Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
CRAZZYWHITEBOY25
Cernunnos
Level 47
God Stats
2W - 1L
1,317 SR
Queue Stats
110W - 120L
1,272 Elo+
Solo
Chronos
Chronos
Po7aa_-
Chronos
Level 61
God Stats
1W - 3L
1,849 SR
Queue Stats
57W - 64L
1,427 Elo+
Solo
Hercules
Hercules
diamond_rowe
Hercules
Level 67
God Stats
51W - 55L
1,553 SR
Queue Stats
516W - 510L
1,453 Elo+
Solo
Neith
Neith
juanebrr
Neith
Level 107
God Stats
5W - 3L
1,504 SR
Queue Stats
142W - 125L
1,488 Elo+
Solo
Team Averages
Level 80
1,545 SR
1,428 Elo+

VS

Team Averages
Level 93
1,424 SR
1,373 Elo+
Poseidon
Poseidon
Albachuela
Poseidon
Level 108
God Stats
1W - 2L
1,380 SR
Queue Stats
70W - 59L
1,490 Elo+
Solo
Artio
Artio
AndrewxSilver_CR
Artio
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 53L
1,447 Elo+
Solo
Sobek
Sobek
Grove87
Sobek
Level 113
God Stats
11W - 12L
1,535 SR
Queue Stats
59W - 57L
1,334 Elo+
Solo
Hades
Hades
gamey_789
Hades
Level 76
God Stats
7W - 7L
1,435 SR
Queue Stats
288W - 353L
1,367 Elo+
Solo
Izanami
Izanami
wally1996cabj
Izanami
Level 44
God Stats
5W - 16L
1,270 SR
Queue Stats
124W - 185L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
7 / 1 / 14
10,904
545
13,875
22,748
24,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
15
2 / 4 / 8
9,552
478
6,185
13,393
5,340
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
Po7aa_-
Chronos
20
13 / 2 / 7
13,152
658
17,552
18,912
9,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
diamond_rowe
Hercules
16
5 / 3 / 11
10,516
526
13,755
22,044
22,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
juanebrr
Neith
16
4 / 3 / 9
10,632
532
20,684
13,928
5,385
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Albachuela
Poseidon
16
8 / 6 / 1
9,950
498
17,972
12,435
5,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 5 / 3
7,577
379
5,526
25,297
28,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sobek
Grove87
Sobek
14
1 / 5 / 4
8,714
436
16,214
23,853
27,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hades
gamey_789
Hades
15
4 / 9 / 3
9,552
478
13,046
21,574
13,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
10
0 / 6 / 2
6,886
344
4,158
10,932
3,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
26
31
Kills
13
13
Deaths
31
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
1
14
14
L
Poseidon
Albachuela
Poseidon
8
6
1
1.42
L
0
5
3
0.3
W
Cernunnos
2
4
8
1.5
L
Sobek
Grove87
Sobek
1
5
4
0.6
W
Chronos
Po7aa_-
Chronos
13
2
7
8.25
W
Hercules
diamond_rowe
Hercules
5
3
11
3.5
L
Hades
gamey_789
Hades
4
9
3
0.61
W
Neith
juanebrr
Neith
4
3
9
2.83
L
Izanami
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,051
Damage
56,916
91,025
Taken
94,091
68,377
Mitigated
77,404
39,806
Healing
20,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,875
1,311
2,803
6,932
22,748
24,892
306
14,053
8,300
43,884
0
L
Poseidon
Albachuela
Poseidon
17,972
3,131
0
1,925
12,435
5,485
0
4,216
8,219
69,024
6,713
L
5,526
221
380
3,892
25,297
28,134
0
10,185
15,112
30,454
0
W
Cernunnos
6,185
3,750
0
3,097
13,393
5,340
3,691
7,426
5,873
0
50,847
L
Sobek
Grove87
Sobek
16,214
961
0
7,549
23,853
27,021
406
6,864
16,989
46,929
0
W
Chronos
Po7aa_-
Chronos
17,552
9,514
0
9,878
18,912
9,761
2,686
5,237
13,399
100,267
17,110
W
Hercules
diamond_rowe
Hercules
13,755
3,280
0
12,046
22,044
22,999
0
13,333
7,355
8,281
40,723
L
Hades
gamey_789
Hades
13,046
510
1,007
5,083
21,574
13,421
0
7,961
13,517
47,540
0
W
Neith
juanebrr
Neith
20,684
10,321
0
5,050
13,928
5,385
1,625
9,258
4,481
0
83,372
L
Izanami
4,158
3,431
0
1,065
10,932
3,343
0
3,062
7,870
0
32,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,756
Gold Earned
42,679
520
Minions Killed
386
0
Camps Cleared
0
1,793,882
Distance Traveled
1,759,494
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,904
545
67
3
0
394,926
4
L
Poseidon
9,950
498
116
6
0
389,536
3
L
Artio
7,577
379
33
2
0
330,003
1
W
Cernunnos
9,552
478
92
5
0
298,722
0
L
Sobek
8,714
436
87
4
0
335,563
3
W
Chronos
13,152
658
166
8
0
370,038
10
W
Hercules
10,516
526
80
4
0
383,507
0
L
Hades
9,552
478
91
5
0
326,176
1
W
Neith
10,632
532
115
6
0
346,689
5
L
Izanami
6,886
344
59
3
0
378,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role