Player Matchup

Jormungandr
Jormungandr
Bronze III
Crazyking641
Jormungandr
Bronze III
Level 86
God Stats
0W - 2L
1,323 SR
Queue Stats
0W - 3L
1,482 MMR
Solo
Neith
Neith
Silver II
Ikaratlas
Neith
Silver II
Level 160
God Stats
9W - 18L
1,502 SR
Queue Stats
35W - 56L
1,525 MMR
Solo
Nu Wa
Nu Wa
Silver II
Izukia
Nu Wa
Silver II
Level 98
God Stats
59W - 66L
1,557 SR
Queue Stats
116W - 142L
1,114 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,461 SR
1,374 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,460 SR
1,394 MMR
Zeus
Zeus
Silver III
Ghost_PrinzBrown
Zeus
Silver III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 46L
1,428 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Navajas-_-
Gilgamesh
Platinum IV
Level 125
God Stats
6W - 7L
1,545 SR
Queue Stats
269W - 341L
1,653 MMR
Solo
Awilix
Awilix
Silver II
VaToLoCo_swe
Awilix
Silver II
Level 159
God Stats
5W - 11L
1,334 SR
Queue Stats
478W - 623L
1,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crazyking641
Jormungandr
13
5 / 4 / 5
10,229
639
17,945
26,440
18,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Ikaratlas
Neith
13
4 / 6 / 3
9,910
619
12,949
15,891
5,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Izukia
Nu Wa
12
1 / 6 / 8
9,330
583
14,088
14,543
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
HelCabrakanChang'eCthulhuAphrodite

VS

Bans
OdinArtemisDiscordiaCupidThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 5
12,232
765
35,172
19,388
8,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
Navajas-_-
Gilgamesh
15
4 / 3 / 4
10,473
655
9,270
22,184
16,314
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
15
3 / 3 / 6
10,714
670
7,430
15,850
7,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
10
Kills
16
16
Deaths
10
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Crazyking641
Jormungandr
5
4
5
1.88
W
9
4
5
2.88
L
Neith
Ikaratlas
Neith
4
6
3
0.92
L
Nu Wa
Izukia
Nu Wa
1
6
8
0.83
W
Gilgamesh
Navajas-_-
Gilgamesh
4
3
4
2
W
Awilix
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,982
Damage
51,872
56,874
Taken
57,422
28,721
Mitigated
32,424
15,806
Healing
13,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Crazyking641
Jormungandr
17,945
4,683
983
9,767
26,440
18,237
0
15,518
10,216
36,680
0
W
35,172
2,912
318
8,838
19,388
8,865
1,381
11,926
6,398
88,193
0
L
Neith
Ikaratlas
Neith
12,949
4,672
476
3,076
15,891
5,423
0
10,860
4,569
0
31,541
L
Nu Wa
Izukia
Nu Wa
14,088
2,126
102
1,402
14,543
5,061
0
7,397
6,744
30,719
0
W
Gilgamesh
Navajas-_-
Gilgamesh
9,270
2,836
14
2,285
22,184
16,314
896
11,202
9,904
0
19,902
W
Awilix
7,430
2,711
0
1,852
15,850
7,245
427
6,801
8,275
0
43,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,469
Gold Earned
33,419
160
Minions Killed
206
4
Camps Cleared
10
815,943
Distance Traveled
913,161
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,229
639
63
4
2
279,988
3
W
Zeus
12,232
765
123
8
4
270,057
0
L
Neith
9,910
619
44
3
2
271,958
6
L
Nu Wa
9,330
583
53
3
0
263,997
4
W
Gilgamesh
10,473
655
23
1
2
328,634
1
W
Awilix
10,714
670
60
4
4
314,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role