Player Matchup

Achilles
Achilles
 
Achilles
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dolleshis
Sol
Level 146
God Stats
66W - 40L
1,642 SR
Queue Stats
276W - 295L
1,454 Elo+
Solo
Fenrir
Fenrir
Mereoleonna
Fenrir
Level 121
God Stats
11W - 9L
1,567 SR
Queue Stats
559W - 550L
1,424 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
The_Emo_Lord
Morgan Le Fay
Level 108
God Stats
15W - 12L
1,496 SR
Queue Stats
273W - 260L
1,412 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xXFLaMeZz15Xx
Ah Muzen Cab
Level 108
God Stats
20W - 26L
1,538 SR
Queue Stats
200W - 223L
1,396 Elo+
Solo
Team Averages
Level 114
1,549 SR
1,437 Elo+

VS

Team Averages
Level 93
1,581 SR
1,420 Elo+
Achilles
Achilles
Boss_KanaX
Achilles
Level 69
God Stats
3W - 2L
1,746 SR
Queue Stats
39W - 42L
1,394 Elo+
Solo
Neith
Neith
Dillicious7893
Neith
Level 129
God Stats
11W - 9L
1,611 SR
Queue Stats
404W - 420L
1,479 Elo+
Solo
Charybdis
Charybdis
ONO801909
Charybdis
Level 120
God Stats
9W - 17L
1,477 SR
Queue Stats
303W - 324L
1,386 Elo+
Solo
Thor
Thor
TTTgabrieloko201
Thor
Level 43
God Stats
0W - 1L
1,670 SR
Queue Stats
118W - 163L
1,378 Elo+
Solo
Agni
Agni
UN1TY-A1phA
Agni
Level 102
God Stats
50W - 60L
1,401 SR
Queue Stats
625W - 644L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 3 / 5
8,369
558
5,255
12,767
6,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
7 / 3 / 0
10,245
683
7,202
12,383
4,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
11
2 / 2 / 2
7,661
511
3,769
12,363
8,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
The_Emo_Lord
Morgan Le Fay
14
5 / 1 / 4
9,035
602
7,722
7,731
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
xXFLaMeZz15Xx
Ah Muzen Cab
13
5 / 3 / 1
8,484
566
7,219
10,147
3,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Boss_KanaX
Achilles
12
5 / 2 / 0
7,881
525
6,957
8,566
5,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 1
8,594
573
7,762
7,754
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
ONO801909
Charybdis
11
0 / 4 / 3
6,644
443
5,010
7,592
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 4 / 2
7,192
479
6,604
10,506
4,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 5 / 1
7,293
486
6,625
8,701
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
20
Kills
11
12
Deaths
20
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
3
5
1.17
L
Achilles
Boss_KanaX
Achilles
5
2
0
2.5
L
2
5
1
0.5
W
7
3
0
2.33
W
Fenrir
2
2
2
1.5
L
Charybdis
ONO801909
Charybdis
0
4
3
0.38
L
3
4
2
1
W
Morgan Le Fay
The_Emo_Lord
Morgan Le Fay
5
1
4
7
L
1
5
1
0.3
W
Ah Muzen Cab
xXFLaMeZz15Xx
Ah Muzen Cab
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,167
Damage
32,958
55,391
Taken
43,119
27,111
Mitigated
19,226
23,908
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,255
1,444
0
4,765
12,767
6,481
0
2,506
9,985
3,959
43,943
L
Achilles
Boss_KanaX
Achilles
6,957
2,898
954
970
8,566
5,546
400
770
7,768
0
26,367
L
7,762
3,159
0
1,780
7,754
3,064
0
5,502
2,242
0
51,951
W
7,202
2,422
0
7,660
12,383
4,984
5,066
0
12,383
65,706
7,344
W
Fenrir
3,769
645
608
5,232
12,363
8,985
227
1,030
11,195
0
11,144
L
Charybdis
ONO801909
Charybdis
5,010
2,682
0
841
7,592
2,855
271
91
7,501
0
40,471
L
6,604
1,772
0
1,074
10,506
4,995
0
4,708
5,539
0
25,357
W
Morgan Le Fay
The_Emo_Lord
Morgan Le Fay
7,722
546
0
1,023
7,731
2,855
147
2,089
5,426
46,411
0
L
6,625
276
0
1,974
8,701
2,766
0
3,380
5,119
43,954
0
W
Ah Muzen Cab
xXFLaMeZz15Xx
Ah Muzen Cab
7,219
3,467
0
4,620
10,147
3,806
136
310
9,777
0
47,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,794
Gold Earned
37,604
435
Minions Killed
371
0
Camps Cleared
0
1,400,903
Distance Traveled
1,324,131
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,369
558
91
6
0
327,544
1
L
Achilles
7,881
525
41
3
0
294,654
2
L
Neith
8,594
573
100
7
0
261,941
0
W
Sol
10,245
683
144
10
0
234,075
1
W
Fenrir
7,661
511
11
1
0
315,915
8
L
Charybdis
6,644
443
97
6
0
232,313
0
L
Thor
7,192
479
37
2
0
268,523
1
W
Morgan Le Fay
9,035
602
101
7
0
298,425
6
L
Agni
7,293
486
96
6
0
266,700
3
W
Ah Muzen Cab
8,484
566
88
6
0
224,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role