Player Matchup

Ra
Ra
Javyer-_-
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,254 Elo+
Party 2
Loki
Loki
JellyMonster101
Loki
Level 27
God Stats
1W - 6L
1,316 SR
Queue Stats
3W - 7L
1,218 Elo+
Solo
Tsukuyomi
Tsukuyomi
Scarflumi
Tsukuyomi
Level 3
God Stats
4W - 1L
1,708 SR
Queue Stats
20W - 18L
1,254 Elo+
Party 2
He Bo
He Bo
Suaveciaga
He Bo
Level 12
God Stats
1W - 3L
1,180 SR
Queue Stats
48W - 83L
1,228 Elo+
Solo
Artemis
Artemis
al0575-al0575
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,618 Elo+
Solo
Team Averages
Level 12
1,441 SR
1,314 Elo+

VS

Team Averages
Level 21
1,449 SR
1,315 Elo+
Fenrir
Fenrir
Kzoki
Fenrir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 135L
1,488 Elo+
Solo
Vamana
Vamana
Loedabadboy225
Vamana
Level 15
God Stats
1W - 0L
1,169 SR
Queue Stats
1W - 2L
1,134 Elo+
Solo
Cliodhna
Cliodhna
RichJoseph52942
Cliodhna
Level 18
God Stats
7W - 1L
1,776 SR
Queue Stats
47W - 58L
1,291 Elo+
Party 1
Ares
Ares
Venom683506
Ares
Level 23
God Stats
3W - 1L
1,441 SR
Queue Stats
68W - 87L
1,284 Elo+
Party 1
Anhur
Anhur
topocajun123
Anhur
Level 27
God Stats
11W - 10L
1,357 SR
Queue Stats
260W - 244L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 11
12,171
1,014
15,295
13,544
4,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 4 / 2
12,457
1,038
8,069
13,782
3,979
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Scarflumi
Tsukuyomi
18
7 / 11 / 6
12,929
1,077
23,915
23,906
8,163
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
17
0 / 6 / 10
10,470
873
6,075
14,189
4,226
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
16
0 / 5 / 4
10,195
850
2,126
17,169
6,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kzoki
Fenrir
18
1 / 6 / 20
11,336
945
8,860
12,987
10,116
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
5 / 3 / 15
12,579
1,048
8,979
12,823
10,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
20
13 / 3 / 7
13,328
1,111
25,999
11,884
5,231
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
8 / 5 / 14
12,777
1,065
11,363
15,129
7,881
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
8 / 1 / 12
13,515
1,126
22,096
12,554
4,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
103
18
Kills
35
35
Deaths
18
33
Assists
68
Player
Kills
Deaths
Assists
KDA
L
3
9
11
0.94
L
8
4
2
2.25
W
Fenrir
Kzoki
Fenrir
1
6
20
1.83
W
5
3
15
4.17
W
Cliodhna
13
3
7
5.5
L
Tsukuyomi
Scarflumi
Tsukuyomi
7
11
6
0.91
L
He Bo
0
6
10
0.83
W
8
5
14
3
L
Artemis
0
5
4
0.4
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,480
Damage
77,297
82,590
Taken
65,377
27,830
Mitigated
38,249
3,763
Healing
11,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,295
2,768
1,506
723
13,544
4,957
0
1,703
11,841
37,740
0
L
8,069
2,729
0
140
13,782
3,979
0
1,865
11,917
0
17,020
W
Fenrir
Kzoki
Fenrir
8,860
2,704
0
34
12,987
10,116
0
3,581
9,406
0
15,125
W
8,979
3,386
1,345
2,533
12,823
10,395
0
6,534
6,289
0
18,113
W
Cliodhna
25,999
3,204
0
927
11,884
5,231
0
3,882
8,002
0
54,870
L
Tsukuyomi
Scarflumi
Tsukuyomi
23,915
7,539
0
645
23,906
8,163
0
3,107
20,799
0
44,928
L
He Bo
6,075
919
115
206
14,189
4,226
0
2,330
11,859
12,739
0
W
11,363
2,371
0
1,251
15,129
7,881
0
5,327
9,802
21,622
0
L
Artemis
2,126
1,233
0
428
17,169
6,505
0
2,358
14,811
0
4,849
W
22,096
16,653
0
5,237
12,554
4,626
0
2,046
10,508
0
56,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,222
Gold Earned
63,535
135
Minions Killed
204
2
Camps Cleared
6
929,908
Distance Traveled
1,088,141
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,171
1,014
51
4
1
207,211
0
L
Loki
12,457
1,038
18
2
1
162,389
0
W
Fenrir
11,336
945
21
2
0
220,507
0
W
Vamana
12,579
1,048
13
1
1
219,814
0
W
Cliodhna
13,328
1,111
66
6
0
234,957
0
L
Tsukuyomi
12,929
1,077
52
4
0
214,309
0
L
He Bo
10,470
873
12
1
0
176,691
0
W
Ares
12,777
1,065
16
1
0
211,934
3
L
Artemis
10,195
850
2
0
0
169,308
1
W
Anhur
13,515
1,126
88
7
5
200,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role