Player Matchup

Ullr
Ullr
Platinum IV
 
Ullr
Platinum IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Platinum V
AMtoPM
Hachiman
Platinum V
Level 78
God Stats
12W - 8L
1,626 SR
Queue Stats
411W - 410L
1,669 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
EkK0zS
The Morrigan
Platinum IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,713 MMR
Solo
Hercules
Hercules
Gold I
TheDeadGent
Hercules
Gold I
Level 109
God Stats
2W - 4L
1,617 SR
Queue Stats
321W - 334L
1,665 MMR
Party 1
Khepri
Khepri
Platinum III
wolows
Khepri
Platinum III
Level 125
God Stats
1W - 4L
1,479 SR
Queue Stats
498W - 488L
1,719 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,544 SR
1,653 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,572 SR
1,660 MMR
Raijin
Raijin
Gold V
 
Raijin
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
DangleBoop
King Arthur
Gold I
Level 127
God Stats
1W - 2L
1,638 SR
Queue Stats
74W - 79L
1,714 MMR
Solo
Olorun
Olorun
Platinum IV
HopeiHitMyAutos
Olorun
Platinum IV
Level 112
God Stats
8W - 9L
1,578 SR
Queue Stats
71W - 72L
1,752 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Xyrve
Hun Batz
Platinum IV
Level 129
God Stats
5W - 5L
1,521 SR
Queue Stats
440W - 428L
1,655 MMR
Solo
Bacchus
Bacchus
Gold II
brandond
Bacchus
Gold II
Level 155
God Stats
3W - 1L
1,624 SR
Queue Stats
77W - 81L
1,677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
2 / 3 / 0
11,746
470
10,330
19,945
9,488
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
AMtoPM
Hachiman
18
0 / 2 / 0
11,980
479
11,002
14,485
4,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
EkK0zS
The Morrigan
17
0 / 5 / 0
10,062
402
3,319
9,113
4,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
TheDeadGent
Hercules
12
1 / 3 / 0
9,335
373
5,897
24,880
31,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
wolows
Khepri
17
2 / 3 / 1
11,202
448
7,867
20,160
12,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
OdinArtioGebSobekGilgamesh

VS

Bans
TiamatCamazotzMulanRavanaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
7 / 1 / 3
15,171
607
13,636
7,557
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
DangleBoop
King Arthur
20
4 / 3 / 1
14,049
562
18,147
17,062
18,216
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
2 / 0 / 1
14,836
593
11,180
17,406
12,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Xyrve
Hun Batz
20
3 / 1 / 7
15,267
611
18,836
16,259
7,443
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
brandond
Bacchus
18
0 / 0 / 7
12,423
497
7,136
19,919
30,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
5
Kills
16
16
Deaths
5
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
3
0
0.67
W
Raijin
 
Raijin
7
1
3
8.5
L
Hachiman
AMtoPM
Hachiman
0
2
0
0
W
King Arthur
DangleBoop
King Arthur
4
3
1
1.5
L
The Morrigan
EkK0zS
The Morrigan
0
5
0
0
W
2
0
1
2.5
L
Hercules
TheDeadGent
Hercules
1
3
0
0.33
W
Hun Batz
Xyrve
Hun Batz
3
1
7
6.5
W
Bacchus
brandond
Bacchus
0
0
7
3.5
L
Khepri
wolows
Khepri
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,415
Damage
68,935
88,583
Taken
78,203
62,419
Mitigated
72,531
24,049
Healing
39,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,330
3,374
0
7,561
19,945
9,488
620
4,823
15,122
0
116,806
W
Raijin
 
Raijin
13,636
939
389
3,190
7,557
3,271
2,282
676
6,881
125,073
0
L
Hachiman
AMtoPM
Hachiman
11,002
8,051
0
6,592
14,485
4,723
0
9,596
4,889
0
100,102
W
King Arthur
DangleBoop
King Arthur
18,147
1,227
0
6,183
17,062
18,216
804
5,852
11,210
7,119
81,960
L
The Morrigan
EkK0zS
The Morrigan
3,319
904
0
831
9,113
4,078
1,218
4,629
4,402
69,825
4,445
W
11,180
6,470
598
14,889
17,406
12,741
5,846
2,095
15,311
153,721
0
L
Hercules
TheDeadGent
Hercules
5,897
1,707
0
7,047
24,880
31,296
0
9,923
14,957
0
24,835
W
Hun Batz
Xyrve
Hun Batz
18,836
4,580
0
7,710
16,259
7,443
4,844
2,124
14,135
0
153,333
W
Bacchus
brandond
Bacchus
7,136
984
0
6,886
19,919
30,860
399
1,686
18,233
27,494
0
L
Khepri
wolows
Khepri
7,867
2,343
0
2,018
20,160
12,834
1,062
4,592
15,568
71,444
5,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,325
Gold Earned
71,746
698
Minions Killed
852
0
Camps Cleared
0
2,391,372
Distance Traveled
2,570,070
31
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,746
470
187
7
0
525,431
5
W
Raijin
15,171
607
220
9
0
479,943
6
L
Hachiman
11,980
479
202
8
0
455,671
6
W
King Arthur
14,049
562
159
6
0
520,619
4
L
The Morrigan
10,062
402
142
6
0
388,683
6
W
Olorun
14,836
593
212
8
0
462,029
1
L
Hercules
9,335
373
34
1
0
534,693
6
W
Hun Batz
15,267
611
228
9
0
578,711
12
W
Bacchus
12,423
497
33
1
0
528,768
6
L
Khepri
11,202
448
133
5
0
486,894
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role