Player Matchup

Neith
Neith
 
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
MVPSIMP1
Zeus
Level 16
God Stats
2W - 0L
1,726 SR
Queue Stats
69W - 19L
1,735 Elo+
Party 1
Ymir
Ymir
Zikkeboi
Ymir
Level 6
God Stats
14W - 2L
2,051 SR
Queue Stats
14W - 2L
1,996 Elo+
Party 1
Team Averages
Level 13
1,759 SR
1,744 Elo+

VS

Team Averages
Level 38
1,604 SR
1,452 Elo+
Fenrir
Fenrir
Louplink
Fenrir
Level 29
God Stats
2W - 2L
1,649 SR
Queue Stats
117W - 125L
1,427 Elo+
Party 2
Aphrodite
Aphrodite
ViDLiathan
Aphrodite
Level 24
God Stats
3W - 4L
1,676 SR
Queue Stats
3W - 6L
1,475 Elo+
Solo
Achilles
Achilles
Zaer2006
Achilles
Level 61
God Stats
16W - 16L
1,488 SR
Queue Stats
192W - 217L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 4 / 8
8,581
858
11,177
8,559
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
14
10 / 0 / 7
9,076
908
14,593
4,601
2,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
0 / 2 / 16
8,117
812
4,498
9,566
8,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Louplink
Fenrir
11
3 / 7 / 3
7,589
759
5,267
12,801
7,128
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
ViDLiathan
Aphrodite
10
1 / 6 / 3
6,771
677
5,172
9,219
7,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Zaer2006
Achilles
10
2 / 4 / 2
7,290
729
6,478
11,451
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
17
Kills
6
6
Deaths
17
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
4
8
2.75
L
Fenrir
Louplink
Fenrir
3
7
3
0.64
W
Zeus
10
0
7
13.5
L
Aphrodite
ViDLiathan
Aphrodite
1
6
3
0.42
L
Achilles
Zaer2006
Achilles
2
4
2
0.75
W
Ymir
0
2
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,268
Damage
16,917
22,726
Taken
33,471
14,722
Mitigated
24,238
5,233
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,177
3,621
0
2,973
8,559
3,976
128
1,416
7,143
0
35,006
L
Fenrir
Louplink
Fenrir
5,267
1,369
0
158
12,801
7,128
0
5,677
7,124
0
12,168
W
Zeus
14,593
3,935
0
706
4,601
2,169
762
917
3,684
41,325
0
L
Aphrodite
ViDLiathan
Aphrodite
5,172
1,254
1,874
3,363
9,219
7,466
0
6,179
3,040
15,101
0
L
Achilles
Zaer2006
Achilles
6,478
1,452
0
1,529
11,451
9,644
0
7,367
4,084
0
17,400
W
Ymir
4,498
1,267
0
1,554
9,566
8,577
212
3,100
6,466
12,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
21,650
135
Minions Killed
69
8
Camps Cleared
1
581,730
Distance Traveled
594,029
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,581
858
65
7
5
188,164
4
L
Fenrir
7,589
759
17
2
1
199,508
1
W
Zeus
9,076
908
50
5
3
199,426
2
L
Aphrodite
6,771
677
31
3
0
180,571
5
L
Achilles
7,290
729
21
2
0
213,950
0
W
Ymir
8,117
812
20
2
0
194,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role