Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver II
EnjoyTheGamePlz
Ah Muzen Cab
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,205 MMR
Solo
Sol
Sol
Silver I
Eternal_-Ace
Sol
Silver I
Level 65
God Stats
3W - 4L
1,530 SR
Queue Stats
65W - 82L
1,197 MMR
Solo
Bastet
Bastet
Gold III
Pullins__32
Bastet
Gold III
Level 119
God Stats
5W - 7L
1,583 SR
Queue Stats
463W - 545L
1,226 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 90
1,538 SR
1,209 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,499 SR
1,264 MMR
Agni
Agni
Gold V
 
Agni
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
Darth_Dioux
Medusa
Silver III
Level 157
God Stats
37W - 46L
1,454 SR
Queue Stats
192W - 218L
961 MMR
Solo
Sobek
Sobek
Gold IV
Tee Blaine
Sobek
Gold IV
Level 126
God Stats
9W - 9L
1,544 SR
Queue Stats
435W - 474L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EnjoyTheGamePlz
Ah Muzen Cab
16
3 / 5 / 10
11,911
627
15,415
16,408
6,407
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 7 / 8
12,232
644
11,958
15,286
5,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
17
8 / 2 / 9
13,455
708
22,342
16,070
10,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
TiamatGilgameshArtioMorgan Le FayGeb

VS

Bans
AchillesHou YiYmirChironCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
4 / 5 / 9
12,667
667
11,823
16,504
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
18
7 / 7 / 5
13,480
709
19,849
20,550
6,017
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
17
3 / 5 / 9
13,145
692
8,194
23,362
27,506
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
17
Kills
14
14
Deaths
17
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
5
9
1.7
W
Medusa
7
7
5
1.36
L
Ah Muzen Cab
EnjoyTheGamePlz
Ah Muzen Cab
3
5
10
1.6
L
6
7
8
1.43
L
Bastet
8
2
9
6.25
W
Sobek
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,715
Damage
39,866
47,764
Taken
60,416
22,631
Mitigated
38,196
10,069
Healing
15,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,823
418
125
2,087
16,504
4,673
467
2,435
14,069
53,623
0
W
Medusa
19,849
6,258
666
3,786
20,550
6,017
2,180
3,333
17,217
0
73,188
L
Ah Muzen Cab
EnjoyTheGamePlz
Ah Muzen Cab
15,415
4,751
0
4,700
16,408
6,407
0
5,514
10,894
0
70,637
L
11,958
5,612
0
4,429
15,286
5,256
839
6,124
9,162
35,576
0
L
Bastet
22,342
6,362
0
940
16,070
10,968
0
8,867
7,203
0
44,436
W
Sobek
8,194
313
300
8,669
23,362
27,506
475
6,515
16,847
24,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,598
Gold Earned
39,292
228
Minions Killed
288
8
Camps Cleared
9
995,374
Distance Traveled
1,029,919
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,667
667
124
7
5
332,756
1
W
Medusa
13,480
709
121
6
4
333,001
5
L
Ah Muzen Cab
11,911
627
121
6
5
331,790
1
L
Sol
12,232
644
63
3
1
268,259
1
L
Bastet
13,455
708
44
2
2
395,325
2
W
Sobek
13,145
692
43
2
0
364,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role