Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
chingote73
Ares
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 26L
1,233 Elo+
Solo
Loki
Loki
tevo0916
Loki
Level 13
God Stats
0W - 3L
1,582 SR
Queue Stats
1W - 4L
1,309 Elo+
Solo
Ravana
Ravana
waxcornet13
Ravana
Level 29
God Stats
2W - 4L
1,650 SR
Queue Stats
149W - 138L
1,548 Elo+
Solo
Medusa
Medusa
youssef_ASR2013
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,546 SR
1,418 Elo+

VS

Team Averages
Level 22
1,424 SR
1,407 Elo+
Cthulhu
Cthulhu
Chicagamer6724
Cthulhu
Level 18
God Stats
2W - 4L
1,391 SR
Queue Stats
21W - 43L
1,239 Elo+
Solo
Hachiman
Hachiman
K Higashide1709
Hachiman
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
67W - 29L
1,617 Elo+
Solo
Set
Set
Otpisani
Set
Level 16
God Stats
3W - 4L
1,222 SR
Queue Stats
61W - 77L
1,393 Elo+
Solo
Merlin
Merlin
RoastBef
Merlin
Level 28
God Stats
8W - 6L
1,549 SR
Queue Stats
103W - 123L
1,380 Elo+
Solo
Athena
Athena
xMVPxBEASTx11x
Athena
Level 28
God Stats
4W - 6L
1,459 SR
Queue Stats
29W - 30L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
6 / 5 / 2
9,105
479
12,147
14,379
7,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 6 / 5
8,113
427
7,150
16,009
13,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
11
2 / 6 / 0
8,008
421
1,117
8,719
1,783
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
8
0 / 3 / 0
6,682
352
3,346
6,412
3,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 14 / 2
6,433
339
1,986
12,429
2,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 5
8,517
448
2,950
9,070
6,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
20
14 / 0 / 2
12,964
682
17,706
15,205
7,244
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
7 / 5 / 10
10,182
536
10,466
11,703
6,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
RoastBef
Merlin
7
1 / 1 / 0
7,253
382
1,542
1,690
487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 1 / 7
10,671
562
7,247
14,335
14,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
11
Kills
31
34
Deaths
12
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
6
5
2
1.4
W
2
5
5
0.9
W
Hachiman
14
0
2
15
W
7
5
10
2.4
W
Merlin
RoastBef
Merlin
1
1
0
1
L
3
6
5
0.92
L
Loki
2
6
0
0.33
L
Ravana
0
3
0
0
W
7
1
7
10.5
L
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,746
Damage
39,911
57,948
Taken
52,003
29,318
Mitigated
35,530
8,745
Healing
15,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,147
2,604
234
4,254
14,379
7,137
627
3,304
11,075
51,048
0
W
2,950
572
188
151
9,070
6,275
357
3,287
5,783
15,521
0
W
Hachiman
17,706
11,064
0
11,080
15,205
7,244
10,017
2,296
12,909
0
111,216
W
10,466
5,063
0
2,196
11,703
6,644
1,594
6,046
5,657
0
46,191
W
Merlin
RoastBef
Merlin
1,542
140
0
669
1,690
487
65
1,032
658
11,571
0
L
7,150
1,039
0
1,908
16,009
13,688
312
4,455
11,554
20,466
0
L
Loki
1,117
222
0
120
8,719
1,783
0
497
8,222
0
23,023
L
Ravana
3,346
889
0
1,731
6,412
3,913
0
0
6,412
0
22,745
W
7,247
1,372
0
1,595
14,335
14,880
0
6,636
7,699
34,654
0
L
1,986
1,847
0
498
12,429
2,797
505
3,483
8,946
0
14,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,341
Gold Earned
49,587
216
Minions Killed
375
0
Camps Cleared
0
1,389,488
Distance Traveled
1,468,887
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,105
479
77
4
0
338,967
5
W
Cthulhu
8,517
448
17
1
0
297,664
0
W
Hachiman
12,964
682
188
10
0
340,751
3
W
Set
10,182
536
78
4
0
368,188
0
W
Merlin
7,253
382
15
1
0
75,543
0
L
Ares
8,113
427
28
1
0
304,672
1
L
Loki
8,008
421
41
2
0
259,911
0
L
Ravana
6,682
352
47
2
0
189,304
3
W
Athena
10,671
562
77
4
0
386,741
4
L
Medusa
6,433
339
23
1
0
296,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role