
Horus
9,625
642
29
2
0
299,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role