Player Matchup

Odin
Odin
 
Odin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Evisek
Heimdallr
Level 157
God Stats
3W - 3L
1,437 SR
Queue Stats
132W - 91L
1,549 Elo+
Party 2
Geb
Geb
GranDoritos
Geb
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 94L
1,490 Elo+
Solo
Thoth
Thoth
Pocoyo0
Thoth
Level 156
God Stats
3W - 1L
1,957 SR
Queue Stats
144W - 98L
1,548 Elo+
Party 2
Ra
Ra
RandomCasul
Ra
Level 120
God Stats
2W - 2L
1,369 SR
Queue Stats
199W - 215L
1,473 Elo+
Solo
Team Averages
Level 140
1,553 SR
1,512 Elo+

VS

Team Averages
Level 115
1,435 SR
1,507 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FEREVERTO
Tiamat
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 36L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MiyamotoMusashy
Ah Muzen Cab
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,456 Elo+
Solo
King Arthur
King Arthur
Nissipa
King Arthur
Level 159
God Stats
0W - 7L
1,089 SR
Queue Stats
415W - 353L
1,552 Elo+
Party 1
Jormungandr
Jormungandr
Shenryuh
Jormungandr
Level 145
God Stats
3W - 4L
1,584 SR
Queue Stats
277W - 231L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 1 / 13
8,412
765
4,388
11,824
14,131
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Evisek
Heimdallr
15
4 / 2 / 12
9,585
871
11,680
10,762
5,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 3 / 18
9,757
887
7,951
14,875
15,564
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Pocoyo0
Thoth
17
13 / 3 / 6
11,036
1,003
25,632
11,411
5,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 13
10,108
919
11,577
10,825
5,623
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 4 / 7
9,189
835
8,551
9,450
3,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
FEREVERTO
Tiamat
13
1 / 8 / 3
7,375
670
5,430
10,287
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
MiyamotoMusashy
Ah Muzen Cab
12
1 / 4 / 2
7,156
651
4,161
7,674
2,609
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

King Arthur
Nissipa
King Arthur
17
5 / 6 / 4
9,484
862
13,840
24,967
18,761
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Shenryuh
Jormungandr
15
1 / 4 / 8
9,032
821
10,866
17,372
22,068
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
36
26
Kills
12
12
Deaths
26
62
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
1
13
7.5
L
Ra
 
Ra
4
4
7
1.88
W
Heimdallr
Evisek
Heimdallr
4
2
12
5
L
Tiamat
FEREVERTO
Tiamat
1
8
3
0.31
W
2
3
18
3.67
L
Ah Muzen Cab
MiyamotoMusashy
Ah Muzen Cab
1
4
2
0.5
L
King Arthur
Nissipa
King Arthur
5
6
4
1.17
W
Thoth
Pocoyo0
Thoth
13
3
6
5.33
W
6
3
13
4.17
L
Jormungandr
Shenryuh
Jormungandr
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,228
Damage
42,848
59,697
Taken
69,750
46,110
Mitigated
51,129
29,383
Healing
22,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,388
1,058
2,968
2,900
11,824
14,131
422
6,102
5,722
0
7,830
L
Ra
 
Ra
8,551
118
4,810
4,019
9,450
3,470
0
8,128
1,322
20,344
0
W
Heimdallr
Evisek
Heimdallr
11,680
7,914
971
2,631
10,762
5,551
2,798
4,860
5,902
0
25,622
L
Tiamat
FEREVERTO
Tiamat
5,430
543
430
916
10,287
4,221
0
8,998
1,289
10,678
0
W
7,951
740
570
1,966
14,875
15,564
354
3,829
11,046
14,214
0
L
Ah Muzen Cab
MiyamotoMusashy
Ah Muzen Cab
4,161
825
0
2,457
7,674
2,609
0
6,625
1,049
0
8,993
L
King Arthur
Nissipa
King Arthur
13,840
827
528
6,047
24,967
18,761
0
13,688
11,279
0
27,144
W
Thoth
Pocoyo0
Thoth
25,632
538
2,025
2,274
11,411
5,241
854
5,404
6,007
47,382
0
W
11,577
1,231
9,188
3,890
10,825
5,623
1,199
4,652
6,173
29,564
0
L
Jormungandr
Shenryuh
Jormungandr
10,866
1,948
875
2,246
17,372
22,068
0
7,721
9,651
26,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,898
Gold Earned
42,236
143
Minions Killed
90
0
Camps Cleared
0
1,082,242
Distance Traveled
991,195
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,412
765
4
0
0
245,722
0
L
Ra
9,189
835
25
2
0
211,862
2
W
Heimdallr
9,585
871
30
3
0
199,624
0
L
Tiamat
7,375
670
16
1
0
187,948
0
W
Geb
9,757
887
10
1
0
221,435
1
L
Ah Muzen Cab
7,156
651
7
1
0
189,904
3
L
King Arthur
9,484
862
23
2
0
212,425
1
W
Thoth
11,036
1,003
55
5
0
212,813
0
W
Ra
10,108
919
44
4
0
202,648
0
L
Jormungandr
9,032
821
19
2
0
189,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role