Player Matchup

Achilles
Achilles
Dorynor
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 60L
1,352 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Penwyvren
Morgan Le Fay
Level 26
God Stats
0W - 3L
1,283 SR
Queue Stats
33W - 61L
1,310 Elo+
Party 1
Cthulhu
Cthulhu
Sulair
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 46L
1,308 Elo+
Party 1
Team Averages
Level 27
1,428 SR
1,323 Elo+

VS

Team Averages
Level 34
1,520 SR
1,359 Elo+
Ra
Ra
Leanahtan
Ra
Level 21
God Stats
2W - 2L
1,223 SR
Queue Stats
20W - 42L
1,253 Elo+
Solo
Ares
Ares
arms231
Ares
Level 6
God Stats
2W - 1L
1,709 SR
Queue Stats
6W - 9L
1,434 Elo+
Solo
Skadi
Skadi
notArtes
Skadi
Level 74
God Stats
5W - 0L
1,627 SR
Queue Stats
70W - 79L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dorynor
Achilles
13
6 / 10 / 6
11,619
646
11,067
28,291
28,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Penwyvren
Morgan Le Fay
15
5 / 7 / 8
11,359
631
18,697
16,285
7,598
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sulair
Cthulhu
14
4 / 9 / 8
11,407
634
11,488
24,375
23,524
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 10 / 11
11,832
657
8,494
16,898
6,134
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
arms231
Ares
16
2 / 1 / 20
13,113
729
7,413
15,677
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Skadi
notArtes
Skadi
19
19 / 5 / 4
15,207
845
39,984
17,347
6,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
60
15
Kills
25
26
Deaths
16
22
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dorynor
Achilles
6
10
6
0.9
W
4
10
11
0.95
L
Morgan Le Fay
Penwyvren
Morgan Le Fay
5
7
8
1.29
L
Cthulhu
Sulair
Cthulhu
4
9
8
0.89
W
Ares
arms231
Ares
2
1
20
12
W
Skadi
notArtes
Skadi
19
5
4
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,252
Damage
55,891
68,951
Taken
49,922
59,666
Mitigated
29,283
4,276
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dorynor
Achilles
11,067
3,174
167
2,885
28,291
28,544
549
7,510
20,781
0
26,284
W
8,494
588
1,190
3,330
16,898
6,134
686
9,922
6,534
27,778
0
L
Morgan Le Fay
Penwyvren
Morgan Le Fay
18,697
1,180
0
577
16,285
7,598
48
4,898
11,387
39,109
0
L
Cthulhu
Sulair
Cthulhu
11,488
1,044
397
250
24,375
23,524
0
4,107
20,268
32,827
0
W
Ares
arms231
Ares
7,413
665
238
3,639
15,677
16,790
135
10,790
4,315
15,387
0
W
Skadi
notArtes
Skadi
39,984
20,965
0
4,274
17,347
6,359
1,988
10,260
6,739
0
96,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,385
Gold Earned
40,152
133
Minions Killed
160
6
Camps Cleared
7
898,135
Distance Traveled
833,196
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,619
646
31
2
4
277,726
2
W
Ra
11,832
657
43
2
0
243,427
0
L
Morgan Le Fay
11,359
631
56
3
2
311,077
0
L
Cthulhu
11,407
634
46
3
0
309,332
1
W
Ares
13,113
729
13
1
1
296,615
4
W
Skadi
15,207
845
104
6
6
293,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role