Player Matchup

Charybdis
Charybdis
Brockodil3
Charybdis
Level 140
God Stats
8W - 6L
1,438 SR
Queue Stats
116W - 93L
1,547 Elo+
Party 3
Nu Wa
Nu Wa
HoEsMaD777
Nu Wa
Level 127
God Stats
69W - 59L
1,520 SR
Queue Stats
237W - 239L
1,503 Elo+
Solo
Odin
Odin
JustThatWay
Odin
Level 128
God Stats
3W - 0L
1,875 SR
Queue Stats
39W - 35L
1,597 Elo+
Party 2
Cthulhu
Cthulhu
saucypaws14
Cthulhu
Level 69
God Stats
7W - 1L
1,644 SR
Queue Stats
63W - 43L
1,550 Elo+
Party 3
Cliodhna
Cliodhna
xXCupidsCakesXx
Cliodhna
Level 149
God Stats
6W - 5L
1,618 SR
Queue Stats
278W - 280L
1,543 Elo+
Party 2
Team Averages
Level 123
1,619 SR
1,548 Elo+

VS

Team Averages
Level 126
1,514 SR
1,490 Elo+
Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Lamber Alert
Ne Zha
Level 127
God Stats
0W - 1L
1,326 SR
Queue Stats
6W - 7L
1,418 Elo+
Party 1
Ullr
Ullr
Robbie Ronin
Ullr
Level 115
God Stats
6W - 6L
1,552 SR
Queue Stats
124W - 120L
1,531 Elo+
Party 1
Ares
Ares
TTV-ShadeyNex
Ares
Level 123
God Stats
1W - 1L
1,847 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
WolfFang6
Ao Kuang
Level 147
God Stats
0W - 1L
1,346 SR
Queue Stats
66W - 61L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Brockodil3
Charybdis
17
6 / 1 / 9
10,495
875
16,076
9,981
3,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
18
6 / 0 / 7
10,686
891
11,833
3,140
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 0 / 10
8,923
744
4,803
4,174
4,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
saucypaws14
Cthulhu
14
1 / 5 / 12
8,804
734
6,777
14,632
12,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
16
8 / 1 / 6
10,957
913
9,991
10,000
4,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 4 / 2
7,920
660
8,538
8,312
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
12
1 / 6 / 3
6,971
581
2,966
8,687
3,294
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 4
7,888
657
5,530
9,680
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 3
7,672
639
2,938
14,285
13,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
WolfFang6
Ao Kuang
14
3 / 5 / 2
8,567
714
8,255
15,563
6,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
23
Kills
7
7
Deaths
23
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
2
0.5
W
Charybdis
Brockodil3
Charybdis
6
1
9
10.5
W
Nu Wa
6
0
7
9.5
W
2
0
10
7
L
Ne Zha
1
6
3
0.42
L
1
2
4
1.5
L
1
6
3
0.42
L
Ao Kuang
WolfFang6
Ao Kuang
3
5
2
0.8
W
Cthulhu
saucypaws14
Cthulhu
1
5
12
1.4
W
Cliodhna
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,480
Damage
28,227
41,927
Taken
56,527
25,595
Mitigated
27,904
11,226
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,538
277
0
910
8,312
2,857
1
3,592
4,626
40,926
0
W
Charybdis
Brockodil3
Charybdis
16,076
9,213
0
2,785
9,981
3,737
1,894
4,336
5,587
0
51,544
W
Nu Wa
11,833
3,788
0
750
3,140
1,264
1,894
869
2,213
53,312
0
W
4,803
201
0
1,861
4,174
4,083
996
2,218
1,814
1,476
11,718
L
Ne Zha
2,966
787
0
39
8,687
3,294
0
1,736
6,921
0
8,200
L
5,530
1,786
0
459
9,680
2,659
255
4,593
4,975
0
34,105
L
2,938
185
0
1,354
14,285
13,035
0
4,765
9,364
11,015
0
L
Ao Kuang
WolfFang6
Ao Kuang
8,255
1,630
0
4,019
15,563
6,059
0
4,322
11,147
21,254
2,355
W
Cthulhu
saucypaws14
Cthulhu
6,777
258
1,298
2,040
14,632
12,505
140
7,038
7,305
15,810
0
W
Cliodhna
9,991
1,284
1,060
1,432
10,000
4,006
418
4,028
5,848
0
26,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,865
Gold Earned
39,018
316
Minions Killed
221
11
Camps Cleared
6
1,142,678
Distance Traveled
1,028,121
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,920
660
100
8
3
207,748
3
W
Charybdis
10,495
875
119
10
2
220,554
2
W
Nu Wa
10,686
891
111
9
8
213,902
1
W
Odin
8,923
744
15
1
0
227,107
3
L
Ne Zha
6,971
581
11
1
0
205,580
0
L
Ullr
7,888
657
59
5
0
217,073
4
L
Ares
7,672
639
17
1
0
200,209
1
L
Ao Kuang
8,567
714
34
3
3
197,511
5
W
Cthulhu
8,804
734
21
2
0
227,431
0
W
Cliodhna
10,957
913
50
4
1
253,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role