Player Matchup

Mulan
Mulan
DunkelWULF
Mulan
Level 149
God Stats
21W - 7L
1,710 SR
Queue Stats
309W - 161L
1,658 Elo+
Party 1
Olorun
Olorun
ElektroWULF
Olorun
Level 140
God Stats
7W - 1L
1,741 SR
Queue Stats
311W - 169L
1,663 Elo+
Party 1
Susano
Susano
RaisedByHippies
Susano
Level 155
God Stats
3W - 0L
1,692 SR
Queue Stats
157W - 106L
1,736 Elo+
Solo
Team Averages
Level 148
1,714 SR
1,686 Elo+

VS

Team Averages
Level 80
1,494 SR
1,519 Elo+
Rama
Rama
AitoRr_-
Rama
Level 107
God Stats
0W - 2L
1,562 SR
Queue Stats
95W - 79L
1,466 Elo+
Party 2
Chaac
Chaac
ZaPi_CloCk
Chaac
Level 104
God Stats
0W - 1L
1,660 SR
Queue Stats
17W - 20L
1,493 Elo+
Party 2
Ra
Ra
athekil
Ra
Level 28
God Stats
0W - 2L
1,261 SR
Queue Stats
6W - 5L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
15 / 1 / 10
11,985
799
15,914
14,808
13,680
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
15
5 / 1 / 16
10,787
719
13,328
10,789
5,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
7 / 4 / 16
10,930
729
17,418
14,332
5,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 9 / 2
7,899
527
6,387
15,224
4,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
13
6 / 6 / 0
10,196
680
16,619
19,435
17,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 12 / 5
8,951
597
5,893
14,425
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
27
Kills
6
6
Deaths
27
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
0
9
2
0.11
W
Mulan
15
1
10
20
W
Olorun
5
1
16
13
W
7
4
16
3.75
L
Chaac
6
6
0
1
L
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,660
Damage
28,899
39,929
Taken
49,084
25,043
Mitigated
26,293
15,142
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
6,387
4,945
0
1,303
15,224
4,337
228
2,353
12,871
0
16,797
W
Mulan
15,914
2,718
0
6,983
14,808
13,680
368
2,122
12,465
0
43,698
W
Olorun
13,328
6,992
1,285
4,285
10,789
5,880
2,160
1,784
8,419
41,822
4,022
W
17,418
5,293
0
2,589
14,332
5,483
419
2,837
10,925
0
42,705
L
Chaac
16,619
2,861
0
5,597
19,435
17,677
0
7,465
11,970
0
34,731
L
5,893
296
782
1,433
14,425
4,279
331
2,182
12,243
26,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,702
Gold Earned
27,046
186
Minions Killed
137
10
Camps Cleared
2
796,087
Distance Traveled
691,019
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,899
527
35
2
1
224,385
0
W
Mulan
11,985
799
59
4
5
269,691
2
W
Olorun
10,787
719
75
5
2
257,400
2
W
Susano
10,930
729
52
3
3
268,996
2
L
Chaac
10,196
680
51
3
1
248,719
3
L
Ra
8,951
597
51
3
0
217,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role